5901. |
- Marton, Jan, 1964
(författare)
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Smittorisk i redovisningen
- 2010
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Ingår i: Balans. ; :1
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Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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5902. |
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5903. |
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5904. |
- Mattisson, Ola
(författare)
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Erfarenheter av konkurrensutsättning - En forskningsöversikt
- 2011
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Rapport (populärvet., debatt m.m.)abstract
- Frågor kring konkurrensutsättning av offentlig verksamhet i allmänhet, och kommunal verksamhet i synnerhet, är ständigt högaktuella för såväl forskare som praktiker. Syftet med denna rapport är att presentera en aktuell översikt och en analys kring vad forskningen har visat vad gäller erfarenheter av konkurrensutsättning och upphandling av tjänster i svenska kommuner och landsting. En översiktlig beskrivning av internationella erfarenheter samt de rapporter som tagits fram av enskilda kommuner och landsting görs också. Översikten omfattar inte upphandling i syfte att införa valfrihetssystem. Analysen fokuserar på följande frågeställningar: * Vilka drivkrafter ligger bakom beslut om konkurrensutsättning? * Hur utvecklas kostnaderna? * Hur utvecklas kvaliteten? * Hur påverkas den upphandlande kommunens egen organisation?
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5905. |
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5906. |
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5907. |
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5908. |
- Matzler, Kurt, et al.
(författare)
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Avatar-based innovation : How avatars experience co-creation projects in Second Life
- 2011
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Ingår i: Problems & Perspectives in Management. - 1727-7051 .- 1810-5467. ; 9:2, s. 21-32
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Tidskriftsartikel (refereegranskat)abstract
- Practical examples as well as research highlight the potential of virtual worlds for new product development especially for utilizing the innovative capabilities and knowledge of consumers and consumer communities. However, most of the observed and often cited virtual new product development examples failed or could have done better. One of the main challenges of virtual product development projects in virtual worlds such as Second Life (SL) face, is to attract participants and to motivate them to actively contribute to the project and share their ideas and knowledge with the company. Therefore, one of the most important research questions is to explore how avatar-based innovation projects should be designed in order to motivate consumers to engage in avatar-based innovation projects and actively contribute to the solution of the stated innovation quest. Based on a quantitative survey with avatars that participated in virtual cocreation projects, the article provides insights regarding compelling co-creation experiences in virtual worlds. This research presents empirically grounded insights regarding compelling co-creation experiences in virtual worlds. It extends theory about virtual new product development in virtual worlds and provides practical guidelines on how to successfully design virtual co-creation projects in virtual worlds.
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5909. |
- Mauléon, Christina, 1971-, et al.
(författare)
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Knowledge overlapping seminars : conversational arenas supporting joint directed action in projects
- 2011
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Ingår i: Quality Management Journal. - : Emerald Group Publishing Limited. - 1068-6967 .- 2575-6222. ; 18:3, s. 33-51
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Tidskriftsartikel (refereegranskat)abstract
- The aim of this paper is to test and evaluate a designed conversational seminar – the knowledge overlapping seminar (KOS) – as a support for joint directed action in projects. This conversational arena is designed to support the process of co-constructing shared understanding in projects with the aim of delimiting misunderstandings and creating knowledge overlap between people coming together from different organizational contexts. As misunderstandings often rise in projects among people who don't share the same language due to their belonging to different organizational contexts, there exists a need to develop methodologies that will assist in supporting the co-construction process of shared understanding in projects. This study proposes a designed conversational seminar for this purpose. KOSs are designed to be conversational arenas in which members of a project team have an opportunity to guide one another in their respective different domains of knowledge related and connected to the common project goal. The design of KOS aims to avoid conversational obstacles to effective knowledge overlap between members from different organizational contexts and from different knowledge domains, with special emphasis on avoiding prestige. The KOS has here been evaluated as being a promising conversational ?tool? for application in projects with a view to support joint directed action by achieving a shared understanding of the project goal and delimiting misunderstandings, with improved efficiency, quality, and, ultimately, more satisfied customers as a result.
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5910. |
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