Sökning: onr:"swepub:oai:research.chalmers.se:5f70af74-5fe4-47c2-9163-e7ff7a2b3ce3" >
Selecting creativit...
Selecting creativity techniques for creative requirements: An evaluation of four techniques using creativity workshops
-
- Berntsson Svensson, Richard, 1978- (författare)
- Blekinge Tekniska Högskola,Institutionen för programvaruteknik,SERL
-
- Taghavianfar, Maryam, 1987 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology,Göteborgs universitet,University of Gothenburg
-
- Taghavianfar, Mohsen (författare)
- Gothenburg University,Göteborgs universitet,Institutionen för matematiska vetenskaper,Department of Mathematical Sciences
-
(creator_code:org_t)
- IEEE, 2015
- 2015
- Engelska.
-
Ingår i: 23rd IEEE International Requirements Engineering Conference, RE 2015, Ottawa, Canada, 24-28 August. - : IEEE. - 9781467369053 ; , s. 66-75
- Relaterad länk:
-
http://dx.doi.org/10...
-
visa fler...
-
http://ieeexplore.ie...
-
https://research.cha...
-
https://doi.org/10.1...
-
https://gup.ub.gu.se...
-
https://urn.kb.se/re...
-
visa färre...
Abstract
Ämnesord
Stäng
- Requirements engineering is recognized as a creative process where stakeholders jointly discover new creative ideas for innovative and novel products that eventually are expressed as requirements. This paper evaluates four different creativity techniques, namely Hall of Fame, Constraint Removal, Brainstorming, and Idea Box, using creativity workshops with students and industry practitioners. In total, 34 creativity workshops were conducted with 90 students from two universities, and 86 industrial practitioners from six companies. The results from this study indicate that Brainstorming can generate by far the most ideas, while Hall of Fame generates most creative ideas. Idea Box generates the least number of ideas, and the least number of creative ideas. Finally, Hall of Fame was the technique that led to the most number of requirements that was included in future releases of the products. © 2015 IEEE.
Ämnesord
- NATURVETENSKAP -- Matematik (hsv//swe)
- NATURAL SCIENCES -- Mathematics (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Software Engineering (hsv//eng)
Nyckelord
- Creativity Techniques
- Hall of fames
- Requirements engineering
- Creative process
- Creative ideas
- Industrial practitioners
- Creative ideas; Creative process; Creativity Techniques; Hall of fames; Industrial practitioners; Requirements engineering
Publikations- och innehållstyp
- kon (ämneskategori)
- ref (ämneskategori)
Hitta via bibliotek
Till lärosätets databas