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Sökning: L4X0:1402 1544 > Wikberg Nilsson Åsa

  • Resultat 1-5 av 5
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  • Halldórsson, Halldór Björn, 1971- (författare)
  • Tacit : A research journey into the methods, processes and knowledge of graphic designers
  • 2022
  • Konstnärligt arbete (övrigt vetenskapligt/konstnärligt)abstract
    • By exploring the potential effects of digitisation on graphic design methods, this thesis aims to highlight some of the tacit knowledge possessed by graphic designers and to show that this knowledge can both be externalised and made communicable. Beginning with an interview study where professional designers’ views were gathered and analysed, the work continued through a participatory study where designers’ knowledge was highlighted in a documented design project. Finally, alternative ways of externalising knowledge were employed in an exhibition, displaying the creative outcomes of this thesis. The work shows that the hitherto largely hidden knowledge of graphic designers can be uncovered and made more communicable, strengthening designers’ professional identity and making the field more accessible to students. Furthermore, using versatile approaches in a design project can encourage conceptual development and even professional enjoyment, as well as increasing historical awareness.   The thesis uses an experimental approach to research method design and thus contributes to the development of graphic design research methodology. As such, in addition to expanding our understanding of graphic design knowledge, this work will enable a deeper exploration of methods, identity, and the definition of the profession’s taxonomy.
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  • Lindwall, Angelica (författare)
  • Creativity in Design for Additive Manufacturing
  • 2023
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Additive Manufacturing (AM) brings opportunities to create designs with complex geometries that would be impossible or very difficult to produce using conventional manufacturing technologies. While AM is widely seen as a means to increase the creativity of designers and thus innovation within organisations, there is a lack of understanding of how designers can manage their creativity while working with Design for Additive Manufacturing (DfAM). In this thesis, designers are suggested to engage in individual creativity management, which refers to a system of practices and methods for managing creativity in design practices. Ultimately, designers may need to adopt a new set of practices and methods when designing for AM. Although it is often argued that AM brings a higher degree of design freedom that allows them to ‘think outside the box’, this freedom is not limitless as AM comes with its own set of boundaries in design. It can also be difficult for designers to grasp the new limitations and possibilities offered by this manufacturing technology and to incorporate them into their design work. There are a wide range of DfAM tools, methods and frameworks available, all with different emphases, making it difficult for designers to discern directions for managing their creative work. The purpose of the research presented in this thesis is to advance the understanding of creativity in DfAM. This thesis adopts an iterative approach to qualitative research based on empirical data and literature studies. Empirical data comes from five cases across the three studies reported in the six appended papers. The majority of the collected empirical data has been gathered through semi-structured interviews designed to capture the experiences and viewpoints of designers working creatively in DfAM. Three of the cases have also been studied in a longitudinal study, providing an in-depth understanding of the progress of DfAM for each design.Based on the studies, a framework for creativity in DfAM is proposed. This framework is intended to assist designers in nurturing their creative abilities while adapting to working with AM. Initially, three important components of creativity in DfAM were identified: motivation, creative thinking, and expertise. Furthermore, three key characteristics that influence the designer in managing their creativity were then identified for each of these components. AM motivation concerns the individual designer’s goals and values in adopting AM, as well as the influence of the incentive to adopt AM within the design team, the organisation, and the industry as a whole. Three key characteristics of creativity management related to motivation were derived: collaboration, freedom for learning and defining DfAM boundaries. AM creative thinking concerns the need to reach a creative solution fit for AM. Here, the three key characteristics the visionary, realistic and analytic perspectives are derived. AM expertise is covered by both AM knowledge and AM experience. Here, the three key characteristics were identified as the knowledge domains: materials, machine and process and design.The framework presented in this thesis highlights key characteristics of creativity in DfAM and is intended to assist designers in managing their own creativity when working in additive manufacturing. The framework may help individual designers to reach their full creative potential during the adoption of AM. The identification of key characteristics also contributes to the research areas product development in engineering design, design for additive manufacturing (DfAM), and creativity in design. All three of these research areas may well benefit from the results presented in this thesis, providing a greater understanding of creativity when applied to design for additive manufacturing.
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4.
  • Törnroth, Suzanna, 1992- (författare)
  • Solarscape: The power of humanity in designing solar imaginaries, entangled worlds, and critical sustainable futures
  • 2023
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Solarscape is a thesis on the phenomenology of the Solar – an experiential, relational, and critical approach to how humans and humanity world-with solar energy in its different forms and manifestations. Using solar panels as a central artefact of concern, I explore surrounding human and non-human relationships through situated individual and collaborative design practices: workshops, interviews, (auto)ethnography, to name a few. I offer six publications consisting of several qualitative design studies, compounding knowledge that deliberates on the thesis's main research question: How might the human experience play a role in the designing of situated solar futures? The thesis, composed through the poetics of knowledge production, culminates in a critical discussion of sustainable futures, the role of a solar designer, and ultimately, what it means to be human in the era of the Solar.
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5.
  • Wikberg-Nilsson, Åsa (författare)
  • Rethinking designing : collaborative probing of work and workplace change
  • 2012
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The objective of the research presented in this thesis was to explore human experiences as ground for work and workplace design. The aim was to develop pragmatic tools and guidelines for work and workplace design based on a reflective design tradition. The study was undertaken between 2008-2010 in a research project called the ‘Future Factory’, which can be characterized as an experiment in change-by-design. The project background was a number of reports on young people opting out of industrial work and women being in the minority within the Swedish industry sector. Therefore, in this project the ambition was to particularly explore and emphasise young people’s and women’s ideas about future work and workplaces.The research involved exploring alternative solutions for a future factory through a series of change interventions with a variety of actors, through a so-called ‘design lab’ approach. The initial phase of this approach consisted of context mapping, as explorations of different actors’ experiences through interviews and observations. The resulting material was portrayed in the form of ‘Personas’. In this project, these fictional characters were used both to communicate and explore various actors’ perspectives in subsequent collaborative activities. Also, a group of young people contributed with Future scenarios. The scenarios were characterized as an idealized positive ‘Utopia’ and an idealized negative ‘Dystopia’, used as tools to discuss implications and alternative solutions. Both Personas and Scenarios were subsequently used in a series of Future Workshops with various project-related interest groups, such as industrial managers and employees and trade union representatives. In this project, a group of women and one of young people were also especially invited to explore visions of a future factory.The research presented in this thesis contributes to practice with methods, tools and guidelines for a reflective and innovative work and workplace design. The theoretical research contribution is the correlation between theories and concepts of change, learning by doing, doing gender, and a reflective design practice.
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