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Träfflista för sökning "WFRF:(Nilsson Peter) ;lar1:(ltu)"

Sökning: WFRF:(Nilsson Peter) > Luleå tekniska universitet

  • Resultat 1-10 av 51
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2.
  • Jones, Geraint H., et al. (författare)
  • The Comet Interceptor Mission
  • 2024
  • Ingår i: Space Science Reviews. - : Springer Nature. - 0038-6308 .- 1572-9672. ; 220:1
  • Tidskriftsartikel (refereegranskat)abstract
    • Here we describe the novel, multi-point Comet Interceptor mission. It is dedicated to the exploration of a little-processed long-period comet, possibly entering the inner Solar System for the first time, or to encounter an interstellar object originating at another star. The objectives of the mission are to address the following questions: What are the surface composition, shape, morphology, and structure of the target object? What is the composition of the gas and dust in the coma, its connection to the nucleus, and the nature of its interaction with the solar wind? The mission was proposed to the European Space Agency in 2018, and formally adopted by the agency in June 2022, for launch in 2029 together with the Ariel mission. Comet Interceptor will take advantage of the opportunity presented by ESA’s F-Class call for fast, flexible, low-cost missions to which it was proposed. The call required a launch to a halo orbit around the Sun-Earth L2 point. The mission can take advantage of this placement to wait for the discovery of a suitable comet reachable with its minimum Δ V capability of 600 ms − 1 . Comet Interceptor will be unique in encountering and studying, at a nominal closest approach distance of 1000 km, a comet that represents a near-pristine sample of material from the formation of the Solar System. It will also add a capability that no previous cometary mission has had, which is to deploy two sub-probes – B1, provided by the Japanese space agency, JAXA, and B2 – that will follow different trajectories through the coma. While the main probe passes at a nominal 1000 km distance, probes B1 and B2 will follow different chords through the coma at distances of 850 km and 400 km, respectively. The result will be unique, simultaneous, spatially resolved information of the 3-dimensional properties of the target comet and its interaction with the space environment. We present the mission’s science background leading to these objectives, as well as an overview of the scientific instruments, mission design, and schedule.
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4.
  • Collin, Peter, et al. (författare)
  • Undermatching butt welds in high strength steel
  • 2009
  • Ingår i: Sustainable infrastructure. - Zürich : International Association for Bridge and Structural Engineering. - 9783857481215 ; , s. 280-281
  • Konferensbidrag (refereegranskat)
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5.
  • Digby, Peter J., et al. (författare)
  • Finite element simulation of time dependent fracture and fragmentation processes in rock blasting
  • 1985
  • Ingår i: International Journal for Numerical and Analytical Methods in Geomechanics. - : Wiley. - 0363-9061 .- 1096-9853. ; 9:4, s. 317-329
  • Tidskriftsartikel (refereegranskat)abstract
    • Two constitutive models for the simulation of fracture and fragmentation processes in rapidly loaded rocks are studied. The models were included in a wave propagation finite element code. The results obtained from the two models were compared by a study of the intensity and extent of fracturing obtained from two different configurations of explosive charge and reflecting surfaces in a plane strain problem. The evolution of the time dependent fracture pattern and fragmentation process is also presented.
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6.
  • Drugge, Mikael, et al. (författare)
  • Eventcasting with a wearable computer
  • 2004
  • Ingår i: Proceedings, 24th International Conference on Distributed Computing Systems workshops. - Los Alamitos, Calif : IEEE Computer Society Press. - 0769520871 ; , s. 408-413, s. 408-413
  • Konferensbidrag (refereegranskat)abstract
    • Traditionally, interaction methods for wearable computers have focused on input to the computer itself, yet little has been done when it comes to allowing interaction with the surrounding environment. Pervasive computing, on the other hand, offers access to computational power from any place all the time, yet most interaction techniques utilize either physical hardware or monitoring of the user in order to receive input. This paper presents a novel form of interaction by which a wearable computer user can interact with and control a pervasive computing environment in a natural and intuitive manner. Using sensors, the user can be allowed to literally "throw" events into the environment as a way of interacting with devices and computers
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7.
  • Drugge, Mikael, et al. (författare)
  • Experiences from mobile e-meetings with the borderland wearable computer
  • 2003
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • People are presented with an increasing number of opportunities to communicate regardless of location as wireless network connectivity becomes more prevalent. Questions that arise are in what form this communication is and what challenges it poses? Can the experience of group communication be enhanced so that a feeling of actual presence can be conveyed? Can we enable participants to experience the world from another person's perspective? We believe so, in this paper we discuss our experiences of group communication when using a wearable computer that is always connected to the network.
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8.
  • Drugge, Mikael, et al. (författare)
  • Experiences of conveying knowledge in borderland
  • 2003
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • One of humankind's most basic needs is that of being able to communicate with other people. As wireless network connectivity becomes more prevalent, factors such as physical location and situation diminish in significance for deciding when and how such communication can take place. What happens when a user is given this freedom to utilize the network regardless of time and place? Questions that arise are how different media can enrich communication and what challenges it poses. Can we enable other users to experience the world from another person's perspective? Can we expand it beyond pure communication and allow other more novel uses to emerge? Can we use this as a way of conveying knowledge in real-time to those in need of it? We believe so, in this paper we discuss our experiences of mobile communication when using a wearable computer that is always connected to the best network available.
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9.
  • Drugge, Mikael, et al. (författare)
  • Experiences of using wearable computers for ambient telepresence and remote interaction
  • 2004
  • Ingår i: Proceedings of the ACM SIGMM 2004 workshop on effective telepresence ETP 2004. - New York, NY, USA : IEEE Communications Society. - 1581139330 ; , s. 2-11, s. 2-11
  • Konferensbidrag (refereegranskat)abstract
    • We present our experiences of using wearable computers for providing an ambient form of telepresence to members of an e-meeting. Using a continuously running e-meeting session as a testbed for formal and informal studies and observations, this form of telepresence can be investigated from the perspective of remote and local participants alike. Based on actual experiences in real-life scenarios, we point out the key issues that prohibit the remote interaction from being entirely seamless, and follow up with suggestions on how those problems can be resolved or alleviated. Furthermore, we evaluate our system with respect to overall usability and the different means for an end-user to experience the remote world
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10.
  • Drugge, Mikael, et al. (författare)
  • Methods for interrupting a wearable computer user
  • 2004
  • Ingår i: Proceedings. - Los Alamitos, Calif : IEEE Communications Society. - 076952186X ; , s. 150-157
  • Konferensbidrag (refereegranskat)abstract
    • A wearable computer equipped with a head-mounted display allows its user to receive notifications and advice that is readily visible in her field of view. While needless interruption of the user should be avoided, there are times when the information is of such importance that it must demand the user’s attention. As the user is mobile and likely interacts with the real world when these situations occur, it is important to know in what way the user can be notified without increasing her cognitive workload more than necessary. To investigate ways of presenting information without increasing the cognitive workload of the recipient, an experiment was performed testing different approaches. The experiment described in this paper is based on an existing study of interruption of people in human-computer interaction, but our focus is instead on finding out how this applies to wearable computer users engaged in real world tasks.
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