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41.
  • Bergvall-Kåreborn, Birgitta, et al. (författare)
  • User toolkits for citizen-centric mobild service innovation
  • 2012
  • Ingår i: eChallenges e-2012 Conference Proceedings. - : IIMC International Information Management Corporation. - 9781905824359
  • Konferensbidrag (refereegranskat)abstract
    • Around the world, there is an ongoing shift from en economy focusing on product development to an economy with focus on digital service development. An ongoing initiative in Europe to support this shift is the Internet of Services (IoS) which strives for a situation where everything that is needed to use a software is available as a service. The aim of this paper is to present a toolkit that non-programmers can use develop their own innovative mobile services. This environment strives to put forth a situation where technologies are made available as components that easily can be composed into a mobile services by just about anyone. This has tremendous impact on the feasibility of citizen-centric services where citizens create apps based on their current needs in their contemporary situation.
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42.
  • Bergvall-Kåreborn, Birgitta (författare)
  • Using soft systems methodology as a methodology for multi-modal systems design
  • 2000
  • Licentiatavhandling (övrigt vetenskapligt)abstract
    • The aim of this research is to contribute to the field of systems design by developing intellectual tools that can help designers to conceptualise, create and evaluate different design alternatives. In this work I focus my attention on Soft Systems Methodology. More specifically, I analyse how this methodology can develop its present methods for drawing out different perspectives of a particular problem situation. I also study its process for reaching agreement or consensus on objectives for the design and for evaluating different design alternatives. To address the above issues a framework of 15 dimensions, together with its related concept qualifying function, was incorporated into the different phases of SSM. The framework is based on human experience and developed by Herman Dooyeweerd. The lessons learnt form this is as follows. The framework provides a kind of control device for highlighting dimensions that are perceived as important as well as dimensions that might be lost when analysing a problem situation. It also strengthens the process of drawing out different perspectives and helps to indicate similarities and differences in focus between or within different groups of people. Further, it provides a way to compare different design alternatives as well as their consequences. Finally, it facilitates the model building, and strengthens the model validation.
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43.
  • Chowdhury, Soumitra, 1983- (författare)
  • Service Logic in Digitalized Product Platforms : A Study of Digital Service Innovation in the Vehicle Industry
  • 2015
  • Doktorsavhandling (övrigt vetenskapligt)abstract
    • The digitalization of products has become an important driver for service innovation in manufacturing firms. The embedding of digital technology in previously non-digital products creates digitalized product platforms that enable digital service innovation. Digital service innovation offers new business opportunities for manufacturing industries, as well as challenges established premises for value creation.  While digital service innovation can be found in many manufacturing industries, this thesis studies service logic in digitalized product platforms in the vehicle industry.Existing Information Systems (IS) literature presents challenges in digital service innovation relating to value, architecture, and generativity. The design of the architecture of digitalized product platforms requires the identification and combination of digital and non-digital assets. Understanding the architectural aspects is useful in digital service innovation. Moreover, with growing instances of generative digital technologies, it is challenging to develop strategies to leverage generativity for service design in digitalized product platforms. While digital technologies are embedded in products, the role of technology-embeddedness in value creation of digital services is relatively unexplored. Drawing on these challenges, this thesis describes and conceptualizes the underlying premises brought by the architecture and generativity to the value creation of services in digitalized product platforms. The research question addressed in this thesis is: What are the underlying premises for services in digitalized product platforms?To address the question, an interpretive qualitative research approach was adopted in a collaborative research project concerning services enabled by digitalization of vehicles. Drawing on digital innovation and service literature, this thesis presents a theoretical perspective on the role of the architecture and generativity of digitalized product platforms for value creation of digital services. This perspective is conceptualized as underlying premises for this specific class of services. The premises frame the service logic in digitalized product platforms and provide a ground for understanding services in digitalized product platforms in relation to value dimensions, architecture and generativity. The premises are based on five concepts: value-in-architecture, value-in-connectivity, fundamental asset for value creation, mutual dependence of modular and layered modular assets, and re-evaluation of value propositions. The proposed premises offer a basis for understanding value creation of this class of services, and guidance for manufacturing firms designing digitalized product platforms.
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44.
  • Chronéer, Diana, et al. (författare)
  • Born global in a heartbeat
  • 2009
  • Ingår i: MeMo - Meta-affärsmodell för mobila tjänster.
  • Konferensbidrag (refereegranskat)abstract
    • This paper aims to enhance the knowledge of business model development in the mobile service sector by exploring the underlying components of a business model for organizations within that industry. By drawing from business model literature combined with findings from a longitudinal case study of an iPhone application, a conceptual business model for mobile services was developed. Proposed model extends earlier frameworks by adding contingency aspects and the view of core resources into a dynamic business model. Findings from the study highlight the importance for application developers to have an overall resource strategy in order to support the sustainability of their business models. This is particularly important due to the rapid pace of change in the industry and the technology.
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45.
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46.
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47.
  • Fernández, Walter, et al. (författare)
  • Using design as boundary spanner object in climate change mitigation projects
  • 2009
  • Ingår i: Ajis. - 1449-8618. ; 16:2, s. 51-69
  • Tidskriftsartikel (refereegranskat)abstract
    • Climate change is a growing concern for society and the focus of numerous research initiatives across multiple fields of science. These initiatives often need to capitalize on the cross-specialized knowledge contributed by researchers from very different fields. The diversity of worldviews among key stakeholders requires an effective overall design strategy acting as a boundary spanner object. This study presents an account of the issues faced by a multidisciplinary research project and discusses the suitability of a design approach to help address issues such as equality, empowerment, autonomy, creativity, performance, reduction of innovation cycle times and also provide for the necessary balance between control, speediness and flexibility.
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48.
  • Habibipour, Abdolrasoul, 1979-, et al. (författare)
  • A Taxonomy of Factors Influencing Drop-Out Behaviour in Living Lab Field Tests
  • 2018
  • Ingår i: User Engagement for Large Scale Pilots in the Internet of Things, U4IoT. - : Carleton University Graphic Services. ; , s. 5-21
  • Tidskriftsartikel (refereegranskat)abstract
    • The concept of a “living lab” is a relatively new research area and phenomenon that facilitates user engagement in open innovation activities. Studies on living labs show that the users’ motivation to participate in a field test is higher at the beginning of the project than during the rest of the test, and that participants have a tendency to drop out before completing the assigned tasks. However, the literature still lacks theories describing the phenomenon of drop-out within the area of field tests in general and living lab field tests in particular. As the first step in constructing a theoretical discourse, the aims of this study are to present an empirically derived taxonomy for the various factors that influence drop-out behaviour; to provide a definition of “drop-out” in living lab field tests; and to understand the extent to which each of the identified items influence participant drop-out behaviour. To achieve these aims, we first extracted factors influencing drop-out behaviour in the field test from our previous studies on the topic, and then we validated the extracted results across 14 semi-structured interviews with experts in living lab field tests. Our findings show that identified reasons for dropping out can be grouped into three themes: innovation-related, process-related, and participant-related. Each theme consists of three categories with a total of 44 items. In this study, we also propose a unified definition of “drop-out” in living lab field tests.
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49.
  • Habibipour, Abdolrasoul, 1979-, et al. (författare)
  • Drop-out in living lab field test : analyzing consequences and some recommendations
  • 2018
  • Ingår i: UNaLab.
  • Konferensbidrag (refereegranskat)abstract
    • Involving individual users in the process of information systems development is a key dimension of open innovation. Living Labs are socio-technical systems that facilitate information systems development by integrating technical, social and organizational structures and focusing on individuals, tasks, technologies and the interactions between different stakeholders. Testing digital innovations in real-life use context is one of the key components of Living Labs. The users’ motivations to participate in Living Lab field tests at the beginning of the project are usually higher than once the field tests are underway. However, there is a dearth of research on other issues related to participants’ drop-out in Living Lab field tests. This study contributes to the existing literature by investigating the consequences of drop-out in Living Lab field tests and providing recommendations that would facilitate prolonged user engagement. The paper also discusses some ethical considerations regarding involvement of participants within Living Lab field tests. In doing so, we interviewed fourteen Living Lab experts in two Living Labs in Sweden and Belgium. Based on these interviews, we propose a first set of consequences, recommendations and ethical considerations to take into account when setting up Living Lab field tests. Keywords: User
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50.
  • Habibipour, Abdolrasoul, 1979-, et al. (författare)
  • Drop-out in Living Lab Field Tests : A Contribution to the Definition and the Taxonomy
  • 2017
  • Ingår i: iDAG. - Krakow : ENoLL - European Network of Living Labs. ; , s. 7-20
  • Konferensbidrag (refereegranskat)abstract
    • Studies on living labs show that the users’ motivation to participate in a field test is higher at the beginning of the project than during the rest of the test, and that users tend to dropout before completing the assigned tasks. However, the literature still lacks theories describing the phenomenon of drop-out within the area of living lab field tests. As the first step of developing a theoretical discourse, the aim of this study is to present an empirically derived taxonomy for the various influential factors on drop-out behavior and to provide a definition for drop-out in living lab field tests. To achieve this goal, we first extracted factors influencing drop-out in the field test by conducting a short literature review on the topic, and then triangulated the factors across 14 semi-structured interviews with experts in living lab field tests. Our findings show that identified reasons for drop-out can be grouped in three categories: innovation-related, research-related and participant-related. Each category in turn, consists of three subcategories with a total of 45 items for drop-out in living lab field tests. In this study, we also explore different types of drop-out and propose a definition for drop-out in living lab field tests.
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