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Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project

Riva, Giuseppe (author)
Rizzo, Albert (author)
Alpini, Dario (author)
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Attree, Elizabeth A (author)
Barbieri, Elena (author)
Bertella, Laura (author)
Buckwalter, J Galen (author)
Davies, Roy C (author)
Gamberini, Luciano (author)
Johansson, Gerd (author)
Lund University,Lunds universitet,Ergonomi och aerosolteknologi,Institutionen för designvetenskaper,Institutioner vid LTH,Lunds Tekniska Högskola,Ergonomics and Aerosol Technology,Department of Design Sciences,Departments at LTH,Faculty of Engineering, LTH
Katz, Noomi (author)
Marchi, Stefano (author)
Mendozzi, Laura (author)
Molinari, Enrico (author)
Pugnetti, Luigi (author)
Rose, David (author)
Weiss, Patrice L (author)
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 (creator_code:org_t)
Mary Ann Liebert Inc, 1999
1999
English.
In: CyberPsychology & Behavior. - : Mary Ann Liebert Inc. - 1094-9313 .- 1557-8364. ; 2:6, s. 577-591
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • A group of worldwide virtual reality and health-care researchers have decided to combine their efforts in a multidisciplinary project titled VETERAN – virtual environments in the diagnosis, prevention and intervention of age-related diseases. The main goal of the VETERAN project is the tuning and testing of different virtual environments, designed to address the cognitive/functional impairments that may occur due to the aging process and age-related disorders. In particular the developed modules will address the problems commonly found in the following pathologies that have a strong impact on the elderly health care policy: Alzheimer’s disease and other senile dementias; stroke and unilateral spatial neglect; mobility-related accidents within specific environments (e.g., falls, shocks). The project will focus on research into clinical aspects of age-related diseases and disorders of high morbidity and specifically target goals of prevention, treatment, or delay in onset. Another goal of the VETERAN project is to define and develop new protocols and tools to be used for general rehabilitation purposes. These tools will aim to provide systematic restorative training within the context of functionally relevant, ecologically valid simulated environments This approach is hoped to optimize the degree of transfer of training and/or generalization of learning to the person’s real world environment.

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Maskinteknik -- Produktionsteknik, arbetsvetenskap och ergonomi (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Mechanical Engineering -- Production Engineering, Human Work Science and Ergonomics (hsv//eng)

Keyword

Virtual Reality
age-related diseases
prevention

Publication and Content Type

art (subject category)
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