SwePub
Tyck till om SwePub Sök här!
Sök i SwePub databas

  Extended search

Träfflista för sökning "LAR1:gu ;mspu:(article);lar1:(bth);pers:(Berntsson Svensson Richard)"

Search: LAR1:gu > Journal article > Blekinge Institute of Technology > Berntsson Svensson Richard

  • Result 1-5 of 5
Sort/group result
   
EnumerationReferenceCoverFind
1.
  • Alahyari, Hiva, 1979, et al. (author)
  • A study of value in agile software development organizations
  • 2017
  • In: Journal of Systems and Software. - : Elsevier BV. - 0164-1212 .- 1873-1228. ; 125, s. 271-288
  • Journal article (peer-reviewed)abstract
    • The Agile manifesto focuses on the delivery of valuable software. In Lean, the principles emphasise value, where every activity that does not add value is seen as waste. Despite the strong focus on value, and that the primary critical success factor for software intensive product development lies in the value domain, no empirical study has investigated specifically what value is. This paper presents an empirical study that investigates how value is interpreted and prioritised, and how value is assured and measured. Data was collected through semi-structured interviews with 23 participants from 14 agile software development organisations. The contribution of this study is fourfold. First, it examines how value is perceived amongst agile software development organisations. Second, it compares the perceptions and priorities of the perceived values by domains and roles. Third, it includes an examination of what practices are used to achieve value in industry, and what hinders the achievement of value. Fourth, it characterises what measurements are used to assure, and evaluate value-creation activities. (C) 2016 Elsevier Inc. All rights reserved.
  •  
2.
  • Alahyari, Hiva, 1979, et al. (author)
  • An exploratory study of waste in software development organizations using agile or lean approaches : A multiple case study at 14 organizations
  • 2019
  • In: Information and Software Technology. - : Elsevier B.V.. - 0950-5849 .- 1873-6025. ; 107, s. 78-94
  • Journal article (peer-reviewed)abstract
    • Context: The principal focus of lean is the identification and elimination of waste from the process with respect to maximizing customer value. Similarly, the purpose of agile is to maximize customer value and minimize unnecessary work and time delays. In both cases the concept of waste is important. Through an empirical study, we explore how waste is approached in agile software development organizations. Objective: This paper explores the concept of waste in agile/lean software development organizations and how it is defined, used, prioritized, reduced, or eliminated in practice Method: The data were collected using semi-structured open-interviews. 23 practitioners from 14 embedded software development organizations were interviewed representing two core roles in each organization. Results: Various wastes, categorized in 10 different categories, were identified by the respondents. From the mentioned wastes, not all were necessarily waste per se but could be symptoms caused by wastes. From the seven wastes of lean, Task-switching was ranked as the most important, and Extra-features, as the least important wastes according to the respondents’ opinion. However, most companies do not have their own or use an established definition of waste, more importantly, very few actively identify or try to eliminate waste in their organizations beyond local initiatives on project level. Conclusion: In order to identify, recognize and eliminate waste, a common understanding, and a joint and holistic view of the concept is needed. It is also important to optimize the whole organization and the whole product, as waste on one level can be important on another, thus sub-optimization should be avoided. Furthermore, to achieve a sustainable and effective waste handling, both the short-term and the long-term perspectives need to be considered. © 2018 Elsevier B.V.
  •  
3.
  • Berntsson Svensson, Richard, 1978, et al. (author)
  • Is role playing in Requirements Engineering Education increasing learning outcome?
  • 2017
  • In: Requirements Engineering. - : Springer Science and Business Media LLC. - 0947-3602 .- 1432-010X. ; 22:4, s. 475-489
  • Journal article (peer-reviewed)abstract
    • Requirements Engineering has attracted a great deal of attention from researchers and practitioners in recent years. This increasing interest requires academia to provide students with a solid foundation in the subject matter. In Requirements Engineering Education (REE), it is important to cover three fundamental topics: traditional analysis and modeling skills, interviewing skills for requirements elicitation, and writing skills for specifying requirements. REE papers report about using role playing as a pedagogical tool; however, there is a surprising lack of empirical evidence on its utility. In this paper we investigate whether a higher grade in a role playing project have an effect on students' score in an individual written exam in a Requirements Engineering course. Data are collected from 412 students between the years of 2007 and 2014 at Lund University and Chalmers | University of Gothenburg. The results show that students who received a higher grade in the role playing project scored statistically significant higher in the written exam compared to the students with a lower role playing project grade.
  •  
4.
  • Gren, Lucas, 1984-, et al. (author)
  • Is it possible to disregard obsolete requirements? a family of experiments in software effort estimation
  • 2021
  • In: Requirements Engineering. - : Springer Science and Business Media Deutschland GmbH. - 0947-3602 .- 1432-010X. ; :3, s. 459-480
  • Journal article (peer-reviewed)abstract
    • Expert judgement is a common method for software effort estimations in practice today. Estimators are often shown extra obsolete requirements together with the real ones to be implemented. Only one previous study has been conducted on if such practices bias the estimations. We conducted six experiments with both students and practitioners to study, and quantify, the effects of obsolete requirements on software estimation. By conducting a family of six experiments using both students and practitioners as research subjects (N= 461), and by using a Bayesian Data Analysis approach, we investigated different aspects of this effect. We also argue for, and show an example of, how we by using a Bayesian approach can be more confident in our results and enable further studies with small sample sizes. We found that the presence of obsolete requirements triggered an overestimation in effort across all experiments. The effect, however, was smaller in a field setting compared to using students as subjects. Still, the over-estimations triggered by the obsolete requirements were systematically around twice the percentage of the included obsolete ones, but with a large 95% credible interval. The results have implications for both research and practice in that the found systematic error should be accounted for in both studies on software estimation and, maybe more importantly, in estimation practices to avoid over-estimations due to this systematic error. We partly explain this error to be stemming from the cognitive bias of anchoring-and-adjustment, i.e. the obsolete requirements anchored a much larger software. However, further studies are needed in order to accurately predict this effect. © 2021, The Author(s).
  •  
5.
  • Ouriques, Raquel, et al. (author)
  • The role of knowledge-based resources in Agile Software Development contexts
  • 2023
  • In: Journal of Systems and Software. - : Elsevier. - 0164-1212 .- 1873-1228. ; 197
  • Journal article (peer-reviewed)abstract
    • The software value chain is knowledge-based since it is highly dependant on people. Consequently, a lack of practice in managing knowledge as a resource may jeopardise its application in software development. Knowledge-Based Resources (KBRs) relate to employees’ intangible knowledge that is deemed to be valuable to a company's competitive advantage. In this study, we apply a grounded theory approach to examine the role of KBRs in Agile Software Development (ASD). To this aim, we collected data from 18 practitioners from five companies. We develop the Knowledge-Push theory, which explains how KBRs boost the need for change in ASD. Our results show that the practitioners who participated in the study utilise, as primary strategies, task planning, resource management, and social collaboration. These strategies are implemented through the team environment and settings and incorporate an ability to codify and transmit knowledge. However, this process of codification is non-systematic, which consequently introduces inefficiency in the domain of knowledge resource utilisation, resulting in potential knowledge waste. This inefficiency can generate negative implications for software development, including meaningless searches in databases, frustration because of recurrent problems, the unnecessary redesign of solutions, and a lack of awareness of knowledge sources. © 2022 The Authors
  •  
Skapa referenser, mejla, bekava och länka
  • Result 1-5 of 5

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view