SwePub
Sök i SwePub databas

  Extended search

Träfflista för sökning "AMNE:(HUMANITIES Arts Architecture) ;pers:(Runberger Jonas 1969)"

Search: AMNE:(HUMANITIES Arts Architecture) > Runberger Jonas 1969

  • Result 1-10 of 23
Sort/group result
   
EnumerationReferenceCoverFind
1.
  •  
2.
  • Runberger, Jonas, 1969 (author)
  • Architectural Prototypes II
  • 2012
  • Other publication (other academic/artistic)abstract
    • This doctoral thesis is situated within the digital design field of architecture, and is a continuation of the licentiate thesis Architectural Prototypes: Modes of Design Development and Architectural Practice, presented at the KTH School of Architecture in 2008. The doctoral thesis investigates the current status of the digital design field of architecture, and identifies a number of related discourses. Within this field, it identifies a period of formation, which in recent years has turned into a process of reformation. It contributes to this ongoing reformation by proposing two alternate areas of future practice and research within the field. A speculative approach is considered to be important for a continued mode of exploration within the field, and is suggested as away to bring new scope to the digital design field. A number of key terms from the field of science fiction studies have been investigated to support the construction of a speculative framework for further development. A strategic approach is regarded as crucial to the way new design potentials that have emerged within the digital design field to be implemented into general architectural practice, and to further inform the field itself. Key concepts have been imported from the field of strategic management in the formulation of a framework for digital design strategies. The notion of the prototype, as explored in the previous licentiate thesis, resurfaces as a prototypical approach, which could be equally employed in the speculative approach and the strategic approach.The doctoral thesis is also situated within the field of research-by-design, in the way architectural design projects have been facilitated as contextualized experiments, selected, documented and aligned in regard to terminology, and analyzed through a series of design project enquiries.
  •  
3.
  • Runberger, Jonas, 1969- (author)
  • Architectural Prototypes II : Reformations, Speculations and Strategies in the Digital Design Field
  • 2012
  • Doctoral thesis (other academic/artistic)abstract
    • This doctoral thesis is situated within the digital design field of architecture, and is a continuation of the licentiate thesis Architectural Prototypes: Modes of Design Development and Architectural Practice, presented at the KTH School of Architecture in 2008. The doctoral thesis investigates the current status of the digital design field of architecture, and identifies a number of related discourses. Within this field, it identifies a period of formation, which in recent years has turned into a process of reformation. It contributes to this ongoing reformation by proposing two alternate areas of future practice and research within the field. A speculative approach is considered to be important for a continued mode of exploration within the field, and is suggested as away to bring new scope to the digital design field. A number of key terms from the field of science fiction studies have been investigated to support the construction of a speculative framework for further development. A strategic approach is regarded as crucial to the way new design potentials that have emerged within the digital design field to be implemented into general architectural practice, and to further inform the field itself. Key concepts have been imported from the field of strategic management in the formulation of a framework for digital design strategies. The notion of the prototype, as explored in the previous licentiate thesis, resurfaces as a prototypical approach, which could be equally employed in the speculative approach and the strategic approach. The doctoral thesis is also situated within the field of research-by-design, in the way architectural design projects have been facilitated as contextualized experiments, selected, documented and aligned in regard to terminology, and analyzed through a series of design project enquiries.
  •  
4.
  • Lundgren, Marja, 1971-, et al. (author)
  • Daylight autonomy and facade design : From research to practice for the Stockholm SEB Bank head office
  • 2014
  • In: Advanced Building Skins Conference Proceedings of the 9th ENERGY FORUM 28 - 29 October 2014, Bressanone, Italy. - Munich : EF ECONOMIC FORUM.
  • Conference paper (peer-reviewed)abstract
    • Glazing-to-wall area ratio (GWAR) is one of the key parameters determining energy use in office buildings. Excessive fenestration areas not only yield significantly higher energy use, they are often associated with glare problems yielding a wasteful solution, where blinds are down while electric lighting is on. Future near-zero energy office buildings will have a reasonable GWAR to optimize the balance between good daylighting and low heating and cooling loads while providing a satisfying work environment with good view out. Starting from this evidence-based knowledge, White arkitekter developed innovative building facades for the SEB Bank headquarters in Stockholm, using advanced parametric modelling, where glazingto-wall ratios were optimized as a function of orientation. Other aspects of the design included: 1) adaptation of building functions in relation to orientation to avoid glare, 2) use of self-shading principles adapted to orientation, 3) increase of the window-head-height to maximize daylight penetration, 4) tri-dimensional angulation of facade elements allowing diffuse indirect daylight reflections and intermediate light transitions, 5) modulation of GWAR according to floor level. This paper presents the innovative architectural design proposal and discusses the process used to translate the evidence-based knowledge into an innovative building design using parametric modelling supported by advanced simulation and modelling tools.
  •  
5.
  • Runberger, Jonas, 1969- (author)
  • Cognitive Estrangement in Digital Design Practice
  • 2010
  • In: ACSA West Central Fall.
  • Conference paper (other academic/artistic)abstract
    • The development of digital practice in architecture has over the past 20 years seen an open-ended, innovation driven development, covering territories of formal and generative design, fabrication, and production of building components or full scale structures. A parallel track in discourse has discussed the technological, cultural and societal meaning of the work, as post-project commentaries, or as actual drivers and pre-requisites of the work. As financial crisis and environmental concerns have shifted the attention of design discourse in general, the digital field is looking for new meaning. Concepts such as performance or affect emerged over the last decade as primarily aesthetic motivations, but their ambivalence and dual meaning makes them also useful as signifiers for architecture that deals with efficiency of energy and material. These considerations, previously seen as constraints in digital design process, are now becoming drivers and prime motivators, in order to link speculative practice with global issues. Another approach to making a previously internal discourse accessible to the outside has been to set it in an historical line of progression, in the extreme case in the definition of new styles such as Parametricism. In the latest iteration of this venture its main advocate Patrik Schumacher is calling out for a stylistic war in which Modernism would finally be replaced, claiming that style is the only aspect of architecture recognized to the society in general. As material and climatic performance becomes more important than its cultural and aesthetic counterpart, and a global diversified field of experimental practice is appropriated into a formalized manifesto, there is a risk that the open ended innovation of the past is shifted into a more conventional problem solving mode of practice. There is therefore a need for other trajectories for the future development within digital practice and discourse, in which an experimental and speculative approach can include relevant contextual issues in regards to imminent cultural, societal and environmental concerns. A look to other creative fields may give important clues, and a particular interesting field is the literature genre of science fiction. With a long tradition of informed speculations on how technological innovation or biological evolution can instigate profound changes in society, there is extensive literature theory to draw on. This paper will examine particular concepts within science fiction theory, such as the idea of cognitive estrangement put forward by Darko Suvin, referring to the double aspects of plausible extrapolations on technological evolution and with fantastic elements that introduces something previously unknown to the reader. It will re-assess these concepts and discuss their relevance in a speculative yet informed future mode of digital practice in architecture. It will draw on the author´s own design practice, as a partner of the Krets design research group, and revisit a series of projects exploring parametric design and fabrication strategies. In this way it will outline a mode of design practice that is given agency through an integrated conceptual narrative layer, avoiding the fallacy of the manifesto in favour for informed and project specific speculations on possible futures.
  •  
6.
  • Runberger, Jonas, 1969-, et al. (author)
  • Harnessing the Informal Processes around the Computational Design Model
  • 2015
  • In: Modelling Behaviour. - Cham : Springer International Publishing. - 9783319242064 ; , s. 329-339
  • Conference paper (peer-reviewed)abstract
    • This paper presents a strategic framework that facilitates the introduction of computational design techniques into architectural practice. The presented architectural design case, and the strategic framework itself, were developed within the Dsearch, a computational development team part of the R&D at White arkitekter AB. An important aspect of the work within the team is to support the integration of computational processes new to the practice, and promote organisational learning that enables a continuous development. The strategic framework therefore is related to certain concepts within the fields of Sociology and Knowledge Management, such as the notion of boundary objects as first defined by Susan Leigh Star and James R. Griesemer, then later developed by Etienne Wenger as an important factor for collaboration within communities of practice. The strategic framework – an assembly of a number of boundary objects, helps elevate the design model to a design system – a project specific set-up that facilitates design versioning, quality control of processes, and organisational learning. Examples are provided through a case project – the development of a 60 meter public bench for Forumtorget (Uppsala, Sweden).
  •  
7.
  •  
8.
  •  
9.
  • Runberger, Jonas, 1969 (author)
  • The Future Agency of Digital Design in Architecture
  • 2010
  • In: CONDITIONS magazine. - 1891-2672. ; :4, s. 76-81
  • Journal article (other academic/artistic)abstract
    • The past 15 years have seen an open-ended, innovation driven development in the field of digital design in architecture, where the current ambitions are focused on fabrication and production. In many ways this is concluding a phase of free exploration by proving that things before envisioned can be actualized as built work. In parallel, the discourse has targeted critical practice, suggesting its replacement with projective practice, and design intelligence has been defined as a mode of operation that allows innovative architecture in a commercial arena. Recent attempts to conjecture a heterogeneous discourse into a collective manifesto, as well as a regard of the first decade of this century being characterized as “un-serious” in its formal approach, has been answered by critical voices that suggest that this trajectory of architectural development is superficial, internal, self-absorbed or even subversive.While these responses may be directed at singular voices (such as Patrik Schumacher´s recent manifesto), they are suggesting that contemporary architectural discourse needs more than a formal discourse. Yet, very important new knowledge has been created in the networks of practices that have emerged over the last decade, and perhaps more importantly, the lineage of computational design is far older than the mid 1990s. The missing piece today may be the future agenda, the agency beyond the explorations of spatial conception and material fabrication. How can new modes of design respond to and interact with the demands of society? What is the role of the primarily American aesthetic discourse in this regard? Is architectural practice changing, as suggested by Michael Speaks already in 1995, or are we replicating the classical notion of the architect augmented by new modes of representations?This text will investigate the shifting field of digitally based design within architecture, and its recent turns, including internal discourse, external debate, and samples of especially potential design. It will suggest that we need to multiply our agendas and combine techniques with agency. This needs to be supported by the establishment of new conceptual tools that incorporate digital techniques, the notion of the parametric and the potential of network practices in order to step up to the challenges of the future while building on the recent past.
  •  
10.
  • Magnusson, Frans, 1981, et al. (author)
  • Design System Assemblages - the continuous curation of Design Computation Processes in Architectural Practice
  • 2017
  • In: Professional Practices in the Built Environment. - 9780704915725 ; , s. 193-204
  • Conference paper (peer-reviewed)abstract
    • This paper maps design systems, a mode of operations formulated by Dsearch, a design computationR&D unit at White arkitekter AB. The authors also discuss the organisational learning resulting fromfacilitation of architectural design with computational methods and development of bespokeworkflows. Two design system cases are described using assemblage theory, as developed by ManuelDeLanda. This materialist ontology is found useful, both in terms of research reflexivity and descriptiveclarity. The authors critically assess their position as insider action researchers; rather than perceivingacademic knowledge as necessarily distinct from practical, the paper shows that knowledge producedin design practice, research and development in practice, and academic research, differs in degree -not in kind. Design computation management is considered an emergent mode of architecturalpractice, beyond the specific aspects of form making - bridging project, development and researchdynamics. The research and design methodologies laid out here should be read as steps towards anepistemological foundation for prototype driven organisational learning with respect to designcomputation in architectural practice.
  •  
Skapa referenser, mejla, bekava och länka
  • Result 1-10 of 23

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view