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Sökning: LAR1:uu > Japanska > Övrigt vetenskapligt/konstnärligt

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1.
  • Fahlgren, Margaretha (författare)
  • Gender Studies in Sweden
  • 2016
  • Ingår i: Rim Journal of the Asia-Pacific Women´s Studies Association. ; :3
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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2.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Attempts of Perfect Color Reproduction of Artworks : Including Miscellaneous Thoughts on Art and Technology
  • 2022
  • Ingår i: Proceedings of Digital Museum and Humanities. - : The Institute of Image Electronics Engineers of Japan.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We are conducting research and deve lopment to achieve perfect color reproduction of paintings by display. Thistime, using Hyper spectrum, we have constructed a display system that takes into account ambient light, monitorcharacteristics, and visual chara cteristics of the human eye. This p aper also includes miscellaneous thoughts on how to thinkabout art works when treating them as technical targets.
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3.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Implementation of T2V : Text-To-Visio on Game Engine UNITY
  • 2013
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have developed the application called 'T2V Player' and have been distributed it as freeware for years. The application works on Windows PC to produce TV-program-like animation from user input text using real-time CG and voice synthesizing technique, etc. In this paper, we introduce the prototype of 'T2V on UNITY' which has been developed from scratch on the UNITY game engine. We succeeded to enhance its function owing to the UNITY, such as multi-platform, availability of CG character data circulated on UNITY community, capability of applying T2V method to game development and more.
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4.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • System Development Kit of T2V in the Unity : T2V Engine Capable of Converting Script to CG Animation in the Unity Game Engine
  • 2014
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • T2V (Text-To-Vision) is the technology which enables to generate TV-program-like CG animation by computer from a given script. In this time, we have developed a system development kit (SDK) which makes it possible for developers to create various interactive applications in the Unity with utilizing the T2V technology. We first explain the SDK and its usage. Secondly, we introduce two applications made using SDK: 1) Automatic generation of talk show from a bulletin board in the Internet, 2) Interactive quiz application with multi-story structure.
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5.
  • Hayashi, Masaki, 1959- (författare)
  • The Royal Palace Museum Past Reproduction Project : Collaboration Between Art Historians and CG Developers Through Text Data Format
  • 2022
  • Ingår i: Proceedings of the Media Computing Conference.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • The recreation of past art exhibitions held at the Royal Palace Museum in Stockholm in 1795 and 1843 was made possible by virtual museum technology using real-time computer graphics. This was a collaboration between art historians and a computer graphics development team. The goal was to define a data format for the exchange between these different fields, so that art historians themselves could be directly involved in the CG reproductions. This time, a text file describing the meta-information on the artworks and the exhibition location was used as an intermediary, allowing researchers in the humanities to construct their own CG museum exhibits. In this paper, we introduce our attempt to use this method and discuss it from various perspectives.
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6.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Virtual Museum on 4K Ultra-high Resolution Real-time CG System
  • 2013
  • Ingår i: Proceedings of Virtual Reality Technical Seminar.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We have researched and developed a 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We have first developed a functioning test system, which exhibits Japanese artifacts 'Ukiyoe and pannel' in 4K resolution. In our system, the artifacts have been digitized in ultra high-resolution then positioned in a high-quality modeled exhibition space. A user can walkthrough in the exhibition space enabling to view the artifacts in a distance and also to get closer to observe its detailed surface seamlessly. With this method, we have successfully enhanced both sense of being there and sense of realness. In this paper, we first survey several virtual museums in practical use, then explain the detail of our system and introduce experiment results with discussion in comparison with the existing virtual museums.
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7.
  • Kameoka, Masahiro, et al. (författare)
  • Improvement of Automatic BBS Visualization in T2V : Animation considering dialogue structure
  • 2013
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • T2V(Text-to-Vision) a technology which is capable of automatic animated movie generation to assist individuals who do not have special knowledge about animation production. This paper shows improvement of the function that animates BBS (Bulletin Board System) with this technology. T2V has a package (2ch convertor) that is capable of animating “2channel” (largest BBS in Japan). The present 2ch convertor, however, does not support dialogue situation based on quotation marks. Therefore, it causes a problem that it cannot produce animation with dialogue. In this paper we propose a method of animation production regarding the conversation structure in BBS to create more natural expression in the animation.
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8.
  • Kameoka, Masahiro, et al. (författare)
  • 発見的手法によるWebニュースからのクイズ自動生成の試み
  • 2015
  • Ingår i: Proceedings of Art and Science Forum 2015.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • 本研究では、コンテンツ制作技術の1つとしてWebコンテンツの再利用を目的に,Webニュース記事を情報源としたクイズコンテンツの自動生成を試みる.これまで行われてきたクイズコンテンツ自動生成の関連研究は主に分析的方法によるものだが、本研究は,元となる文章から人間がクイズを作る時の思考を追ってコンピュータにシミュレートさせる発見的手法を用いている.発見的手法によりクイズの自動生成が可能であるかを実験で示し,考察を行う.
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9.
  • Kavathatzopoulos, Iordanis, 1956- (författare)
  • AIと私たち (AI and Us)
  • 2021
  • Ingår i: 情報倫理入門 (Introduction to Information Ethics). - : Minerva Shobo. - 9784623091256 ; , s. 248-253
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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10.
  • Miyahara, Makoto, et al. (författare)
  • Affective Audio System : A New Sound Field by a New Scale of Perception Derived from "Art X Science"
  • 2014
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • 『今まで耳でしか聴いたことがなかった音楽を今回,身体全体の細胞で聴くことができました.透き通った音色は生きており皮膚を撫でて行くようです』の状況は、“こころが感じる”で、芸術と科学の融合を掲げる芸術科学会の基礎テーマであり、正面から対応する。この状況をオカルトとして対応しない大多数の日本の自然科学者を標榜する人も納得させうる、哲学的に客観性を証明した、新・電気音響論である。 それは、客観評価尺度を定義し、人のこころに感動を喚起する高度感性情報を伝える音の音響理論であり、実際に装置を研究開発した。物理歪量のみの定義のみで音質を言及しない従来ハイファイとは別次元の音響理論である。
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