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Learning Games or L...
Learning Games or Learning Stimulating Games : An Indirect Approach to Learning Stimulating Effects from Off-the-Shelf Games
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- Wiklund, Mats (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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- Mozelius, Peter (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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(creator_code:org_t)
- 2013
- 2013
- Engelska.
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Ingår i: International Journal of Digital Information and Wireless Communications (IJDIWC). - 2225-658X. ; 3:3, s. 290-300
- Relaterad länk:
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http://sdiwc.net/dig...
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Abstract
Ämnesord
Stäng
- Playing games to support learning is a classic concept that is seeing a revival today in the widespread use of computer games. Inserting educational content into various types of computer games is a strong trend that some researchers have described as a mad rush. The aim of this article is to discuss possible learning stimulating effects of commercial off-the-shelf (COTS) games in a long-term perspective. We argue that COTS game players’ attitudes towards learning may change in a positive direction even in cases where direct learning outcomes are not aimed for. This may be the case when in-game skills are described in terms of real life skills commonly associated with higher education. When a high enough skill level is achieved, then and only then is the player rewarded with pleasant in-game experiences. The causality of the perceived experience is ideally that with high enough skills, positive stimulation follows. The contribution of the gaming lies not in the short-term learning outcome, but rather in the long-term effects it may have on future educational choices. Even if such a game do not fulfil the criteria for learning games it may still be seen as a learning stimulating game.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
Nyckelord
- Learning stimulation
- Computer games
- Commercial off-the shelf games
- Learning stimulating games
- Games and learning
- data- och systemvetenskap
- Computer and Systems Sciences
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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