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Sökning: LAR1:uu > Japanska

  • Resultat 11-20 av 47
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11.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Implementation of T2V : Text-To-Visio on Game Engine UNITY
  • 2013
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have developed the application called 'T2V Player' and have been distributed it as freeware for years. The application works on Windows PC to produce TV-program-like animation from user input text using real-time CG and voice synthesizing technique, etc. In this paper, we introduce the prototype of 'T2V on UNITY' which has been developed from scratch on the UNITY game engine. We succeeded to enhance its function owing to the UNITY, such as multi-platform, availability of CG character data circulated on UNITY community, capability of applying T2V method to game development and more.
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13.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • System Development Kit of T2V in the Unity : T2V Engine Capable of Converting Script to CG Animation in the Unity Game Engine
  • 2014
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • T2V (Text-To-Vision) is the technology which enables to generate TV-program-like CG animation by computer from a given script. In this time, we have developed a system development kit (SDK) which makes it possible for developers to create various interactive applications in the Unity with utilizing the T2V technology. We first explain the SDK and its usage. Secondly, we introduce two applications made using SDK: 1) Automatic generation of talk show from a bulletin board in the Internet, 2) Interactive quiz application with multi-story structure.
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14.
  • Hayashi, Masaki, 1959- (författare)
  • The Royal Palace Museum Past Reproduction Project : Collaboration Between Art Historians and CG Developers Through Text Data Format
  • 2022
  • Ingår i: Proceedings of the Media Computing Conference.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • The recreation of past art exhibitions held at the Royal Palace Museum in Stockholm in 1795 and 1843 was made possible by virtual museum technology using real-time computer graphics. This was a collaboration between art historians and a computer graphics development team. The goal was to define a data format for the exchange between these different fields, so that art historians themselves could be directly involved in the CG reproductions. This time, a text file describing the meta-information on the artworks and the exhibition location was used as an intermediary, allowing researchers in the humanities to construct their own CG museum exhibits. In this paper, we introduce our attempt to use this method and discuss it from various perspectives.
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15.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • TV News Show Broadcast Generated Automatically from Data on the Internet
  • 2012
  • Ingår i: Proceedings of 2012 ITE Annual Conference. ; , s. 1-2
  • Konferensbidrag (refereegranskat)abstract
    • We propose an automatic news broadcasting system, which generates full-CG animated news-shows fromoriginal text formats from the Internet. This paper introduces the overall system and provides a feasibility test and workingmodel of the news show application generated from a HTML Internet news site. We also describe the future collaboration work.
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16.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • ULTRA-CG : Ultra High Resolution 4K/8K Real-time CG System
  • 2012
  • Ingår i: Proceedings of the 2012 ITE Annual Convention. ; , s. 1-2
  • Konferensbidrag (refereegranskat)abstract
    • We propose an automatic news broadcasting system, which generates full-CG animated news-shows fromoriginal text formats from the Internet. This paper introduces the overall system and provides a feasibility test and workingmodel of the news show application generated from a HTML Internet news site. We also describe the future collaboration work.
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17.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Virtual Museum on 4K Ultra-high Resolution Real-time CG System
  • 2013
  • Ingår i: Proceedings of Virtual Reality Technical Seminar.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We have researched and developed a 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We have first developed a functioning test system, which exhibits Japanese artifacts 'Ukiyoe and pannel' in 4K resolution. In our system, the artifacts have been digitized in ultra high-resolution then positioned in a high-quality modeled exhibition space. A user can walkthrough in the exhibition space enabling to view the artifacts in a distance and also to get closer to observe its detailed surface seamlessly. With this method, we have successfully enhanced both sense of being there and sense of realness. In this paper, we first survey several virtual museums in practical use, then explain the detail of our system and introduce experiment results with discussion in comparison with the existing virtual museums.
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18.
  • Hayashi, Masaki, 1959- (författare)
  • スウェーデンにおけるゲーム研究 ~Unityによる映像自動生成や仮想美術館、ゲーム開発における脳計測の試み・狙いなど~
  • 2015
  • Konferensbidrag (populärvet., debatt m.m.)abstract
    • ゲームというジャンルがカバーする範囲は広大です。コンピュータサイエンス、ビジュアライゼーション、ユーザーインターフェース、芸術、社会科学、心理学、教育、など多方面の知識の集合としてゲーム開発がなされています。同時に、ゲームほど新しい分野はないかもしれません。その歴史は古いですが、それが、ある学術分野を形成するかもしれない、という風になってきたのはつい最近のことです。私はスウェーデンのウプサラ大学のゲームデザイン学科で、ゲームに関する研究教育の仕事をしています。今回、その中で、ゲームに関係する研究をいくつかご紹介したいと思います。私が直接手がけている、テキスト台本からCGアニメーションを自動生成するTVMLのゲームエンジンUnityへの展開によるゲーム応用、同エンジンで構築したバーチャルミュージアムにおけるLean-forwardとLean-back共存の試み、そして、脳計測をゲーム開発に応用する仕事の紹介などを通して、科学と芸術の関係性のお話などもしてみたいと思います。
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  • Resultat 11-20 av 47
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