51. |
- Zackariasson, Peter
(författare)
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Immersion
- 2019
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Ingår i: SCOS searching collectively for our soul / Edited by Thomas Taro Lennerfors & Laura Mitchell.. - : Editoriale Scientifica s.r.l.. - 9788893915540 ; , s. 113-116
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Bokkapitel (refereegranskat)
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52. |
- Zackariasson, Peter, et al.
(författare)
-
Internetworked after-sales service
- 2004
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Ingår i: Industrial Marketing Management. - 0019-8501. ; 33:2, s. 75-86
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Tidskriftsartikel (refereegranskat)abstract
- Firms, even ones in relatively heavy industries, seem to be moving in a direction in which information technology (IT) is becoming more and more integrated into their organizations. This paper describes a good, perhaps model, firm that appears to be getting better by recognizing IT per se as an actor in its after-sales organization. Both a smarter product and IT produced evolutionary changes in its after-sales operations. As the product becomes self-diagnostic, it is increasingly evident that the technology is an actual participant in the organization. These developments are interpreted in terms of internetworking concepts. Perhaps one outcome of this study will be to encourage leaders/managers to utilize some of the precepts of actor network theory (ANT) in their thinking.
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53. |
- Zackariasson, Peter, et al.
(författare)
-
Introduction
- 2012
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Ingår i: The video game industry. - New York : Routledge. - 9780415896528 ; , s. 1-16
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Bokkapitel (övrigt vetenskapligt/konstnärligt)
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54. |
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55. |
- Zackariasson, Peter, et al.
(författare)
-
Management of creativity in video game development : a case study
- 2006
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Ingår i: Services Marketing Quarterly. - 1533-2969 .- 1533-2977. ; 27:4, s. 73-97
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Tidskriftsartikel (refereegranskat)abstract
- Video games and their production have evolved over a few decades from being “fun” exercises at universities to a business in which annual revenues have exceeded that of Hollywood box office receipts. Presently, development of these games has become technically more advanced, and the barrier to entry into this market as a developer is getting increasingly more costly. Consequently, there has been a move toward “professionalism” of these efforts that embodies flexibility into the creative development process. In this paper we report on the process used to develop new offerings in a successful Swedish firm. We reflect on the institutionalizing of creativity in this process and the leadership style used in directing it.
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56. |
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57. |
- Zackariasson, Peter, et al.
(författare)
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Marketing of Video Games
- 2012. - 1
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Ingår i: The Video Game Industry. - New York, USA : Routledge. - 9780415896528 ; , s. 57-75
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Bokkapitel (övrigt vetenskapligt/konstnärligt)
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58. |
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59. |
- Zackariasson, Peter
(författare)
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Mentorship in Academia
- 2014
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Ingår i: International Journal of Managing Projects in Business. - 1753-8378 .- 1753-8386. ; 7:4
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Tidskriftsartikel (refereegranskat)
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60. |
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