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Sökning: hsv:(TEKNIK OCH TEKNOLOGIER) hsv:(Annan teknik) > Humaniora

  • Resultat 1-10 av 652
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1.
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2.
  • Foka, Anna, et al. (författare)
  • Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past
  • 2018
  • Ingår i: Digital Humanities Quarterly. - 1938-4122. ; 12:3
  • Tidskriftsartikel (refereegranskat)abstract
    • Digital technology is transforming the assemblage and dissemination of historical information. Museums, libraries, archives, and universities increasingly modify their digital research infrastructures in order to make data open and available. The imminent assessment and representation of historical data has admittedly challenged the boundaries of historical knowledge and generated new research questions. The process of reconstructing, visualizing and rendering historical data has equally developed together with technology. This is the case in both academic and heritage contexts and in less immediatedly obvious popular uses, such as the increasingly significant presence and use of history within videogames. Regardless of specific context, as this collection of articles shows, the process of digitally capturing and representing historical data is often analogous to and determined by the digital platform used.
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3.
  • Westin, Jonathan, 1980, et al. (författare)
  • A virtual diorama : Mapping archives in situ at places of cultural significance
  • 2017
  • Ingår i: Nordisk Museologi. - 1103-8152 .- 2002-0503. ; :2, s. 22-36
  • Tidskriftsartikel (refereegranskat)abstract
    • Using the wooden church of Södra Råda as a case study, this article concerns new applications of technology to contextualise and activate archive material in situ at places of cultural significance. Using a combination of augmented reality and virtual reality, we describe a process of turning historical photographs and two-dimensional reconstruction drawings into three-dimensional virtual models that can be lined up to a physical space. The leading questions for our investigation concern how archive material can be contextualised, and how the result may be made accessible in situ and contribute to place development. The result of this research suggests possibilities for using historical photographs to faithfully reconstruct lost historical spaces as three-dimensional surfaces that contextualise documentation and offer spatial information.
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4.
  • Groth, Sanne Krogh, et al. (författare)
  • Introduction : Negotiating Noise Across Places, Spaces and Disciplines
  • 2021
  • Ingår i: Negotiating Noise : Across Places, Spaces and Disciplines - Across Places, Spaces and Disciplines. - : The Sound Environment Centre at Lund University. - 9789198711707 - 9789198711714 ; 19:19, s. 15-33
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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5.
  • Henje, Catharina, 1960-, et al. (författare)
  • Obstacles and risks in the traffic environment for users of powered wheelchairs in Sweden
  • 2021
  • Ingår i: Accident Analysis and Prevention. - : Elsevier. - 0001-4575 .- 1879-2057. ; 159
  • Tidskriftsartikel (refereegranskat)abstract
    • Objective: According to the European Union, fatal road accidents involving Vulnerable Road Users (VRUs) are equal in proportion to fatal car road accidents (46%). VRUs include individuals with mobility challenges such as the elderly and Powered Wheelchair (PWC) users. The aim of this interdisciplinary qualitative study was to identify obstacles and risks for PWC users by exploring their behaviour and experiences in traffic environments.Methods: Videos and in-depth interviews with 13 PWC users aged 20–66 were analysed for this study. The interviews and videos, which include real-life outdoor observations, originate from a qualitative study exploring experiences of PWC use on a daily basis in Sweden. Underlying causal factors to identified risks and obstacles were identified, based on human, vehicle (PWC) and environmental factors in accordance with the Haddon Matrix.Results: The results show significant potential for improvement within all three perspectives of the Haddon Matrix used in the analysis. Participants faced and dealt with various obstacles and risks in order to reach their destination. For example, this includes uneven surfaces, differences in ground levels, steep slopes, as well as interactions with other road users and the influence of weather conditions, resulting in PWC users constantly accommodating and coping with the shortcomings of the vehicle and the environment.Conclusions: There are still major challenges with regard to preventing obstacles and risks in the traffic environment for PWC users. To discern PWC users in traffic accident and injury data bases, a start would be to register type of aid used for persons involved in an accident. Furthermore, to emphasise PWC users’ role as VRUs, it may also be advantageous to describe them as drivers rather than users when navigating the traffic environment. Given the limited sample, further research covering more data from a broader perspective would be beneficial. By incorporating emerging knowledge of PWC users’ prerequisites and needs, and including them in research and traffic planning, the society will grow safer and more inclusive, and become better prepared for meeting future demands on accessibility from an aging population.
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6.
  • Jagtap, Santosh, et al. (författare)
  • Ideation Metrics: Interdependency between Average Novelty and Variety
  • 2012
  • Ingår i: DS 70: Proceedings of DESIGN 2012, the 12th International Design Conference, Dubrovnik, Croatia. - 1847-9073. - 9789537738174 ; , s. 1881-1892, s. 1881-1892
  • Konferensbidrag (refereegranskat)abstract
    • Abstract in Undetermined The importance of ideation in the conceptual design phase has been widely accepted. Shah et al. (2003) developed four key metrics for evaluating a designer’s exploration and expansion of design space. The four metrics are: novelty, variety, quality, and quantity of designs. The mean of novelty scores of ideas in a set (i.e. Average Novelty - AN) has also been used in some ideation studies. However, many of the studies that have computed AN and variety, have not examined the interdependency between them. This research aims at examining the interdependency between AN and variety.
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7.
  • Normark, Carl Jörgen, et al. (författare)
  • Results from cross-fertilization of courses for improved student learning
  • 2017
  • Ingår i: Proceedings of the 19th International Conference on Engineering and Product Design Education: Building Community: Design Education for a Sustainable Future, E and PDE 2017. - Glasgow : Institution of Engineering Designers, The Design Society. - 9781904670841 - 9781904670858 ; , s. 734-739
  • Konferensbidrag (refereegranskat)abstract
    • This paper describes results from the development of two new industrial design courses in order to improve student learning in both practical and theoretical skills. Practical skills, such as model making and sketching, cannot be studied only as theory. These skills need training, implementation, and time to allow the knowledge to mature. The new course design build upon the CDIO framework where especially two standards are incorporated in the new course design: Standard 3 - Integrated curriculum, where personal and interpersonal skills, and product, process, and system building skills are interwoven with disciplinary knowledge, and Standard 5 - Design-Implement Experiences, where emphasis is on learning by doing, that the students will learn from actually designing something. This paper contains results from studies made during the first implementation of the two new courses, both from a teacher- and a student perspective. Redesigning several courses at the same time facilitates constructive alignment on course level where course activities are aligned with examination, and on program level where course content build upon previous courses and the proper learning outcomes are addressed at the proper time in the education program. On a course level, the results indicate that students are positive towards the interwoven practical and theoretical parts. Also, the student understanding of how different knowledge interact, both practical hands-on and theoretical knowledge, seem to have increased compared to previous years. On a program level, there are indications that much effort should go into organizing the sometimes new roles for the teachers and if overlooked could affect the course negatively, but we now have the knowledge how to implement the CDIO framework to develop courses for improved student learning.  
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8.
  • Wikberg Nilsson, Åsa, et al. (författare)
  • Experiences of educational reform : Implementation of cdio at industrial design engineering
  • 2017
  • Ingår i: Proceedings of the 13th International CDIO Conference, University of Calgary, Calgary, Canada, June 18-­22, 2017, University of Calgary Press, 2017. - Calgary : University of Calgary Press.
  • Konferensbidrag (refereegranskat)abstract
    • Luleå University of Technology (LTU) joined the CDIO initiative in 2015. The development of the MSc program Industrial Design Engineering (IDE) was one of LTU’s four test pilots of educational reform with support of the CDIO framework. The current educational reform comprises all CDIO standards, however some have been easier to implement than others. The results from the current CDIO-implementation are so far positive experiences from both faculty and students. While the program curriculum has been developed at a macro level, changes also impact the program objectives, teachers’ skills development, and students’ learning outcomes at a micro level where, for example, courses have been redesigned regarding teaching and learning activities, and assessments have been developed to include both formative and summative feedback to promote a deep learning approach. Great efforts have also been put into development of new learning environments, finalized in 2016. However, implementation of CDIO also deals with changing the educational culture, a work that takes more efforts and time than just one year. A success factor in the current implementation is the involvement of experienced CDIO-implementers that have inspired, motivated and coached the IDE faculty in re-designing the program. 
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9.
  • Andersson, Anders-Petter, 1969-, et al. (författare)
  • Designing empowering vocal and tangible interaction :
  • 2013
  • Ingår i: The International conference on new interfaces for musical expression. - Kaejeon, Korea : Seoul National University. ; , s. 406-412
  • Konferensbidrag (refereegranskat)abstract
    • Our voice and body are important parts of our self-experience, and our communication and relational possibilities. They gradually become more important for Interaction Design due to increased development of tangible interaction and mobile communication. In this paper we present and discuss our work with voice and tangible interaction in our ongoing research project RHYME. The goal is to improve health for families, adults and children with disabilities through use of collaborative, musical, tangible media. We build on the use of voice in Music Therapy and on a humanistic health approach. Our challenge is to design vocal and tangible interactive media that through use reduce isolation and passivity and increase empowerment for the users. We use sound recognition, generative sound synthesis, vibrations and cross-media techniques to create rhythms, melodies and harmonic chords to stimulate voice-body connections, positive emotions and structures for actions.
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10.
  • Andersson, Anders-Petter, 1969- (författare)
  • Interaktiv musikkomposition
  • 2012
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. The text describes the design and reflection in two interactive music installations: Do-Be-DJ, open-air installation in a public park, and, Mufi, with modular and moveable interface. Based on methods and per­spectives in Musicology and Interaction Design, a composition model for interactive music is developed. The model investigates the experience di­mensions listen, explore, compose and collaborate. It also investigates the design dimensions of interaction, narrative structure, composition rule and sound node. The conceptual approach is to apply improvisation and composition methods from jazz, pop and groove based music on interactive music. It also uses the concepts of openess in musical structures and interpretation, musical mediation of actions and meaning and everyday use of music, when composing interactive music. The dissertation contributes to an understanding of how to create composition techniques for interactive music, such as: Direct, varied and shifting response. It reflects on the change in meaning of the musicological terms composition, improvisation, musical work, listener, musician and audience. And on the interaction design terms interaction, gameplay, system and user. The term co-creator is used to describe an actively, interacting and collaborating person, to complement traditional terms like audience, performer and user.
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