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Design patterns are Dead - Long Live Design Patterns
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In: Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism. - Basel : Birkhäuser Publishing.
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4. |
- Björk, Staffan, 1973, et al.
(author)
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Pirates! Using the Physical World as a Game Board
- 2007
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In: Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism. - Basel : Birkhäuser Publishing.
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6. |
- Björk, Staffan, 1973
(author)
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Spelforskning som en del av Interaktionsdesign
- 2007
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In: Linderoth (ed.) Virtuella lekar och digitala berättelser - Perspektiv på datorspel. - : Studentlitteratur.
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9. |
- Kreimeier, Bernt, et al.
(author)
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Game Design Patterns
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In: Game Developers Conference 2003, March 4-8, 2003, San Jose, CA, USA.
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Conference paper (other academic/artistic)
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