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Problem Solving and...
Problem Solving and Collaboration when School Children Develop Game Designs
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- Sjöberg, Jeanette, 1976- (författare)
- Högskolan i Halmstad,Centrum för lärande, kultur och samhälle (CLKS)
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- Brooks, Eva (författare)
- Aalborg University, Aalborg, Denmark
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(creator_code:org_t)
- Heidelberg : Springer, 2020
- 2020
- Engelska.
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Ingår i: Interactivity, Game Creation, Design, Learning, and Innovation. - Heidelberg : Springer. - 9783030532932 ; , s. 683-698
- Relaterad länk:
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- Digital technologies in combination with creative activities have been introduced in schools as a strategy for learning and teaching activities offering scaffolding opportunities. In recent years digital game-based learning (DGBL) activities also has been tried out in schools. In this paper, we examine how collaboration between school children is configured in problem solving activities whilst developing digital game designs. The study is based on a case of a creative workshop with school children (9-10 years of age) where game design activities were applied. Game design activities with the participating children, creative materials and technologies and children’s actions as well as interactions are analysed by using interaction analysis and parts of content analysis. The research questions concern the patterns, features, and challenges emerge among 9 to 10-year-old school children when collaboratively engaged in problem solving activities? The results of the study show that a sense of community emerged when the children worked on solving the problem of designing and producing a digital game. Hence, when designing for mutuality, the design should allow for the participants’ experience acknowledging an affective awareness of a shared purpose. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020.
Ämnesord
- SAMHÄLLSVETENSKAP -- Annan samhällsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Other Social Sciences (hsv//eng)
Nyckelord
- Collaboration
- Digital Game-Based Learning (DGBL)
- Game-Based Design
- Problem solving
- School children.
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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