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Träfflista för sökning "WFRF:(Ihlström Eriksson Carina) ;pers:(Åkesson Maria)"

Sökning: WFRF:(Ihlström Eriksson Carina) > Åkesson Maria

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1.
  • Bergquist, Magnus, 1960, et al. (författare)
  • Combining Actor Network Theory and Genre Theory to Understand the Evolution of Digital genres
  • 2008
  • Ingår i: Proceedings of the JAIS Theory Development Workshop. Sprouts Working Papers on Information Systems. - Amsterdam : Sprouts Alliance. ; 8:20, s. 36-
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we argue that a combination of Actor-Network Theory (ANT) and Genre Theory can constitute a theoretical framework for understanding how digital genres evolve. Genre theory states that genres evolve over time through reciprocal interaction between institutionalized practices and individual action; that they develop from actors’ responses to recurrent situations, and are shaped around characteristics as content, form, functionality and purpose. Genres emerge out of practice and at the same time they shape that practice. While genre theory can describe the characteristics of a genre, it cannot handle the process of how a genre is formed and what powers and forces are involved in this shaping process. In order to address this problem, several authors have incorporated structuration theory into genre analysis. However, structuration theory can only catch these constitutional processes of genre in a very broad manner. As a genre is evolving and stabilizing over time in interplay with different actors, it goes beyond what is possible to explain only by means of structuration theory. Instead, ANT could work as a tool to capture the process of how a genre takes form in negotiations with different stakeholders. In this paper we discuss how genre theory and ANT can be combined in a framework for analyzing emerging genres. We apply this theoretical framework on an e-newspaper project that embodies a new genre in the making. We will here show how evolving genre characteristics are developed, formed and stabilized in a negotiation and struggle between the involved actors when they translate their interests in ways that finally are resulting in a new genre.
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2.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Advertising in Ubiquitous Media Environments
  • 2007
  • Ingår i: Proceedings of the 30th Information Systems Research Seminar in Scandinavia, IRIS 30. Tampere, Finland. - Tampere, Finland : Department of Computer Sciences, University of Tampere, Finland. - 9789514470486 ; , s. 150-168
  • Konferensbidrag (refereegranskat)abstract
    • This paper address advertising in ubiquitous media environments by empirically discussing challenges suggested in previous research. We have performed 15 interviews, 4 workshops and 3 brainstorming sessions with publishers and advertisiers. Our findings agree with previous research but also point out several additional challeging issues. We conclude by suggesting that the publishers are well suited to take on the role as pervasive service providers and identify four specificchallenges related to that role: 1) How to develop models to produce and make use of consumer information dynamically over time in a ubiquitous media environment?; 2) How to adjust advertising to consumer preferences, i.e. advertising on consumer terms?; 3) In what ways can advertising be integrated with services/content adjusted to context? and 4) How to create an arena for building relations between consumers and advertisers as well as between advertisers?
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3.
  • Ihlström Eriksson, Carina, et al. (författare)
  • An Interorganizational Learning Approach to New Innovations : Exploring the e-newspaper Case
  • 2007
  • Ingår i: Proceedings of the 4th International Conference on Intellectual Capital, Knowledge Management and Organisational Learning. - Reading, U.K. : Academic Conferences Limited. - 9781905305605 - 9781905305612 ; , s. 179-187
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we are addressing the following research question: How can an interorganizational learning approach influence an industry business strategy for a new innovation? When adopting new innovations organizations need to learn about the innovation’s gains and how it functions in the organizations line of business. This organizational learning process varies between “trial and error”, information seeking or a“wait and see” approach etc. When new innovations have the potential to cause paradigm shifts to whole industries interorganizational learning approaches are called for. We have explored the e-newspaper case, i.e. the introduction of e-paper technology in the newspaper industry. E-paper is a reflecting display technology with properties very close toprint on paper, with high contrast and readability. Thus, an e-newspaper, i.e. a newspaper service published on an e-paper device, holds the potential of replacing the printed editionin the long run, thereby heavily reducing printing and distribution cost, making it an interesting prospect for the industry. In two research projects, DigiNews and UbiMedia, we have conducted interviews, future workshops, design focus group and steering committee meetings with newspaper representatives from nine Swedish newspaper companies and the Swedish Newspaper Publishers´ Association. The purpose of this paper is to analyze how an interorganizational learning approach between competing organizations to new innovations can play out using the four modes of knowledge conversion by Nonaka and Takeuchi (1995). The results indicates that by taking such an approach, Swedish newspaper organizations were able to reach an agreement on collaborating on distribution, possible standards and business models while still competing on content, thereby initiating a joint business strategy for the e-newspaper introduction. Summing up, the findings show that an interorganizational learning approach benefits from: (1) being organized at very early in the innovation process; and (2) being organized by a neutral facilitator and academics are suitable for that role.
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4.
  • Ihlström Eriksson, Carina, et al. (författare)
  • Audience view on new technology for media consumption
  • 2006
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we experiment with different audience groups to study how they differ with respect to the adoption of new media products/services. We expand the existing framework of early adopters, which is heavily directed towards the technological aspects of a product, by including users that are more interested in the social and content-related aspects of products/services. We are interested in seeing whether these audience groups differ in terms of preferences for new media products in order to shed light on possible strategies for the introduction of the e-newspaper. The study was done in a larger research project, DigiNews, on the introduction of e-newspapers. The paper is built on the results from an online survey on attitudes and preferences towards new technology, media in general and a planned e-newspaper. Data was collected from in total 2976 respondents at the web sites of three Swedish newspapers Aftonbladet, Göteborgs-Posten, and Sundsvalls Tidning.
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5.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Authentic and Concurrent Evaluation : Refining an Evaluation Approach in Design Science Research
  • 2011
  • Ingår i: PACIS 2011 PROCEEDINGS. - Brisbane : Queensland University of Technology. - 9781864356441 ; , s. Paper 82-
  • Konferensbidrag (refereegranskat)abstract
    • This paper addresses the need for more detailed accounts for evaluation in design science research literature. By revisiting a design project regarding the future e-newspaper we give detailed descriptions of its authentic and concurrent evaluation approach by illustrating the what, why and how of all evaluation activities throughout the whole project. The project produced seven different design artifacts that were evaluated. The utility and theoretical outcomes of the evaluation activities clearly influenced design decisions regarding newspaper design, user value and business model design as well as decisions on strategic levels. We emphasize a holistic and concurrent approach to evaluation compared to the general design science research thinking and argue that reflecting on how to seek authenticity is important. By authenticity we refer to the notion of how closely an evaluation captures the context and actual use of an artifact. With the holistic approach we encourage evaluation to be inclusive of different aspects and relationships between stakeholder groups in the evaluation activities. Further we think that concurrency is not narrowed to evaluation but also regards theorizing. While it makes sense for planning to distinguish between phases and stages of evaluation and theorizing, in practice they are intrinsically interlinked and concurrent.
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6.
  • Ihlström Eriksson, Carina, et al. (författare)
  • Business models for m-services : Exploring the e-newspaper case from a consumer view
  • 2008
  • Ingår i: Journal of Electronic Commerce in Organizations. - Hershey, PA : Idea Group Publishing. - 1539-2937 .- 1539-2929. ; 6:2, s. 29-57
  • Tidskriftsartikel (refereegranskat)abstract
    • This article presents the consumer view of an innovative m-service, that is, the e-newspaper, which is published for a mobile reading device equipped with an e-paper display. The research question of this article is: What are the implications of the consumer view of future m-service innovation on business models? In this article, we present empirical results from an online survey with 3,626 respondents representing the consumer view. The factor analysis revealed three aspects of consumer preferences, that is, Ubiquitous access, Prestige of news source and Local anchorage and advertising. These were then correlated with media behavior and e-newspaper preferences to indicate three possible market segments. We then discuss the implications that these consumer views could have on developing new business models, followed by a comparison to earlier research. Finally, we propose an integrated e-newspaper business model framework consisting of three models, ubiquitous, local, and prestige.
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7.
  • Ihlström Eriksson, Carina, et al. (författare)
  • Designing the Future e-newspaper : the da Vinci Approach
  • 2005
  • Ingår i: HCI international 2005. - Mahwah N.J. : Lawrence Erlbaum Associates. - 0805858075
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In this paper we propose an approach for gathering data to generate user requirements for an artifact under development, in this case the e-newspaper based on an e-paper solution. Inspired by future workshops, scenario- and mock-up techniques we suggest the da Vinci approach. In addition to describing the approach we also report types of requirements possible to derive. We conclude by discussing experiences from applying the approach in the DigiNews project.
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8.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Designing Ubiquitous Media Services : Exploring the Two-Sided Market of Newspapers
  • 2016
  • Ingår i: Journal of Theoretical and Applied Electronic Commerce Research. - Curico : University of Talca, Faculty of Engineering. - 0718-1876. ; 11:3, s. 1-19
  • Tidskriftsartikel (refereegranskat)abstract
    • The two-sided market of newspapers with its two customer groups, readers and advertisers, is changing due to digitalization. This former stable and profitable market has lately suffered from both decreasing subscription and advertiser revenue. In this paper we use the term ubiquitous media environments to represent the vision of future media environments enabling device independent mass-scale distribution of ubiquitous media services in integrated infrastructures. We build upon a two-year action research project where researchers worked together with the Swedish newspaper industry to envision future ubiquitous media services and explore the following research question: how can ubiquitous media services be designed to leverage and balance value in a two-sided market? Five examples of ubiquitous media services were developed in collaboration and thereafter evaluated. These services were then illustrated in movie clips to trigger discussions on how ubiquitous media services can be designed. Drawing on the value aspects of ubiquitous media services from an advertiser and reader point-of-view and the platform owner role of the newspapers in a future ubiquitous media environments, we describe and discuss how ubiquitous media services can be designed to leverage value for advertisers and readers, and how newspaper organizations can strategize ubiquitous media environments. © 2016 Universidad de Talca - Chile
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9.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Forming a Value Network - Analyzing the Negotiations Between Actors in the E-Newspaper Case
  • 2009
  • Ingår i: Proceedings of the 42nd Annual Hawaii International Conference on System Sciences, HICSS. - Los Alamitos, Calif. : IEEE Computer Society. - 9780769534503 ; , s. 1-10
  • Konferensbidrag (refereegranskat)abstract
    • We have studied a two-year project aiming at exploring the potentials of the e-newspaper, i.e. a news service published with e-paper technology. Different actors have interests in this process, e.g. newspaper publishers, device producers, readers and advertisers. These actors are forming value networks by negotiations of interests and positions. The contribution of the paper is twofold: firstly we show how the value network created around e-newspaper is dependent on the convergence of different actors and their interests; secondly our theoretical contribution is to show how Actor Network Theory (ANT) can be used in combination with other theories - in this case genre theory - to analyze emergent value networks. ANT captures the general process of how the value network takes form, while genre theory captures the domain specific context of e-newspapers, and how this structures negotiations between different stakeholders who want to form the e-newspaper genre.
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10.
  • Ihlström Eriksson, Carina, et al. (författare)
  • From Print to Web to e-paper - the challenge of designing the e-newspaper
  • 2004
  • Konferensbidrag (populärvet., debatt m.m.)abstract
    • Newspapers have a long tradition and centuries of experience behind today’s newspaper design. Pages, headlines, columns and fonts have been tuned in form and function to optimize content and context. They are all part of a user friendly and universally accepted product. Newspapers have two internationally recognizable formats, i.e. broadsheet or tabloid, familiar to readers all over the world. The first online newspapers appeared ten years ago in 1994, and since then research has been done to gain knowledge about how to design user friendly news sites. Today, we are facing the introduction of yet another media channel, the e-newspaper, which once again will require new design solutions for the graphical user interface (GUI).E-paper is a wide and not defined term. For this paper we limit our research to e-newspaper that will emerge on a new breed of e-Reader terminals based on E-Ink technology. These future terminals will most likely be in the size of 5-8” in size and have been used as a base for his paper.The change in the dimensions of printed broadsheet or tabloid newspapers into a smaller, digital e-paper format will radically change the user experience. Presumably, this e-newspaper solution will not replace the web but rather aim to replace the printed newspaper in the future. When designing for e- newspaper, the best from both worlds, i.e. print and web, should be considered in combination with the unique advantages of this new media.Traditional newspapers hold the advantages of portability and readability while the online newspapers enable continuous updates and user interaction. The e-newspaper offers faster and cheaper distribution than the traditional newspaper but not the same interactivity that the web offers. Further, the production and distribution of the e-newspaper is more environmentally friendly.In this paper we a) give an overview of the design possibilities and constraints of the e-paper technology, b) discuss design solutions from print and web that could be transferred to the e-paper media and c) present early empirical results from different studies. One study reports from experiences of prototyping e-newspaper interfaces. Another study presents results from interviews with designers at ten different newspapers, representing the publisher perspective.Based on the above we propose a set of future scenarios for e-newspaper design. These scenarios will be used as basis for future research and prototype development in the research community as well as within the newspaper industry.
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