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How to Evaluate Le...
How to Evaluate Learning Outcomes of Stereoscopic 3D Computer Graphics by Scene Rendering
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- nakajima, masayuki, 1946- (författare)
- Uppsala universitet,Institutionen för speldesign
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- Miyai, Ayumi (författare)
- Tokyo University
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- Yamaguchi, Yasushi (författare)
- Tokyo University
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(creator_code:org_t)
- ITE, 2013
- 2013
- Japanska.
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Ingår i: ITE Technical Report. - : ITE. ; , s. 21-24
- Relaterad länk:
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https://urn.kb.se/re...
Abstract
Ämnesord
Stäng
- Use of stereoscopic 3DCG (S3DCG) is increasing in movies, games and animations. However, a method for objectively evaluating production capability has not been established. If possible to measure the production capability on basis of certain criteria, unified evaluation can be useful at school. In addition, it is useful to human resource development and adoption of enterprise. Therefore, the experiment conducted practical tests using 3DCG software to making a scene of S3DCG. The practical tests were carried out before and after subjects learning. As a result, it was able to measure improvement of subject's capability after learning, and the difference in capability between subjects. In this paper, we will report on the experimental method and results.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Datorsystem (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Computer Systems (hsv//eng)
Nyckelord
- Stereoscopic 3D
- Animation
- Computer Graphics
- Capability Evaluation
- Tests
- Datavetenskap med inriktning mot datavetenskapens didaktik
- Computer Science with specialization in Computer Science Education Research
Publikations- och innehållstyp
- pop (ämneskategori)
- kon (ämneskategori)