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Sökning: WFRF:(Rehn Alf)

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2.
  • Abrahamsson, Christian, 1977- (författare)
  • Topoi/graphein
  • 2008
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The aim of this thesis is to map the paradoxical limit of the in-between. In its most basic form the thesis is a paradox in itself, for how am I to comprehend and communicate the ever-changing world in a language which is characterised by fixed points and stable relations? The thesis consists of three main parts: a prologue, six chapters and an epilogue. Each of these parts can be read separatly, but togheter they form a set of conceptual maps whose focus is on the displacements, transpositions, juxtapositions, fluctuations and transformations that fill the gap between delimited categories. In the prologue, Primo Levi's question from Auschwitz – "is this a human being?" – is transposed into the infamous images from Abu Ghraib. The prologue is followed by a section entitled Topoi/graphies, in total six chapters organized into two columns with three chapters in each. In the first pair of chapters we are in the taken-for-granted space of identity thinking, the world of the Euclidian fixed point. In the second pair the taken-for-granted universe of the fixed point has all but evaporated and we are instead witnessing how relations are being stabilized. In the third pair there is the horror of neither fixed points nor relations. Rephrased, the six chapters enact a journey that starts within a fixed spatiality in which human thought-and-action is anchored in the given of identity. It then moves through a social world in which the spatio-temporal transformations are neither fixed nor taken-for-granted. Finally it edges into a pure temporality that lies beyond the maps of fixed points and social relations.It is in its own topic that the thesis cannot come to a definite conclusion. The epilogue nevertheless reaches out for a conceptual synthesis – nine minimalist figures with accompanying texts.
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  • Ainamo, Antti, 1963-, et al. (författare)
  • Summit fever
  • 2016
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Mountain climbers call it “summit fever” when one or more individuals in a group of climbers become so enamored with the notion of reaching the summit of a mountain that they ignore less exciting issues such as how to safely descend the mountainside and live to tell one’s self and others about the experience. In this paper, we review decision-making literature on symmetric vs. asymmetric goal formation, as well as innocuous and fallacious learning. We develop a process theory of summit fever by defining that summit fever is when fallacious learning in chase of an asymmetric goal disproportionately narrows attention to a peak milestone. A halfway milestone that represents a peak experience then is prone to lead to goal conflation so that the way forward is compromised at the expense of reaching the ultimate goal. We illustrate the emerging framework by revisiting how and how summit fever led to a mountaineering accident on K2 in 2008 whereby 11 out of 26 climbers involved died. Our conclusions include implications for further research.
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7.
  • De Cock, C., et al. (författare)
  • Organizing revolution?
  • 2007
  • Ingår i: Management & Organizational History. - : Informa UK Limited. - 1744-9359 .- 1744-9367. ; 2:2, s. 107-114
  • Tidskriftsartikel (refereegranskat)
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8.
  • Dymek, Mikolaj, 1978- (författare)
  • Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation
  • 2010
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. The global gaming culture receives substantial attention from society, media and academia – but the industry itself appears in comparison as an enigmatic terra incognita with astonishingly little dedicated research. This thesis aims to amend this situation by presenting a study at the cross-section of the video game industry, game studies, literary theory, cultural industries and business studies. It deals with the following question: how does the global game industry relate to its own product, in terms of communication and media dimensions, and what are the (business) consequences, in terms of production, strategy and commercial/creative innovation, of this relationship? This study’s departure point is constituted by a comprehensive description of the industry’s structure, dynamics and processes, based on extensive interviews with industry professionals. It is followed by an examination and comparison of the game industry with other media/cultural industries in relation to their economy and business dynamics. With inconclusive answers regarding the medium-industry relation, this study proceeds by exploring literary theories from the field of game studies, in order to gain insights into the dynamics of medium and industry. Literary theories from ludology and narratology provide rewarding perspectives on this inquiry, since it is found that the ontological dichotomy of simulation vs. respresentation present in the interpretational realm of the game medium is also reflected in the industry and its dynamics. This has pivotal consequences for the analysis of the game industry. This study concludes by positing the current critical condition of the industry as an extremely decisive moment in its history: will it become a truly universal mass-medium, or will it continue down its subcultural path? Subcultural “interactive cinema” meets mass-cultural media of simulation – how will the industry evolve?
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9.
  • Egan-Wyer, Carys, et al. (författare)
  • On startups and doublethink – resistance and conformity in negotiating the meaning of entrepreneurship
  • 2018
  • Ingår i: Entrepreneurship and Regional Development. - : Informa UK Limited. - 0898-5626 .- 1464-5114. ; 30:1-2, s. 58-80
  • Tidskriftsartikel (refereegranskat)abstract
    • Startup entrepreneurship is – in the literature, in the discourse of those engaging in it, and in cultural representations of the same – presented both as resistance against prevailing corporate logics and as a path towards becoming a corporate entity. Resistance, claimed or otherwise, is not just a reaction to a perceived outrage or a power imbalance, but is in itself a constitutive part of contemporary entrepreneurship, particularly as this is culturally constructed. We study this paradox, where a discourse of resistance becomes a productive part of entrepreneurial culture, by way of a case study of a successful startup. We analyze the manner in which people working in the startup utilize ‘doublethink’ to portray the organization both as resistance to an assumed, more corporate, ‘Other’ and also as a budding corporation unto itself. By doing so, we highlight how a discourse of resistance works as a value in entrepreneurship culture as well as a productive element of the same. In our case, resistance and corporate conformity come together in a way that defies easy classification; one where notions of resistance exist as easy-to-adopt identity positions and where doublethink becomes a productive way of dealing with corporate success.
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10.
  • Erlingsdottir, Gudbjörg, et al. (författare)
  • Förändring i ett skandinaviskt perspektiv
  • 2007
  • Ingår i: Organisation: teorier om ordning och oordning. ; , s. 31-40
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Inom ämnet organisationsteori är studier av planerade förändringar vanliga, dels därför att dagens organisationer är mycket förändringsbenägna, dels för att vi som studerar organisationer tycker att det är viktigt att förstå varför och hur förändringar sker. Syftet med plaerade förändringsprocesser kan vara att utöka eller dra ner på verksamheten, att effektivisera och öka produktivitet och kvalitet. Detta görs ofta genom införande av exempelvis ny teknik och nya management verktyg/modeller. Planerade förändringaprocesser blir avgörande för vår tolkning och förståelse av dem. I det här kapitlet kommer vi att presentera översättning som ett sätt att studera förändring.
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