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Träfflista för sökning "LAR1:uu ;spr:jpn;srt2:(2010-2014)"

Sökning: LAR1:uu > Japanska > (2010-2014)

  • Resultat 1-10 av 29
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1.
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2.
  • Asai, Ryoko, 1977- (författare)
  • ICT professionalism and gender
  • 2011
  • Ingår i: Management quality science. - Tokyo : Chuokeizaisha. - 9784502689406 ; , s. 181-184
  • Bokkapitel (refereegranskat)
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4.
  • Asai, Ryoko, 1977- (författare)
  • 情報倫理研究におけるジェンダーの射程 (The range of gender perspective in computer ethics research)
  • 2014
  • Ingår i: 経営情報学会誌 (The Japan Society of Management Information (JASMIN) Journal). - Tokyo : The Japan Society for Management Information. - 0918-7324. ; 23:2, s. 158-161
  • Tidskriftsartikel (refereegranskat)abstract
    • 情報通信技術(Information and CommunicationTechnology: ICT)は現代社会において必要不可欠なものであり,ICT なくしては私達の日常生活は成り立たない.一方で,ICT を利用するがゆえにかつては予想されなかった新たな社会的問題ないし社会的リスクが引き起こされている.顕著な例としては,監視社会,ソーシャル・エンジニアリングあるいはサイバーセキュリティなどが挙げられよう.これらの問題は互いに複雑に入り組み合い,より大きな社会的問題へと発展してきた.またICT が普及し人々のライフスタイルが変化するなかでは,セックスやジェンダーといった性にまつわる事象もICT からの影響を免れることは難しく,性別に基づくデジタル・デバイドや,サイバーストーキング,ポルノグラフィ,出会い系サイトなどICT と性との関係性における倫理的問題が議論されるに至る.本稿では,ICT が性に与える影響と,その影響をジェンダーの視角からどのように考察することが可能かについて検討する.
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6.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Implementation of T2V : Text-To-Visio on Game Engine UNITY
  • 2013
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have developed the application called 'T2V Player' and have been distributed it as freeware for years. The application works on Windows PC to produce TV-program-like animation from user input text using real-time CG and voice synthesizing technique, etc. In this paper, we introduce the prototype of 'T2V on UNITY' which has been developed from scratch on the UNITY game engine. We succeeded to enhance its function owing to the UNITY, such as multi-platform, availability of CG character data circulated on UNITY community, capability of applying T2V method to game development and more.
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7.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • System Development Kit of T2V in the Unity : T2V Engine Capable of Converting Script to CG Animation in the Unity Game Engine
  • 2014
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • T2V (Text-To-Vision) is the technology which enables to generate TV-program-like CG animation by computer from a given script. In this time, we have developed a system development kit (SDK) which makes it possible for developers to create various interactive applications in the Unity with utilizing the T2V technology. We first explain the SDK and its usage. Secondly, we introduce two applications made using SDK: 1) Automatic generation of talk show from a bulletin board in the Internet, 2) Interactive quiz application with multi-story structure.
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8.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • TV News Show Broadcast Generated Automatically from Data on the Internet
  • 2012
  • Ingår i: Proceedings of 2012 ITE Annual Conference. ; , s. 1-2
  • Konferensbidrag (refereegranskat)abstract
    • We propose an automatic news broadcasting system, which generates full-CG animated news-shows fromoriginal text formats from the Internet. This paper introduces the overall system and provides a feasibility test and workingmodel of the news show application generated from a HTML Internet news site. We also describe the future collaboration work.
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9.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • ULTRA-CG : Ultra High Resolution 4K/8K Real-time CG System
  • 2012
  • Ingår i: Proceedings of the 2012 ITE Annual Convention. ; , s. 1-2
  • Konferensbidrag (refereegranskat)abstract
    • We propose an automatic news broadcasting system, which generates full-CG animated news-shows fromoriginal text formats from the Internet. This paper introduces the overall system and provides a feasibility test and workingmodel of the news show application generated from a HTML Internet news site. We also describe the future collaboration work.
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10.
  • Hayashi, Masaki, 1959-, et al. (författare)
  • Virtual Museum on 4K Ultra-high Resolution Real-time CG System
  • 2013
  • Ingår i: Proceedings of Virtual Reality Technical Seminar.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We have researched and developed a 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We have first developed a functioning test system, which exhibits Japanese artifacts 'Ukiyoe and pannel' in 4K resolution. In our system, the artifacts have been digitized in ultra high-resolution then positioned in a high-quality modeled exhibition space. A user can walkthrough in the exhibition space enabling to view the artifacts in a distance and also to get closer to observe its detailed surface seamlessly. With this method, we have successfully enhanced both sense of being there and sense of realness. In this paper, we first survey several virtual museums in practical use, then explain the detail of our system and introduce experiment results with discussion in comparison with the existing virtual museums.
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