SwePub
Tyck till om SwePub Sök här!
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "LAR1:hig ;pers:(Hast Anders)"

Sökning: LAR1:hig > Hast Anders

  • Resultat 51-60 av 60
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
51.
  •  
52.
  •  
53.
  •  
54.
  • Parus, Jindřich, et al. (författare)
  • Temporal Face Normal Interpolation
  • 2006
  • Ingår i: SIGRAD 2006. - Linköping : Linköpings universitet. ; , s. 12-16
  • Konferensbidrag (refereegranskat)abstract
    • Normals of triangular faces are essential vectors in many area of computer graphics. In this paper we will deal with methods for normal computation of triangles under linear soft-body deformation.
  •  
55.
  • Romanyuk, Alexander, et al. (författare)
  • Efficient Methods for Fast Shading
  • 2008
  • Ingår i: Advances in Electrical and Computer Engineering. - 1582-7445 .- 1844-7600. ; 8:2, s. 82-85
  • Tidskriftsartikel (refereegranskat)abstract
    • On devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors' achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementation.
  •  
56.
  •  
57.
  •  
58.
  • Seipel, Stefan, et al. (författare)
  • A Local Curvature Based Lighting Model for Rendering of Snow
  • 2010
  • Ingår i: Proceedings of IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2010 (CGVCVIP 2010). - 9789728939229 ; , s. 367-372
  • Konferensbidrag (refereegranskat)abstract
    • Local illumination models try to describe the interaction between light and objects in the scene based on only few parameters representing some geometric and material properties at a given point on a surface. In this paper we present our research in local illumination models for the purpose of approximating light transport and shadow-masking effects in the local neighborhood of the surface point under evaluation. We assume that the amount of curvature at a surface point to some extent represents geometric properties in the surrounding neighborhood of this point. From this we define an empirical illumination model for diffuse reflecting materials which controls the amount of locally scattered light from the neighborhood as well as subsurface light transport based on some curvature metric.
  •  
59.
  •  
60.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 51-60 av 60

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy