SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Larsson Ola) ;pers:(Bertoni Marco)"

Sökning: WFRF:(Larsson Ola) > Bertoni Marco

  • Resultat 1-7 av 7
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Bertoni, Marco, et al. (författare)
  • The Rise of Social Product Development
  • 2012
  • Ingår i: International Journal of Networking and Virtual Organisations. - Australia : Inderscience Publishers. - 1741-5225 .- 1470-9503. ; 11:2, s. 188-207
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of the paper is to discuss the rising potential of social software to increase the knowledge management capabilities of virtual product development teams. It presents six fundamental transitions, elaborated from the empirical findings, which justify the rise of a more bottom-up, social creation and sharing of engineering knowledge in the virtual organisation. The study suggests that traditional engineering knowledge management approaches alone are not sufficient to support development activities in the virtual organisation, and that such teams display an increasing demand for social, comparatively lightweight and remixable platforms for bottom-up, social creation and sharing of knowledge.
  •  
2.
  • Larsson, Andreas, et al. (författare)
  • Engineering 2.0 : exploring lightweight technologies for the virtual enterprise
  • 2010
  • Ingår i: From CSCW to Web 2.0. - London : Encyclopedia of Global Archaeology/Springer Verlag. - 9781848829640 - 9781848829657 ; , s. 173-191
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • In a traditional business partnership, the partner companies are under contractual obligation to share data, information, and knowledge through one or several information systems that the leading firm decides. In such a case, the issue of sharing "whatever needs to be shared" is settled in contracts before any action is taken, however, also giving the implications that sharing expertise becomes a heavy and time-consuming activity. In turn, it can be argued that the heavy administration affects the lead time of product development negatively since the necessary input flows are delayed. In addition, the adaptation to certain predefined collaborative information systems is both expensive and resource-consuming (e.g., educating staff to use them). Also, the system might not be adaptable to the existing internal technology structure, causing a "translation" procedure, again taking up resources. Another structure for collaboration is a network or alliance of independent partner companies. One motivation for a network structure is that the partners can join or leave it more easily. A reason for joining and staying is an implicit sense of knowledge sharing (Tomkins 2001) and access to a "win-win" environment. Furthermore, the partners can be linked by information technology, i.e., forming a virtual ­structure rather than a physical one. The technologies provide the channels with additional knowledge. In a best-case scenario, a company would get access to a wide range of useful competences, and in a worst-case scenario the company would be drained of its core competences. Accordingly, at least two considerations for joining a partner network can be considered. First, the resources needed to couple the technologies have to be reasonable, due to the underpinning logic of going in and out of more than one network. Second, the company has to identify its knowledge base and evaluate the prospective gains and losses of sharing its expertise.
  •  
3.
  • Larsson, Tobias, et al. (författare)
  • Project: ProViking THINK - Team för Heterogen Innovationskunskap
  • 2008
  • Annan publikation (populärvet., debatt m.m.)abstract
    • Begreppet product-service systems (PSS), eller funktionella produkter, förutspås ha betydande påverkan för ett framtida hållbart samhälle. Ett PSS-synsätt kommer att förändra hur produkter och tjänster används, men också förändra tillvägagångssättet i utvecklingen, eftersom ansvaret för den fysiska produkten genom hela dess livscykel kvarstår hos företaget eller konsortiet som utvecklar PSS-lösningen. I och med detta kan aktiviteterna med omkonstruktion, återanvändning och återvinning, utföras på ett totalt annorlunda sätt än i dag. I den här situationen blir kapaciteten att ständigt förbättra kundupplevt värde genom nya lösningar en viktig förmåga. Således står utvecklingsteam idag inför två stora utmaningar; dels ska de kunna hantera mer abstrakta kundbehov, dels ska de på ett effektivt sätt ständigt bidra till nya lösningar. Det här projektets mål är att stödja PSS-utvecklingsteamets innovationsprocess genom att föreslå faciliterande metoder och verktyg. Specifikt fokus ligger på följande aspekter för att bidra till utvecklingen av en sammanhängande metodologi för team-baserad innovation:- Identifiering, analys och kommunikation av kundbehov samt modellering av värde- Tvärfunktionella team- Effektiv kunskapsdelning- Modellering och visualisering av lösningar baserat på ett kunskapslivscykel perspektiv Projektet kommer att vara en gemensam prestation av industri- och akademirepresentanter. Det praktiska arbetet kommer att utföras i ett nära samarbete. I stort vägleds projektet av antagandet att – visualisering av affärs- och utvecklingsrelaterad kunskap samt snabba modellerings- och simuleringsmöjligheter i tidiga faser stödjer PSS-teamets förmåga att finna nya lösningar och genomföra hållbar utveckling. Förutom ökad kunskap om strategier och tillvägagångssätt för team-baserad innovation kommer demonstratorer av verktyg och metoder vara ett resultat av projektarbetet.
  •  
4.
  • Bertoni, Alessandro, et al. (författare)
  • Assessing the Value of Sub-System Technologies including Life Cycle Alternatives - an aerospace investigation
  • 2011
  • Ingår i: Glocalized Solutions for Sustainability in Manufacturing. - : Springer. - 9783642196911 ; , s. 669-674
  • Konferensbidrag (refereegranskat)abstract
    • Emerging from an industrial case study in the aerospace industry, the paper proposes an approach to evaluate sub- system technology concepts from a life cycle perspective. The approach is composed by 5 main phases that aims to drive product designers towards more value-oriented design decisions. It is shown how different life cycle alternatives, such as the selling of a Product-Service-System instead of a traditional product, deeply impact the value of design alternatives. The described approach has been developed in collaboration with industrial partners and represents a potential instrument to enhance value-driven product design.
  •  
5.
  • Bertoni, Marco, et al. (författare)
  • A methodology for KEE systems target cascading
  • 2008
  • Ingår i: Proceedings of the 7th International Symposium on Tools and Methods of Competitive Engineering - TMCE 2008. - : Delft University of Technology. - 9789051550443
  • Konferensbidrag (refereegranskat)abstract
    • The main aim of this paper is to present a methodology developed within the European Project VIVACE to guide the design and implementation of a Knowledge Enabled Engineering (KEE) system in a Virtual Enterprise. The proposed methodology tries to overcome some of the limitations which characterise traditional methods for Target Cascading, promoting a more collaborative and iterative approach to derive system specifications (in terms of advanced knowledge functionalities) from initial high-level targets. Social and behavioural aspects of Knowledge Management play a crucial role when many different users, knowledge experts, and process owners are involved in the Knowledge Management System (KMS) development. A well designed methodology is needed, therefore, to enhance communication and information sharing among design teams, to promote requirements merging and to take care both of the technological and behavioural aspects of the implementation. Initial business targets have been step-by-step decomposed into a set of sub-problems (Service Requirements, Knowledge Issues, and Knowledge Challenges) in the form of simple sentences in natural language. Then Quality Function Deployment (QFD) matrixes have been used to identify the set of functionalities to be implemented in the system, addressing the most important knowledge-related problems outlined in the cascading activity.
  •  
6.
  • Bertoni, Marco, et al. (författare)
  • A methodology for KEE systems target cascading
  • 2008
  • Ingår i: Tools and methods of competitive engineering. - Delft : Delft university of technology. - 9789051550443 - 9051550448 - 9789051550450
  • Konferensbidrag (refereegranskat)
  •  
7.
  • Isaksson, Ola, et al. (författare)
  • Simulation Driven Design for Product-Service Systems
  • 2013
  • Ingår i: The Philosopher's Stone for Sustainability. - Berlin, Heidelberg : Springer. ; , s. 465-470, s. 465-470
  • Bokkapitel (refereegranskat)abstract
    • Total Offers, Functional Products, and Integrated Product Service Engineering reflect a shift toward service offers from manufacturing industry captured within the term Product-Service Systems (PSS). Manufacturing companies have traditionally focused design and development activities on realizing technical and engineered aspects of physical artifacts, while PSS include deeper understanding of customers’ expectation, needs and perceived value, hence calling for modelling of additional aspects. The change in early design processes and the effects on virtual modelling of product properties are discussed in this paper through aerospace industry examples to clarify ‘parameters of change’, giving suggestions for a simulation driven design (SDD) approach.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-7 av 7

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy