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  • Resultat 51-60 av 4483
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51.
  • Andersson, Anders-Petter, 1969-, et al. (författare)
  • Musical interaction for health improvement
  • 2014
  • Ingår i: Oxford handbook of interactive audio. - Oxford : Oxford University Press. - 9780199797226 ; , s. 247-262
  • Bokkapitel (refereegranskat)abstract
    • During the past decade, tangible sensor technologies have matured and become less expensive and easier to use, leading to an explosion of innovative musical designs within video games, smartphone applications, and interactive art installations. Interactive audio has become an important design quality in commercially successful games like Guitar Hero , and a range of mobile phone applications motivating people to interact, play, dance, and collaborate with music. Parallel to the game, phone, and art scenes, an area of music and health research has grown, showing the positive results of using music to promote health and wellbeing in everyday situations and for a broad range of people, from children and elderly to people with psychological and physiological disabilities. Both quantitative medical and ecological humanistic research show that interaction with music can improve health, through music’s ability to evoke feelings, motivate people to interact, master, and cope with difficult situations, create social relations and experience shared meaning. Only recently, however, the music and health field has started to take interest in interactive audio, based on computer-mediated technologies’ potential for health improvement. Here, we show the potential of using interactive audio in what we call interactive musicking in the computer-based interactive environment Wave. Interactive musicking is based on musicologist Christopher Small’s concept “musicking”, meaning any form of relation-building that occurs between people, and people and things, related to activities that include music. For instance, musicking includes dancing, listening, and playing with music (in professional contexts and in amateur, everyday contexts). We have adapted the concept of "musicking" on the design of computer-based musical devices. The context for this chapter is the research project RHYME. RHYME is a multidisciplinary collaboration between the Centre for Music and Health at the Norwegian Academy of Music, the Oslo School of Architecture and Design (AHO), and Informatics at the University of Oslo. Our target group is families with children with severe disabilities. Our goal is to improve health and wellbeing in the families through everyday musicking activities in interactive environments. Our research approach is to use knowledge from music and health research, musical composition and improvisation, musical action research, musicology, music sociology, and soundscape studies, when designing the tangible interactive environments. Our focus here is interaction design and composition strategies, following research-by-design methodology, creating interactive musicking environments. We describe the research and design of the interactive musicking environment Wave, based on video documentation, during a sequence of actions. Our findings suggest some interactive audio design strategies to improve health. We base the design strategies on musical actions performed while playing an instrument, such as impulsive or iterative hitting, or sustainable stroking of an instrument. Musical actions like these can also be used for musicking in everyday contexts, creating direct sound responses to evoke feelings that create expectations and confirm interactions. In opposition to a more control-oriented, instrument and interface perspective, we argue that musical variation and narrative models can be used to design interactive audio, where the audio is seen as an actor taking many different roles, as instrument, co-musician, toy, etc. In this way, the audio and the interactive musicking environments will change over time, answering with direct response, as well as nose-thumbing and changing response, motivating creation, play, and social interaction. Musical variation can also be used to design musical backgrounds and soundscapes that can be used for creating layers of ambience. These models create a safe environment and contribute to shared meaning.
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52.
  • Andersson, Anders-Petter, 1969- (författare)
  • "Shoot ’em up -musik" : om musikaliska strukturer för interaktivt berättande i tevespelet Rez
  • 2003
  • Ingår i: NM/T Nutida Musik/Tritonus. - 0029-6597. ; :2, s. 26-30
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Det musikdramatiska berättandet har idag lierat sig med nya medier och teknologier. Resultatet av detta är att gränsen mellan lyssnaren och den aktive kompositören håller på att luckras upp. I musiken till datorspelen finner vi ett musikdramatiskt berättande som genom interaktiviteten frångår det traditionella berättandets linjära narratologi. Att komponera musik som både är intressant och samtidigt flexibelt rättar sig efter en publik som fysiskt medverkar till att skapa musiken är kanske vår tids största utmaning för nu verksamma musiker, tonsättare och dramatiker.
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53.
  • Arentzen, Thomas, docent, 1976-, et al. (författare)
  • Rubenson on the Move : A Biographical Journey
  • 2020
  • Ingår i: Wisdom on the Move: Late Antique Traditions in Multicultural Conversation. - Leiden : Brill Academic Publishers. - 9789004430693 - 9789004430747 ; , s. 247-250
  • Bokkapitel (refereegranskat)
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54.
  • Berglindh, Ulla, 1942 (författare)
  • Att skriva ett liv. En biografi om Ingrid Segerstedt Wiberg
  • 2023
  • Ingår i: Sverigekontakt. - 0346-2439. ; :4/2023
  • Recension (övrigt vetenskapligt/konstnärligt)abstract
    • Recension av biografi över Ingrid Segerstedt Wiberg: Ingrd DEN STRIDBARA Segerstedt Wiberg författare Christian Catomeris. Atlas förlag 2023
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55.
  • Bina, Pavel, et al. (författare)
  • Awareness, views and experiences of Citizen Science among Swedish researchers — two surveys
  • 2021
  • Ingår i: JCOM - Journal of Science Communication. - : Sissa Medialab Srl. - 1824-2049. ; 20:06
  • Tidskriftsartikel (refereegranskat)abstract
    • In 2021 Sweden’s first national portal for citizen science will be launched to help researchers practice sustainable and responsible citizen science with different societal stakeholders. This paper present findings from two surveys on attitudes and experiences of citizen science among researchers at Swedish universities. Both surveys provided input to the development of the national portal, for which researchers are a key stakeholder group. The first survey (n=636) was exclusively focused on citizen science and involved researchers and other personnel at Swedish University of Agricultural Science (SLU). 63% of respondents at SLU had heard about citizen science (CS) prior to the survey; however a majority of these (61%) had not been involved in any CS initiative themselves. Dominant reasons for researchers choosing a CS approach in projects were to enable collection of large amounts of data (68%), improving the knowledge base (59%), improving data quality (25%), promote participants’ understanding in research (21%) and promote collaboration between the university and society (20%). The other survey (n=3 699) was on the broader topic of communication and open science, including questions on CS, and was distributed to researchers from all Swedish universities. 61% of respondents had not been engaged in any research projects where volunteers were involved in the process. A minority of the researchers had participated in projects were volunteers had collected data (18%), been involved in internal or external communication (16%), contributed project ideas (14%) and/or formulated research questions (11%). Nearly four out of ten respondents (37%) had heard about CS prior to the survey. The researchers were more positive towards having parts of the research process open to citizen observation, rather than open to citizen influence/participation. Our results show that CS is a far from well-known concept among Swedish researchers. And while those who have heard about CS are generally positive towards it, researchers overall are hesitant to invite citizens to take part in the research process.
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56.
  • Brodén, Daniel, 1975, et al. (författare)
  • Samförfattande som datadriven tvärvetenskap: Pragmatiska lärdomar från SweTerror-projektet
  • 2024
  • Ingår i: Proceedings of the Huminfra Conference (HiC 2024), 10-11 January, 2024, Gothenburg, Sweden. - Linköping : Linköping University Electronic Press. - 1650-3686 .- 1650-3740. - 9789180755122
  • Konferensbidrag (refereegranskat)abstract
    • Terrorism i svensk politik (SweTerror) är ett storskaligt tvärvetenskapligt forskningsprojekt med forskare från såväl human- och samhällsvetenskaperna som datavetenskaperna. Samtidigt använder och utvecklar SweTerror nationell forskningsinfrastruktur för riksdagsdata. Detta paper beskriver användningen av samförfattande som en datadriven tvärvetenskaplig praktik för att integrera olika vetenskapliga perspektiv och skapa samsyn i projektforskningen. Vi tar fasta på betydelsen av valet att koncentrera samarbetsformen kring konferenspapers inom specifikt digital humaniora och diskuterar erfarenheten av att samskrivande försvagar vetenskapligt revirtänkande, liksom ett iterativt förhållningssätt till forskningsdata kopplade till forskningsinfrastrukturer under uppbyggnad. Avslutningsvis betonar vi datadrivet samförfattande som en pragmatisk praktik för att stärka kollaborativt samarbete och kunskapsbryggor inom en tvärvetenskaplig forskargrupp.
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57.
  • Bünz, Annika, 1967 (författare)
  • Museet i landskapet och landskapet i museet. En studie av relationer mellan arkitektur, maritimt museum och omgivande miljö.
  • 2016
  • Ingår i: Nordisk Museologi. - : University of Oslo Library. - 1103-8152 .- 2002-0503. ; :1, s. 52-68
  • Tidskriftsartikel (refereegranskat)abstract
    • This article studies the relationship between architecture, the museum, the surrounding environment, and narrative, using the example of the M/S Maritime Museum of Denmark (M/S Museet for Søfart). The museum is built underground, and it surrounds and traverses a dry dock. The conclusions are that the architecture creates an impression of being outside reality in a place where the laws of nature are abolished. Oblique angles and twisted shapes disturb one’s sense of balance and de-stabilize the full-body experience. Borders between reality and narrative, past and present are blurred. The museum architecture works as an unstraightening device, making the experience queer. Texts in the exhibits refer to a sailor as someone who is neither among the living nor the dead, and he is referred to as an icon for both hetero- and homosexual people. The narrative created in this M/S museum is a narrative about a queer sailor and a world outside reality. 
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58.
  • Camnitzer, Gabo (författare)
  • Open Lecture by Gabo Camnitzer
  • 2014
  • Ingår i: Estonian Academy of Arts in Tallinn, 3/3/14.
  • Annan publikation (övrigt vetenskapligt/konstnärligt)abstract
    • Lecture by artist Gabo Camnitzer.
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59.
  • Cappelen, Birgitta, 1962-, et al. (författare)
  • Co-created staging : situating installations
  • 2011
  • Ingår i: Interactive Media Arts Conference, IMAC2011, Re-new digital arts festival. - Copenhagen.
  • Konferensbidrag (refereegranskat)abstract
    • Staging is the creative act of showing something to an audience.When staging, the artist choose and create the context, situationand structure of the presented object, play or installation. The chosen context and situation provide background for the audience interpretations. Meaning is co-created between the artist and audience, based on the cultural and individual understanding of the context and situation. The term installation is open, ambiguous and undefined. One does not completely know what to expect and where to find an installation. It is open towards many interpretations. In this paper we present how we worked with staging of two interactive installations in different exhibition situations, to provoke and motivate different interpretations, expectations and interactions. We argue for staging as a communicative strategy to attract and motivate diverse audiences and user groups to collaborate and co-create through interpretation and interaction. Further we argue that installations have to be open to many possible structures, interpretations, interaction forms and roles the user can take, and shift betweendynamically. When the user dynamically restructure, shift rolesand thereby re-situate the installation, the user is a co-creator in the staging act. We call this dynamic staging.
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60.
  • Ciszuk, Martin (författare)
  • Silk Weaving in Sweden During the 19th Century : Textiles and texts - An evaluation of the source material
  • 2012
  • Licentiatavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Silk-weaving in Sweden during the 19th century. Textiles and texts - An evaluation of the source material. With the rich material available, 19th century silk-weaving invites to studies on industrialisation processes. The purpose of this licentiate thesis is to present and discuss an empirical material regarding silk production in Sweden in the 19th century, to examine the possibilities and problems of different kinds of materials when used as source materials, and to describe how this material can be systematized and analysed in relation to the perspective of a textile scientific interpretation. The introductory sections of the thesis provide a background to textile research and the subject of textile science. This is followed by an overview of previous research on silk-weaving in Sweden and a historical overview of silk-weaving in Sweden, the Jacquard machine, and the K.A. Almgren Sidenväveri, where large parts of the source material have been preserved. After these overviews, the research material is described and systematized: first the main materials, textiles, machines and other objects, and then the various written sources. By way of conclusion, the empirical material is summarized in a critical discussion where the various groups of materials are evaluated in comparison to one another. A discussion on theory and methodology regarding objects as sources and the use of experience-based knowledge in academic research is developed in connection to the critical discussion. Finally, the potential of the material is demonstrated through a textile example. The presentation is an introduction to the cultural-historical analysis that will follow in the PhD thesis. Here, the empirical material will be analysed through the use of knowledge in handicrafts, which may create new dimensions of silk production in Sweden and the complexity of the industrialisation process.
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