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Träfflista för sökning "WFRF:(Hallberg Josef 1976 ) ;conttype:(refereed);pers:(Andersson Karl 1970)"

Search: WFRF:(Hallberg Josef 1976 ) > Peer-reviewed > Andersson Karl 1970

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1.
  • Hedemalm, Emil, et al. (author)
  • Application of Online Transportation Mode Recognition in Games
  • 2021
  • In: Applied Sciences. - : MDPI. - 2076-3417. ; 11:19
  • Journal article (peer-reviewed)abstract
    • It is widely accepted that human activities largely contribute to global emissions and thus, greatly impact climate change. Awareness promotion and adoption of green transportation mode could make a difference in the long term. To achieve behavioural change, we investigate the use of a persuasive game utilising online transportation mode recognition to afford bonuses and penalties to users based on their daily choices of transportation mode. To facilitate an easy identification of transportation mode, classification predictive models are built based on accelerometer and gyroscope historical data. Preliminary results show that the classification true-positive rate for recognising 10 different transportation classes can reach up to 95% when using a historical set (66% without). Results also reveal that the random tree classification model is a viable choice compared to random forest in terms of sustainability. Qualitative studies of the trained classifiers and measurements of Android-device gravity also raise several issues that could be addressed in future work. This research work could be enhanced through acceleration normalisation to improve device and user ambiguity.
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2.
  • Hedemalm, Emil, et al. (author)
  • Promoting Green Transportation via Persuasive Games
  • 2017
  • In: Sustainable Ecological Engineering Design for Society (SEEDS). - : LSIPublishing. ; , s. 259-267
  • Conference paper (peer-reviewed)abstract
    • It is now widely accepted that human behaviour accounts for a large portion of total global emissions, and thus influences climate change to a large extent (IPCC, 2014). Changing human behaviour when it comes to mode of transportation is one component which could make a difference in the long term. In order to achieve behavioural change, we investigate the use of a persuasive multiplayer game. Transportation mode recognition is used within the game to provide bonuses and penalties to users based on their daily choices regarding transportation. Preliminary results from testers of the game indicate that using games may be successful in causing positive change in user behaviour.
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  • Result 1-2 of 2
Type of publication
journal article (1)
conference paper (1)
Type of content
Author/Editor
Kor, Ah-Lian (2)
Hallberg, Josef, 197 ... (2)
Hedemalm, Emil (2)
Pattinson, Colin (2)
Chinnici, Marta (1)
University
Luleå University of Technology (2)
Language
English (2)
Research subject (UKÄ/SCB)
Natural sciences (2)

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