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Sökning: WFRF:(Hamilton Ian) > Konferensbidrag

  • Resultat 1-4 av 4
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1.
  • Aryani, Amir, et al. (författare)
  • Change propagation analysis using domain information
  • 2009
  • Ingår i: Proceedings of the Australian Software Engineering Conference, ASWEC. - 9780769535999 ; , s. 34-43
  • Konferensbidrag (refereegranskat)abstract
    • We propose a novel methodology for analysing change propagation in software using the domain-level behavioural model of a system. We hypothesize that change propagation analysis is feasible based purely on the information visible and understandable to domain experts, trading some accuracy for productivity. Such a method is independent of formal architectural representations and may be practical for applications with heterogeneous subsystems, or missing or undocumented source code. In this paper we introduce the first phase of the methodology: creating and evaluating a connection graph of conceptual relationships between user interface components. We provide results of case studies on two web-based systems which illustrate how our methodology can be applied, and how discovered conceptual relationships match the architectural dependencies.
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2.
  • Sartz, Lotta, 1979-, et al. (författare)
  • Green Liquor Dregs from Pulp and Paper Industry used in Mine Waste Management : a Symbiosis Project (GLAD) between two Swedish Base Industries
  • 2017
  • Ingår i: Mine Water & Circular Economy. - Lappeenranta, Finland : Lappeenranta University of Technology. - 9789523350656 ; , s. 862-868
  • Konferensbidrag (refereegranskat)abstract
    • Mining has been and still is an important industry in Sweden. Leaching from sulfidic mining waste is however a serious environmental issue that can bring acidity and metals in solution. Simultaneously, green liquor dreg (GLD) with potential to decrease oxygen transport to the waste and neutralize acid leachate, is generated by the pulp and paper industry and deposited in landfills. The aim of the project is to promote valorisation of GLD, identify hinders and create a database providing information about the material and its variability to enhance establishment of circular economy for the pulp and paper mill waste.
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3.
  • Westin, Thomas, et al. (författare)
  • Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis
  • 2018
  • Ingår i: Computers Helping People with Special Needs. - Cham : Springer. - 9783319942766 - 9783319942773 ; , s. 270-279
  • Konferensbidrag (refereegranskat)abstract
    • Game accessibility is to remove unnecessary barriers for people with disabilities (PwD), within the limitation of game rules. Canvas in HTML5 and WebGL means that virtually every web browser is a game runtime environment. The problem is that web-based games can only be optimised to follow WCAG within limits of game rules and WCAG may not include what is needed for accessible games. The W3C Silver Taskforce is at the time of this writing preparing the next version of WCAG. This paper compares WCAG 2.0 and a set of current game accessibility guidelines (GAG), to answer: (1) Which similarities and differences can be found between WCAG 2.0 and GAG?; (2) How may these differences inform the W3C Silver Taskforce in the ongoing work to prepare the next version of WCAG?; and (3) How could the optimisation for accessibility in web-based games be performed? 107 GAGs were compared with WCAG 2.0, resulting in 61 survey questions plus comments and demographics, sent to experts and other users of WCAG. Semi-structured interviews were also conducted. Conclusions are that there is a clear gap but WCAG 2.1 bridges a few parts. Furthermore, the study seems relevant for the Silver Taskforce in understanding the demarcation line between apps in general and games and possibly for how extended reality applications could be made more accessible.
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  • Resultat 1-4 av 4

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