11. |
|
|
12. |
|
|
13. |
|
|
14. |
- Haglund, Håkan, et al.
(författare)
-
Snow Accumulation in Real-time
- 2002
-
Ingår i: Proceedings from SIGRAD 2002. ; , s. 11-15
-
Konferensbidrag (refereegranskat)abstract
- Whenever real-time snowfall is animated in computer games, no snow accumulation is simulated, as far as we know. Instead, so-called zero thickness is used, which means that the blanket of snow does not grow when the snowflakes reach the ground. In this paper we present a method for simulation of snow accumulation, which simulates the different stages, starting with a snow free environment and ending with a totally snow covered scene, all in real-time. The main focus is not on the physical properties of snow but on speed and visual result.
|
|
15. |
|
|
16. |
|
|
17. |
|
|
18. |
|
|
19. |
|
|
20. |
|
|