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Sökning: WFRF:(Hamilton Ian) > Stockholms universitet

  • Resultat 1-4 av 4
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1.
  • Watts, Nick, et al. (författare)
  • Health and climate change : policy responses to protect public health
  • 2015
  • Ingår i: The Lancet. - 0140-6736 .- 1474-547X. ; 386:10006, s. 1861-1914
  • Forskningsöversikt (refereegranskat)abstract
    • The 2015 Lancet Commission on Health and Climate Change has been formed to map out the impacts of climate change, and the necessary policy responses, in order to ensure the highest attainable standards of health for populations worldwide. This Commission is multidisciplinary and international in nature, with strong collaboration between academic centres in Europe and China. The central finding from the Commission's work is that tackling climate change could be the greatest global health opportunity of the 21st century. The key messages from the Commission are summarised below, accompanied by ten underlying recommendations to accelerate action in the next 5 years.
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2.
  • Westin, Thomas, et al. (författare)
  • Accessibility
  • 2021. - 2
  • Ingår i: Encyclopedia of Video Games. - : Greenwood International. - 9781440870194
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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3.
  • Westin, Thomas, et al. (författare)
  • Game Accessibility : Getting Started
  • 2020
  • Ingår i: The Digital Gaming Handbook. - : CRC Press. - 9780367513764 - 9780367223847 - 9780429274596 ; , s. 37-50
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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4.
  • Westin, Thomas, et al. (författare)
  • Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis
  • 2018
  • Ingår i: Computers Helping People with Special Needs. - Cham : Springer. - 9783319942766 - 9783319942773 ; , s. 270-279
  • Konferensbidrag (refereegranskat)abstract
    • Game accessibility is to remove unnecessary barriers for people with disabilities (PwD), within the limitation of game rules. Canvas in HTML5 and WebGL means that virtually every web browser is a game runtime environment. The problem is that web-based games can only be optimised to follow WCAG within limits of game rules and WCAG may not include what is needed for accessible games. The W3C Silver Taskforce is at the time of this writing preparing the next version of WCAG. This paper compares WCAG 2.0 and a set of current game accessibility guidelines (GAG), to answer: (1) Which similarities and differences can be found between WCAG 2.0 and GAG?; (2) How may these differences inform the W3C Silver Taskforce in the ongoing work to prepare the next version of WCAG?; and (3) How could the optimisation for accessibility in web-based games be performed? 107 GAGs were compared with WCAG 2.0, resulting in 61 survey questions plus comments and demographics, sent to experts and other users of WCAG. Semi-structured interviews were also conducted. Conclusions are that there is a clear gap but WCAG 2.1 bridges a few parts. Furthermore, the study seems relevant for the Silver Taskforce in understanding the demarcation line between apps in general and games and possibly for how extended reality applications could be made more accessible.
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  • Resultat 1-4 av 4

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