SwePub
Tyck till om SwePub Sök här!
Sök i SwePub databas

  Utökad sökning

Booleska operatorer måste skrivas med VERSALER

Träfflista för sökning "AMNE:(NATURAL SCIENCES Computer and Information Sciences) ;lar1:(ri)"

Sökning: AMNE:(NATURAL SCIENCES Computer and Information Sciences) > RISE

  • Resultat 1-10 av 4036
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Holmquist, Lars Erik, et al. (författare)
  • Building Intelligent Environments with Smart-Its
  • 2004
  • Ingår i: IEEE Computer Graphics and Applications. - 0272-1716 .- 1558-1756. ; 24:1, s. 56-64
  • Tidskriftsartikel (refereegranskat)abstract
    • The development of Smart-Its for building smart environments is discussed. Smart-Its are small, self-contained, stick-on computers that attach to everyday objects. These augmented objects become soft media, enabling dynamic digital relationships with users and each other. A Smart-Its consists of a core board with a wireless transceiver to let the device communicate with other Smart-Its, plus a sensor board that gives the Smart-Its data about its sorroundings. The major advantage of the system is that it allows designers and researchers to construct responsive or intelligent environments.
  •  
2.
  • Magnusson, Peter S., et al. (författare)
  • SimICS/sun4m : A virtual workstation
  • 2019
  • Ingår i: USENIX 1998 Annual Technical Conference. - New Orleans, LA, USA : USENIX Association.
  • Konferensbidrag (refereegranskat)abstract
    • System level simulators allow computer architects and system software designers to recreate an accurate and complete replica of the program behavior of a target system, regardless of the availability, existence, or instrumentation support of such a system. Applications include evaluation of architectural design alternatives as well as software engineering tasks such as traditional debugging and performance tuning. We present an implementation of a simulator acting as a virtual workstation fully compatible with the sun4m architecture from Sun Microsystems. Built using the system-level SPARC V8 simulator SimICS, SimICS/sun4m models one or more SPARC V8 processors, supports user-developed modules for data cache and instruction cache simulation and execution profiling of all code, and provides a symbolic and performance debugging environment for operating systems. SimICS/sun4m can boot unmodified operating systems, including Linux 2.0.30 and Solaris 2.6, directly from snapshots of disk partitions. To support essentially arbitrary code, we implemented binary-compatible simulators for several devices, including SCSI, console, interrupt, timers, EEPROM, and Ethernet. The Ethernet simulation hooks into the host and allows the virtual workstation to appear on the local network with full services available (NFS, NIS, rsh, etc). Ethernet and console traffic can be recorded for future playback. The performance of SimICS/sun4m is sufficient to run realistic workloads, such as the database benchmark TPC-D, scaling factor 1/100, or an interactive network application such as Mozilla. The slowdown in relation to native hardware is in the range of 25 to 75 (measured using SPECint95). We also demonstrate some applications, including modeling an 8-processor sun4m version (which does not exist), modeling future memory hierarchies, and debugging an operating system.
  •  
3.
  • Salomonson, Nicklas, et al. (författare)
  • Comparing Human-to-Human and Human-to-AEA Communication in Service Encounters
  • 2013
  • Ingår i: Journal of Business Communication. - : SAGE. - 0021-9436 .- 1552-4582. ; 50:1, s. 87-116
  • Tidskriftsartikel (refereegranskat)abstract
    • An increasing number of companies are introducing artificial agents as self-service tools on their websites, often motivated by the need to provide cost-efficient interaction solutions. These agents are designed to help customers and clients to conduct their business on the website. Their role on commercial websites is often to act as online sales/shopping assistants with the hope of replacing some of the interactions between customers and sales staff, thus supplementing or replacing human-to-human communication. However, research on artificial agents and comparisons with human-to-human communication, in particular, is still scarce. The purpose of this article is to explore the similarities and differences in communication between an artificial agent and customers compared with face-to-face communication between human service providers and customers. The method employed is a qualitative comparison of face-to-face human service provision in a travel agency setting and logs of interactions between customers and an artificial agent on an airline company website. The analysis is based on the theory of “activity-based communication analysis” and makes use of a framework of specific communication features provided by this theory. The article demonstrates a number of deficiencies in communication between artificial embodied agents and humans, suggesting that artificial embodied agents still lack many of the desirable communicative aspects of human-to-human service encounters.
  •  
4.
  • Aramrattana, Maytheewat, 1988-, et al. (författare)
  • Team Halmstad Approach to Cooperative Driving in the Grand Cooperative Driving Challenge 2016
  • 2018
  • Ingår i: IEEE transactions on intelligent transportation systems (Print). - Piscataway, N.J. : Institute of Electrical and Electronics Engineers Inc.. - 1524-9050 .- 1558-0016. ; 19:4, s. 1248-1261
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper is an experience report of team Halmstad from the participation in a competition organised by the i-GAME project, the Grand Cooperative Driving Challenge 2016. The competition was held in Helmond, The Netherlands, during the last weekend of May 2016. We give an overview of our car’s control and communication system that was developed for the competition following the requirements and specifications of the i-GAME project. In particular, we describe our implementation of cooperative adaptive cruise control, our solution to the communication and logging requirements, as well as the high level decision making support. For the actual competition we did not manage to completely reach all of the goals set out by the organizers as well as ourselves. However, this did not prevent us from outperforming the competition. Moreover, the competition allowed us to collect data for further evaluation of our solutions to cooperative driving. Thus, we discuss what we believe were the strong points of our system, and discuss post-competition evaluation of the developments that were not fully integrated into our system during competition time. © 2000-2011 IEEE.
  •  
5.
  • Bergstrand, Fredrik, 1983, et al. (författare)
  • Using live video for information sharing in emergency response work
  • 2009
  • Ingår i: International Journal of Emergency Management. - 1471-4825 .- 1741-5071. ; 6:3/4, s. 295-301
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents findings from a design-oriented study focusing on emergency response work. Traditionally, Information Technology (IT) for emergency response work has included en route navigation advice, resource management, hazard material databases, property information repositories and situation reporting using sketching functionality. Now, a new class of IT has become available, namely mobile live video capabilities. This paper presents initial findings from a study on how mobile live video capabilities can improve information sharing and situation awareness in emergency response work.
  •  
6.
  • Farooqui, Ashfaq, et al. (författare)
  • On Active Learning for Supervisor Synthesis
  • 2022
  • Ingår i: IEEE Transactions on Automation Science and Engineering. - : Institute of Electrical and Electronics Engineers Inc.. - 1545-5955 .- 1558-3783.
  • Tidskriftsartikel (refereegranskat)abstract
    • Supervisory control theory provides an approach to synthesize supervisors for cyber-physical systems using a model of the uncontrolled plant and its specifications. These supervisors can help guarantee the correctness of the closed-loop controlled system. However, access to plant models is a bottleneck for many industries, as manually developing these models is an error-prone and time-consuming process. An approach to obtaining a supervisor in the absence of plant models would help industrial adoption of supervisory control techniques. This paper presents, an algorithm to learn a controllable supervisor in the absence of plant models. It does so by actively interacting with a simulation of the plant by means of queries. If the obtained supervisor is blocking, existing synthesis techniques are employed to prune the blocking supervisor and obtain the controllable and non-blocking supervisor. Additionally, this paper presents an approach to interface the with a PLC to learn supervisors in a virtual commissioning setting. This approach is demonstrated by learning a supervisor of the well-known example simulated in Xcelgo Experior and controlled using a PLC. interacts with the PLC and learns a controllable supervisor for the simulated system. Note to Practitioners—Ensuring the correctness of automated systems is crucial. Supervisory control theory proposes techniques to help build control solutions that have certain correctness guarantees. These techniques rely on a model of the system. However, such models are typically unavailable and hard to create. Active learning is a promising technique to learn models by interacting with the system to be learned. This paper aims to integrate active learning and supervisory control such that the manual step of creating models is no longer needed, thus, allowing the use of supervisory control techniques in the absence of models. The proposed approach is implemented in a tool and demonstrated using a case study. 
  •  
7.
  • Benderius, Ola, 1985, et al. (författare)
  • The Best Rated Human-Machine Interface Design for Autonomous Vehicles in the 2016 Grand Cooperative Driving Challenge
  • 2018
  • Ingår i: IEEE transactions on intelligent transportation systems (Print). - 1524-9050 .- 1558-0016. ; 19:4, s. 1302-1307
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper provides an in-depth description of the best rated human-machine interface that was presented during the 2016 Grand Cooperative Driving Challenge. It was demonstrated by the Chalmers Truck Team as the envisioned interface to their open source software framework OpenDLV, which is used to power Chalmers' fleet of self-driving vehicles. The design originates from the postulate that the vehicle is fully autonomous to handle even complex traffic scenarios. Thus, by including external and internal interfaces, and introducing a show, don't tell principle, it aims at fulfilling the needs of the vehicle occupants as well as other participants in the traffic environment. The design also attempts to comply with, and slightly extend, the current traffic rules and legislation for the purpose of being realistic for full-scale implementation.
  •  
8.
  • Cakici, Baki, 1984- (författare)
  • Disease surveillance systems
  • 2011
  • Licentiatavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Recent advances in information and communication technologies have made the development and operation of complex disease surveillance systems technically feasible, and many systems have been proposed to interpret diverse data sources for health-related signals. Implementing these systems for daily use and efficiently interpreting their output, however, remains a technical challenge. This thesis presents a method for understanding disease surveillance systems structurally, examines four existing systems, and discusses the implications of developing such systems. The discussion is followed by two papers. The first paper describes the design of a national outbreak detection system for daily disease surveillance. It is currently in use at the Swedish Institute for Communicable Disease Control. The source code has been licenced under GNU v3 and is freely available. The second paper discusses methodological issues in computational epidemiology, and presents the lessons learned from a software development project in which a spatially explicit micro-meso-macro model for the entire Swedish population was built based on registry data.
  •  
9.
  • Lidstrom, D, et al. (författare)
  • Agent based match racing simulations : Starting practice
  • 2022
  • Ingår i: SNAME 24th Chesapeake Sailing Yacht Symposium, CSYS 2022. - : Society of Naval Architects and Marine Engineers.
  • Konferensbidrag (refereegranskat)abstract
    • Match racing starts in sailing are strategically complex and of great importance for the outcome of a race. With the return of the America's Cup to upwind starts and the World Match Racing Tour attracting young and development sailors, the tactical skills necessary to master the starts could be trained and learned by means of computer simulations to assess a large range of approaches to the starting box. This project used game theory to model the start of a match race, intending to develop and study strategies using Monte-Carlo tree search to estimate the utility of a player's potential moves throughout a race. Strategies that utilised the utility estimated in different ways were defined and tested against each other through means of simulation and with an expert advice on match racing start strategy from a sailor's perspective. The results show that the strategies that put greater emphasis on what the opponent might do, perform better than those that did not. It is concluded that Monte-Carlo tree search can provide a basis for decision making in match races and that it has potential for further use. 
  •  
10.
  • Håkansson, Maria, et al. (författare)
  • Facilitating Mobile Music Sharing and Social Interaction with Push!Music
  • 2007
  • Ingår i: Proceedings of the 40th Hawaii International Conference on System Sciences. - Los Alamitos, Calif. : IEEE Computer Society Washington. - 1530-1605. - 0769527558 ; , s. 87-
  • Konferensbidrag (refereegranskat)abstract
    • Push!Music is a novel mobile music listening and sharing system, where users automatically receive songs that have autonomously recommended themselves from nearby players depending on similar listening behaviour and music history. Push!Music also enables users to wirelessly send songs between each other as personal recommendations. We conducted a two-week preliminary user study of Push!Music, where a group of five friends used the application in their everyday life. We learned for example that the shared music in Push!Music became a start for social interaction and that received songs in general were highly appreciated and could be looked upon as 'treats'.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-10 av 4036

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy