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Sökning: WFRF:(Ihlström Eriksson Carina 1960 ) > Samhällsvetenskap

  • Resultat 1-10 av 16
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1.
  • Bergquist, Magnus, 1960, et al. (författare)
  • Combining Actor Network Theory and Genre Theory to Understand the Evolution of Digital genres
  • 2008
  • Ingår i: Proceedings of the JAIS Theory Development Workshop. Sprouts Working Papers on Information Systems. - Amsterdam : Sprouts Alliance. ; 8:20, s. 36-
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we argue that a combination of Actor-Network Theory (ANT) and Genre Theory can constitute a theoretical framework for understanding how digital genres evolve. Genre theory states that genres evolve over time through reciprocal interaction between institutionalized practices and individual action; that they develop from actors’ responses to recurrent situations, and are shaped around characteristics as content, form, functionality and purpose. Genres emerge out of practice and at the same time they shape that practice. While genre theory can describe the characteristics of a genre, it cannot handle the process of how a genre is formed and what powers and forces are involved in this shaping process. In order to address this problem, several authors have incorporated structuration theory into genre analysis. However, structuration theory can only catch these constitutional processes of genre in a very broad manner. As a genre is evolving and stabilizing over time in interplay with different actors, it goes beyond what is possible to explain only by means of structuration theory. Instead, ANT could work as a tool to capture the process of how a genre takes form in negotiations with different stakeholders. In this paper we discuss how genre theory and ANT can be combined in a framework for analyzing emerging genres. We apply this theoretical framework on an e-newspaper project that embodies a new genre in the making. We will here show how evolving genre characteristics are developed, formed and stabilized in a negotiation and struggle between the involved actors when they translate their interests in ways that finally are resulting in a new genre.
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2.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Designing Ubiquitous Media Services : Exploring the Two-Sided Market of Newspapers
  • 2016
  • Ingår i: Journal of Theoretical and Applied Electronic Commerce Research. - Curico : University of Talca, Faculty of Engineering. - 0718-1876. ; 11:3, s. 1-19
  • Tidskriftsartikel (refereegranskat)abstract
    • The two-sided market of newspapers with its two customer groups, readers and advertisers, is changing due to digitalization. This former stable and profitable market has lately suffered from both decreasing subscription and advertiser revenue. In this paper we use the term ubiquitous media environments to represent the vision of future media environments enabling device independent mass-scale distribution of ubiquitous media services in integrated infrastructures. We build upon a two-year action research project where researchers worked together with the Swedish newspaper industry to envision future ubiquitous media services and explore the following research question: how can ubiquitous media services be designed to leverage and balance value in a two-sided market? Five examples of ubiquitous media services were developed in collaboration and thereafter evaluated. These services were then illustrated in movie clips to trigger discussions on how ubiquitous media services can be designed. Drawing on the value aspects of ubiquitous media services from an advertiser and reader point-of-view and the platform owner role of the newspapers in a future ubiquitous media environments, we describe and discuss how ubiquitous media services can be designed to leverage value for advertisers and readers, and how newspaper organizations can strategize ubiquitous media environments. © 2016 Universidad de Talca - Chile
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4.
  • Svensson, Jesper, 1976-, et al. (författare)
  • Exploring Social Aspects Influence on Change in Network Relationships : A Case Study of Digital Innovation
  • 2012
  • Ingår i: International Journal of Social and Organizational Dynamics in IT. - Hershey, PA : IGI Global. - 2155-6334 .- 2155-6342. ; 2:4, s. 14-33
  • Tidskriftsartikel (refereegranskat)abstract
    • Digital innovation processes are becoming more and more networked, and actors are growing dependent oneach other’s competences, resources and knowledge. In networks developing digital innovation actors needto identify, mobilize, and integrate diverse and heterogeneous knowledge resources to be able to innovatesuccessfully. Social aspects are important where heterogeneous actors connect, negotiate, and adjust to eachother’s perspectives. The aim of this paper is to explain how social aspects such as trust, commitment andpower, influence changes in relationships in digital innovation networks. A case study approach was selectedto study events involving multiple actors in an innovation and development project aimed at introducingtechnology that aids elderly, home care personnel and next of kin by improving the management of homecare visits. Based on the authors’ findings they present a model for how social aspects influence changes inrelationships and conclude by making six propositions. Copyright © 2012, IGI Global.
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5.
  • Svensson, Jesper, et al. (författare)
  • Social Aspects Influencing Relationships in Digital Innovation Networks – The Smart Lock Case
  • 2013
  • Ingår i: Proceedings of 46th Annual Hawaii International Conference on System Sciences. - Los Alamitos, Calif. : IEEE Computer Society. - 9781467359337 - 9780769548920 ; , s. 4566-4575
  • Konferensbidrag (refereegranskat)abstract
    • Digital innovation processes are becoming more and more networked, where stakeholders are growing dependent of each other’s competences, resources and knowledge. In networks working with digital innovation, actors need to identify, mobilize and integrate diverse and heterogeneous knowledge resources to be able to innovate successfully. Social aspects seem to be important at the boundaries of communities where heterogeneous actors connect, negotiate and adjust to each other’s perspectives. The aim with this paper is to explain what role relationships play in digital innovation networks as well as to describe how social aspects influence these relationships. A case study approach was selected to study events involving multiple stakeholders in a development project aimed at introducing technology that aid elderly, home care personnel and next of kin by improving the management of home care visits. We describe how social aspects such as trust, interest, and commitment between actors influence the relationships. © 2012 IEEE.
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6.
  • Bergvall-Kåreborn, Birgitta, et al. (författare)
  • A Model for Reflective Participatory Design : The Role of Participation, Voice and Space
  • 2015
  • Ingår i: 21st Americas Conference on Information Systems. - : Americas Conference on Information Systems. - 9780996683104
  • Konferensbidrag (refereegranskat)abstract
    • This paper aims to contribute to the participatory tradition in health informatics by presenting a model for reflective participatory design emerging from qualitative fieldwork in a participatory project aimed to improve the health and wellbeing of older people in the northern periphery regions of Europe, through new mobile services. The model brings together two established processes in novel ways: systems development and user participation. Within each process three concepts are presented to facilitate discussion and reflection at the concept level, the process level and the integrated process level.
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7.
  • Bergvall-Kåreborn, Birgitta, et al. (författare)
  • Places and Spaces within Living Labs
  • 2015
  • Ingår i: Technology Innovation Management Review. - Ottawa, ON : Carleton University. - 1927-0321. ; 5:12, s. 37-47
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article, we propose the concepts of places and spaces as conceptual tools to facilitate the organization of innovation activities within living labs. We have taken a pragmatic perspective on these concepts regarding how they are integrated in design situations, and how different types of places and spaces can facilitate or hinder innovation. We have found that, by applying openness, realism, and influence in the different spaces of our living lab milieus, they have transformed into many different places depending on the stakeholders involved, the methods chosen, and the facilitation of activities. Hence, by understanding this line of reasoning, living lab managers can make more informed decisions and plans for innovation activities.
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8.
  • Crowston, Kevin, et al. (författare)
  • Introduction to genres in communication and digital documents minitrack
  • 2008
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - Washington, DC : IEEE Computer Society. - 1530-1605.
  • Tidskriftsartikel (refereegranskat)abstract
    • Rhetoricians since Aristotle have attempted to classify communications into categories or "genres" with similar form, topic or purpose. Given a socially recognized need to communicate, individuals will typically express similar social motives, themes and topics in a communication with similar physical and linguistic characteristics, that is, they will communicate in a recognized genre.
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9.
  • Ebbesson, Esbjörn, 1979-, et al. (författare)
  • Co-creating Innovative UGC Services with the Media Industry
  • 2013
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - Piscataway : IEEE Press. - 9781467359337 - 9781509056460 - 9780769548920 - 9781467359337 ; , s. 3057-3066
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we identify challenges of involving different stakeholders in distributed co-creative open innovation processes and discuss how these challenges can be handled. In the LoCoMedia project, researchers, newspaper representatives and readers/users have co-created innovative user generated content (UGC) services. With a Living Lab approach with the user in focus in a real life setting, we have experimented with different ways of involving different stakeholders in nine experimental UGC projects. The study concludes that careful recruitment, face to face meetings as a compliment to online activities, heterogeneous participant groups, feedback and careful selection of a flexible online platform is important aspects for involving different stakeholders in co-creating innovative processes. © 2012 IEEE.
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10.
  • Ihlström Eriksson, Carina, 1960-2017, et al. (författare)
  • Introducing the e-newspaper : Identifying initial target groups
  • 2007
  • Ingår i: Journal of Media Business Studies. - Abingdon : Routledge. - 1652-2354 .- 2376-2977. ; 4:3, s. 41-62
  • Tidskriftsartikel (refereegranskat)abstract
    • This article investigates how audience groups differ with respect to the adoption of new media services. The authors expand the existing framework of early adopters, which is heavily directed towards the technological aspects of a product, by including users that are more interested in the social and content-related aspects of media services. The objective is to identify and explore important audience groups that can be used as initial target groups for the introduction of the e-newspaper (a newspaper that is published on e-paper technology). Data was collected from 2976 respondents through the web sites of three Swedish newspapers. © 2007 Journal of Media Business Studies.
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  • Resultat 1-10 av 16

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