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Sökning: WFRF:(Johansson Magnus P.) > Södertörns högskola

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1.
  • Johansson, Magnus, et al. (författare)
  • Complexity at the cost of control in game design?
  • 2012
  • Ingår i: - : Global Science and Technology Forum (GSTF).
  • Konferensbidrag (refereegranskat)abstract
    • This paper describes the Model Social Game Agent (MSGA) and presents a comparison to existing strategies to create NPC behavior in video games. We present the results of a survey and an interview-study ofprofessional game developers, designers and scholars with a focus onthe social behavior of NPCs in existing gamesand the potential advantages and disadvantages of the MSGA. The results indicate that there are concerns regarding choosing to implement games AI as systemic AI (such as the MSGA) over an implementation based on scripting and behavior trees.Another question raised is the actual benefits of systemic AI and in what sense it would change the player experience. One of the potential gains of introducing theMSGA in game design would be to open upopportunitiesfor new modes of play and also open up for unexplored design spaces.
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2.
  • Johansson, Magnus, et al. (författare)
  • Model of social believable NPCs for teacher training using Second Life
  • 2011
  • Ingår i: Computer Games (CGAMES), 2011 16th International Conference on. - Louisville, KY : IEEE conference proceedings. - 9781457714511 ; , s. 270-274
  • Konferensbidrag (refereegranskat)abstract
    • This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
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3.
  • Verhagen, Harko, et al. (författare)
  • Model of Social Believable NPCs for Teacher Training
  • 2011
  • Ingår i: Proceedings of the 5th European Conference on Games Based Learning. - Athens, Greece : The National and Kapodistrian University of Athens. - 9781908272195 ; , s. 771-774
  • Konferensbidrag (refereegranskat)abstract
    • This paper proposes a conceptual model for non-player characters for use in a serious game application. The game is aimed for teacher training with a focus on training of social skills related to conflict handling. Conflict handling is difficult to emulate in a realistic way and appears not frequent enough in the practical training part of teacher education to enable sufficient training. Also, training in a real world situation may be ethically less sound. To develop a serious game for conflict handling training, we need to create non-player characters that can emulate conflicts in a realistic way. For this, we need to extend current models with social and emotional aspects. We present previously developed meta-models that enable us to propose such a model and combine these and recent game research to a Model Social Game Agent.
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  • Resultat 1-5 av 5
Typ av publikation
konferensbidrag (5)
Typ av innehåll
refereegranskat (5)
Författare/redaktör
Verhagen, Harko (5)
Johansson, Magnus (5)
Eladhari, Mirjam P, ... (4)
Eladhari, Mirjam P. (1)
Lärosäte
Uppsala universitet (5)
Stockholms universitet (3)
Språk
Engelska (5)
Forskningsämne (UKÄ/SCB)
Naturvetenskap (5)
Samhällsvetenskap (1)

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