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Sökning: LAR1:gu > Tidskriftsartikel > Blekinge Tekniska Högskola > (2015-2017)

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1.
  • Afzal, Wasif, et al. (författare)
  • An experiment on the effectiveness and efficiency of exploratory testing
  • 2015
  • Ingår i: Empirical Software Engineering. - : Springer. - 1382-3256 .- 1573-7616. ; 20:3, s. 844-878
  • Tidskriftsartikel (refereegranskat)abstract
    • The exploratory testing (ET) approach is commonly applied in industry, but lacks scientific research. The scientific community needs quantitative results on the performance of ET taken from realistic experimental settings. The objective of this paper is to quantify the effectiveness and efficiency of ET vs. testing with documented test cases (test case based testing, TCT). We performed four controlled experiments where a total of 24 practitioners and 46 students performed manual functional testing using ET and TCT. We measured the number of identified defects in the 90-minute testing sessions, the detection difficulty, severity and types of the detected defects, and the number of false defect reports. The results show that ET found a significantly greater number of defects. ET also found significantly more defects of varying levels of difficulty, types and severity levels. However, the two testing approaches did not differ significantly in terms of the number of false defect reports submitted. We conclude that ET was more efficient than TCT in our experiment. ET was also more effective than TCT when detection difficulty, type of defects and severity levels are considered. The two approaches are comparable when it comes to the number of false defect reports submitted.
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2.
  • Alahyari, Hiva, 1979, et al. (författare)
  • A study of value in agile software development organizations
  • 2017
  • Ingår i: Journal of Systems and Software. - : Elsevier BV. - 0164-1212 .- 1873-1228. ; 125, s. 271-288
  • Tidskriftsartikel (refereegranskat)abstract
    • The Agile manifesto focuses on the delivery of valuable software. In Lean, the principles emphasise value, where every activity that does not add value is seen as waste. Despite the strong focus on value, and that the primary critical success factor for software intensive product development lies in the value domain, no empirical study has investigated specifically what value is. This paper presents an empirical study that investigates how value is interpreted and prioritised, and how value is assured and measured. Data was collected through semi-structured interviews with 23 participants from 14 agile software development organisations. The contribution of this study is fourfold. First, it examines how value is perceived amongst agile software development organisations. Second, it compares the perceptions and priorities of the perceived values by domains and roles. Third, it includes an examination of what practices are used to achieve value in industry, and what hinders the achievement of value. Fourth, it characterises what measurements are used to assure, and evaluate value-creation activities. (C) 2016 Elsevier Inc. All rights reserved.
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3.
  • Berntsson Svensson, Richard, 1978, et al. (författare)
  • Is role playing in Requirements Engineering Education increasing learning outcome?
  • 2017
  • Ingår i: Requirements Engineering. - : Springer Science and Business Media LLC. - 0947-3602 .- 1432-010X. ; 22:4, s. 475-489
  • Tidskriftsartikel (refereegranskat)abstract
    • Requirements Engineering has attracted a great deal of attention from researchers and practitioners in recent years. This increasing interest requires academia to provide students with a solid foundation in the subject matter. In Requirements Engineering Education (REE), it is important to cover three fundamental topics: traditional analysis and modeling skills, interviewing skills for requirements elicitation, and writing skills for specifying requirements. REE papers report about using role playing as a pedagogical tool; however, there is a surprising lack of empirical evidence on its utility. In this paper we investigate whether a higher grade in a role playing project have an effect on students' score in an individual written exam in a Requirements Engineering course. Data are collected from 412 students between the years of 2007 and 2014 at Lund University and Chalmers | University of Gothenburg. The results show that students who received a higher grade in the role playing project scored statistically significant higher in the written exam compared to the students with a lower role playing project grade.
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4.
  • Erovic Ademovski, Seida, et al. (författare)
  • The effect of different mouth rinse products on intra-oral halitosis
  • 2016
  • Ingår i: International Journal of Dental Hygiene. - : Wiley. - 1601-5029 .- 1601-5037. ; 14:2, s. 117-123
  • Tidskriftsartikel (refereegranskat)abstract
    • Aim: To evaluate the effect of different mouth rinses 12 h after rinsing on genuine intra-oral halitosis. Materials and Methods: Twenty-four adults with halitosis were included in a double-blind, crossover, randomized clinical trial. Halitosis was evaluated 12 h after rinsing with placebo and five mouth rinse products containing zinc acetate and chlorhexidine diacetate; zinc lactate, chlorhexidine and cetylpyridinium chloride; zinc acetate and chlorhexidine diacetate with reduced amounts of mint and menthol; zinc chloride and essential oil; and chlorine dioxide using the organoleptic method and a gas chromatograph. Test periods were separated by 1 week. Results: Hydrogen sulphide (H2S), methyl mercaptan (MM) and the organoleptic scores (OLS) were significantly reduced 12 h following rinsing with all substances compared to placebo (P < 0.05). H2S was more effectively reduced after rinsing with zinc acetate and chlorhexidine diacetate and zinc acetate and chlorhexidine diacetate with reduced amounts of mint and menthol compared to rinsing with zinc chloride and essential oil (P < 0.05), and significantly lower values of MM were obtained after rinsing with zinc acetate and chlorhexidine diacetate compared to zinc lactate, chlorhexidine and cetylpyridinium chloride (P < 0.05). The percentage effectively treated individuals (H2S (<112 ppb), MM (<26 ppb) and OLS score <2) varied from 58% percentage (zinc acetate and chlorhexidine diacetate) to 26% (zinc chloride and essential oil). Conclusion: All treatments resulted in reduction in halitosis 12 h after rinsing compared to placebo. H2S and MM were most effectively reduced by zinc acetate and chlorhexidine diacetate.
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5.
  • Gren, Lucas, 1984, et al. (författare)
  • Group development and group maturity when building agile teams: A qualitative and quantitative investigation at eight large companies
  • 2017
  • Ingår i: Journal of Systems and Software. - : Elsevier BV. - 0164-1212 .- 1873-1228. ; 124, s. 104-119
  • Tidskriftsartikel (refereegranskat)abstract
    • The agile approach to projects focuses more on close-knit teams than traditional waterfall projects, which means that aspects of group maturity become even more important. This psychological aspect is not much researched in connection to the building of an "agile team." The purpose of this study is to investigate how building agile teams is connected to a group development model taken from social psychology. We conducted ten semi-structured interviews with coaches, Scrum Masters, and managers responsible for the agile process from seven different companies, and collected survey data from 66 group-members from four companies (a total of eight different companies). The survey included an agile measurement tool and the one part of the Group Development Questionnaire. The results show that the practitioners define group developmental aspects as key factors to a successful agile transition. Also, the quantitative measurement of agility was significantly correlated to the group maturity measurement. We conclude that adding these psychological aspects to the description of the "agile team" could increase the understanding of agility and partly help define an "agile team." We propose that future work should develop specific guidelines for how software development teams at different maturity levels might adopt agile principles and practices differently. (C) 2016 Elsevier Inc. All rights reserved.
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6.
  • Gren, Lucas, 1984, et al. (författare)
  • The Prospects of a Quantitative Measurement of Agility: A Validation Study on an Agile Maturity Model
  • 2015
  • Ingår i: Journal of Systems and Software. - : Elsevier BV. - 0164-1212 .- 1873-1228. ; 107, s. 38-49
  • Tidskriftsartikel (refereegranskat)abstract
    • Agile development has now become a well-known approach to collaboration in professional work life. Both researchers and practitioners want validated tools to measure agility. This study sets out to validate an agile maturity measurement model with statistical tests and empirical data. First, a pretest was conducted as a case study including a survey and focus group. Second, the main study was conducted with 45 employees from two SAP customers in the US. We used internal consistency (by a Cronbach’s alpha) as the main measure for reliability and analyzed construct validity by exploratory principal factor analysis (PFA). The results suggest a new categorization of a subset of items existing in the tool and provides empirical support for these new groups of factors. However, we argue that more work is needed to reach the point where a maturity models with quantitative data can be said to validly measure agility, and even then, such a measurement still needs to include some deeper analysis with cultural and contextual items.
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7.
  • Lenberg, Per, 1976, et al. (författare)
  • An initial analysis of software engineers’ attitudes towards organizational change
  • 2017
  • Ingår i: Empirical Software Engineering. - : Springer Science and Business Media LLC. - 1382-3256 .- 1573-7616. ; 22, s. 2179-2205
  • Tidskriftsartikel (refereegranskat)abstract
    • © 2016, The Author(s). Employees’ attitudes towards organizational change are a critical determinant in the change process. Researchers have therefore tried to determine what underlying concepts that affect them. These extensive efforts have resulted in the identification of several antecedents. However, no studies have been conducted in a software engineering context and the research has provided little information on the relative impact and importance of the identified concepts. In this study, we have combined results from previous social science research with results from software engineering research, and thereby identified three underlying concepts with an expected significant impact on software engineers’ attitudes towards organizational change, i.e. their knowledge about the intended change outcome, their understanding of the need for change, and their feelings of participation in the change process. The result of two separate multiple regression analysis, where we used industrial questionnaire data (N=56), showed that the attitude concept openness to change is predicted by all three concepts, while the attitude concept readiness for change is predicted by need for change and participation. Our research provides an empirical baseline to an important area of software engineering and the result can be a starting-point for future organizational change research. In addition, the proposed model prescribes practical directions for software engineering organizations to adopt in improving employees’ responses to change and, thus, increase the probability of a successful change.
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8.
  • Marculescu, Bogdan, et al. (författare)
  • An initial industrial evaluation of interactive search-based testing for embedded software
  • 2015
  • Ingår i: Applied Soft Computing. - : Elsevier. - 1568-4946 .- 1872-9681. ; 29, s. 26-39
  • Tidskriftsartikel (refereegranskat)abstract
    • Search-based software testing promises the ability to generate and evaluate large numbers of test cases at minimal cost. From an industrial perspective, this could enable an increase in product quality without a matching increase in the time and effort required to do so. Search-based software testing, however, is a set of quite complex techniques and approaches that do not immediately translate into a process for use with most companies. For example, even if engineers receive the proper education and training in these new approaches, it can be hard to develop a general fitness function that covers all contingencies. Furthermore, in industrial practice, the knowledge and experience of domain specialists are often key for effective testing and thus for the overall quality of the final software system. But it is not clear how such domain expertise can be utilized in a search-based system. This paper presents an interactive search-based software testing (ISBST) system designed to operate in an industrial setting and with the explicit aim of requiring only limited expertise in software testing. It uses SBST to search for test cases for an industrial software module, while also allowing domain specialists to use their experience and intuition to interactively guide the search. In addition to presenting the system, this paper reports on an evaluation of the system in a company developing a framework for embedded software controllers. A sequence of workshops provided regular feedback and validation for the design and improvement of the ISBST system. Once developed, the ISBST system was evaluated by four electrical and system engineers from the company (the ’domain specialists’ in this context) used the system to develop test cases for a commonly used controller module. As well as evaluating the utility of the ISBST system, the study generated interaction data that were used in subsequent laboratory experimentation to validate the underlying search-based algorithm in the presence of realistic, but repeatable, interactions. The results validate the importance that automated software testing tools in general, and search-based tools, in particular, can leverage input from domain specialists while generating tests. Furthermore, the evaluation highlighted benefits of using such an approach to explore areas that the current testing practices do not cover or cover insufficiently. © 2014 Elsevier B.V. All rights reserved.
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9.
  • Marculescu, Bogdan, et al. (författare)
  • Tester interactivity makes a difference in search-based software testing : A controlled experiment
  • 2016
  • Ingår i: Information and Software Technology. - : Elsevier. - 0950-5849 .- 1873-6025. ; 78, s. 66-82
  • Tidskriftsartikel (refereegranskat)abstract
    • Context: Search-based software testing promises to provide users with the ability to generate high quality test cases, and hence increase product quality, with a minimal increase in the time and effort required. The development of the Interactive Search-Based Software Testing (ISBST) system was motivated by a previous study to investigate the application of search-based software testing (SBST) in an industrial setting. ISBST allows users to interact with the underlying SBST system, guiding the search and assessing the results. An industrial evaluation indicated that the ISBST system could find test cases that are not created by testers employing manual techniques. The validity of the evaluation was threatened, however, by the low number of participants. Objective: This paper presents a follow-up study, to provide a more rigorous evaluation of the ISBST system. Method: To assess the ISBST system a two-way crossover controlled experiment was conducted with 58 students taking a Verification and Validation course. The NASA Task Load Index (NASA-TLX) is used to assess the workload experienced by the participants in the experiment. Results:The experimental results validated the hypothesis that the ISBST system generates test cases that are not found by the same participants employing manual testing techniques. A follow-up laboratory experiment also investigates the importance of interaction in obtaining the results. In addition to this main result, the subjective workload was assessed for each participant by means of the NASA-TLX tool. The evaluation showed that, while the ISBST system required more effort from the participants, they achieved the same performance. Conclusions: The paper provides evidence that the ISBST system develops test cases that are not found by manual techniques, and that interaction plays an important role in achieving that result. (C) 2016 Elsevier B.V. All rights reserved.
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