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Träfflista för sökning "WFRF:(Larsson Ola) ;pers:(Larsson Tobias)"

Sökning: WFRF:(Larsson Ola) > Larsson Tobias

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1.
  • Bertoni, Marco, et al. (författare)
  • The Rise of Social Product Development
  • 2012
  • Ingår i: International Journal of Networking and Virtual Organisations. - Australia : Inderscience Publishers. - 1741-5225 .- 1470-9503. ; 11:2, s. 188-207
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of the paper is to discuss the rising potential of social software to increase the knowledge management capabilities of virtual product development teams. It presents six fundamental transitions, elaborated from the empirical findings, which justify the rise of a more bottom-up, social creation and sharing of engineering knowledge in the virtual organisation. The study suggests that traditional engineering knowledge management approaches alone are not sufficient to support development activities in the virtual organisation, and that such teams display an increasing demand for social, comparatively lightweight and remixable platforms for bottom-up, social creation and sharing of knowledge.
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2.
  • Ericson, Åsa, et al. (författare)
  • Revisiting the Research Field of Product-Service Systems Development
  • 2012
  • Ingår i: Proceedings of the ASME 2012 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference : IDETC/CI. - New York : American Society of Mechanical Engineers. - 9780791845028 ; 3, s. 1043-1049
  • Konferensbidrag (refereegranskat)abstract
    • The research within the Product-Service Systems (PSS) field aims to support manufacturing industries’ ability to provide value in terms of a service offer to its customers, simultaneously taking a more holistic approach to eco-sustainability. The industrial idea of providing customer benefits in parallel with robust products is not new, yet equipping engineers to conduct innovation and applying a service perspective in the early design stages is noticed as fairly radical. The purpose in this paper is two-fold. First, to describe research efforts within the PSS field seen through our engineering design lenses, second, to explore and discuss plausible directions and by that identify “white spots” on the map, which may be seen as relevant directions for futureresearch.
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3.
  • Johansson, Christian, et al. (författare)
  • Gated maturity assessment : supporting gate review decision documents with maturity of knowledge assessment
  • 2008
  • Ingår i: CIRP Design Conference 2008. - Enschede : Laboratory of Design, Production and Management, Faculty of Engineering Technology, Univ. of Twente. - 9789036526340
  • Konferensbidrag (refereegranskat)abstract
    • In aeronautics industry today, companies collaborate closely in virtual enterprises to develop products and solutions that are more integrated and more complex, and that aims to target larger responsibilities regarding the product life-cycle. On top of this, lead-time and development costs needs to be reduced.The 7 Day Proposal (7DP) is the conceptual name of a framework wherein a customized proposal is produced by a virtual enterprise consortium within seven days from a received request for proposal. This is substantially shorter than what is current practice today and implies that new methods, tools and ways of working are needed. Today, in offer processes, time is lost because of insufficient, or immature, available information and knowledge at gate reviews when decisions are due, causing time consuming iterations. The Gated Maturity Assessment (GMA) concept is intended to help reduce these costly iterations by targeting the ambiguity at these gate reviews in order to reduce the uncertainty in decision base. Other frameworks using maturity include Technology Readiness Levels (TRL) and the Capability Maturity Model (CMM). TRL is an artefact-focused framework developed by NASA to assess space technology maturity. CMM is a process-focused framework for assessing organisations' software development process capability (maturity). The GMA is a concept for assessing the maturity of the knowledge that goes into a gate review (i.e. a decision document). The GMA is intended to support decision makers by assuring confidence in these decision points and thereby reducing the number of iterations, hereby reducing lead-time and increases the quality of the process.This paper reports on the development of the GMA concept from the 7DP use case, and also the development of a support tool intended for use in the 7DP process. Essentially, the 7DP process is a stage-gate process like many corporate product development processes with a number of decision gates. Therefore there is a future wish to move towards an engineering design context with this concept. The work is part of the 70 million € European project VIVACE where GMA is part of a Knowledge Enabled Engineering solution to the 7DP use case.
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4.
  • Johansson, Christian, et al. (författare)
  • Gated maturity assessment - Supporting Gate Review Decisions with Knowledge Maturity Assessment
  • 2008
  • Konferensbidrag (refereegranskat)abstract
    • In aeronautics industry today, companies collaborate closely in virtual enterprises to develop products and solutions that are more integrated and more complex, and that aims to target larger responsibilities regarding the product life-cycle. On top of this, lead-time and development costs needs to be reduced.The 7 Day Proposal (7DP) is the conceptual name of a framework wherein a customized proposal is produced by a virtual enterprise consortium within seven days from a received request for proposal. This is substantially shorter than what is current practice today and implies that new methods, tools and ways of working are needed. Today, in offer processes, time is lost because of insufficient, or immature, available information and knowledge at gate reviews when decisions are due, causing time consuming iterations. The Gated Maturity Assessment (GMA) concept is intended to help reduce these costly iterations by targeting the ambiguity at these gate reviews in order to reduce the uncertainty in decision base. Other frameworks using maturity include Technology Readiness Levels (TRL) and the Capability Maturity Model (CMM). TRL is an artefact-focused framework developed by NASA to assess space technology maturity. CMM is a process-focused framework for assessing organisations' software development process capability (maturity). The GMA is a concept for assessing the maturity of the knowledge that goes into a gate review (i.e. a decision document). The GMA is intended to support decision makers by assuring confidence in these decision points and thereby reducing the number of iterations, hereby reducing lead-time and increases the quality of the process.This paper reports on the development of the GMA concept from the 7DP use case, and also the development of a support tool intended for use in the 7DP process. Essentially, the 7DP process is a stage-gate process like many corporate product development processes with a number of decision gates. Therefore there is a future wish to move towards an engineering design context with this concept. The work is part of the 70 million € European project VIVACE where GMA is part of a Knowledge Enabled Engineering solution to the 7DP use case.
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6.
  • Karlsson, Lennart, et al. (författare)
  • Information driven collaborative engineering : enabling functional product innovation
  • 2005
  • Ingår i: Challenges in Collaborative Engineering - CCE '05. - Jönköping, Sweden : Department of Computer & Electrical Engineering, School of Engineering, Jönköping University. - 9197560413
  • Konferensbidrag (refereegranskat)abstract
    • This paper discusses Information Driven Collaborative Engineering (IDCE) as an enabler of Functional Product Innovation (FPI). It discusses challenges that arise in functional product development and how distributed collaborative work will be affected. Finally the paper proposes bringing the domains of Distributed Collaborative Engineering (DCE) and Knowledge Enabled Engineering (KEE) together to form IDCE, in order to meet these challenges.
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7.
  • Larsson, Andreas, et al. (författare)
  • Engineering 2.0 : exploring lightweight technologies for the virtual enterprise
  • 2010
  • Ingår i: From CSCW to Web 2.0. - London : Encyclopedia of Global Archaeology/Springer Verlag. - 9781848829640 - 9781848829657 ; , s. 173-191
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • In a traditional business partnership, the partner companies are under contractual obligation to share data, information, and knowledge through one or several information systems that the leading firm decides. In such a case, the issue of sharing "whatever needs to be shared" is settled in contracts before any action is taken, however, also giving the implications that sharing expertise becomes a heavy and time-consuming activity. In turn, it can be argued that the heavy administration affects the lead time of product development negatively since the necessary input flows are delayed. In addition, the adaptation to certain predefined collaborative information systems is both expensive and resource-consuming (e.g., educating staff to use them). Also, the system might not be adaptable to the existing internal technology structure, causing a "translation" procedure, again taking up resources. Another structure for collaboration is a network or alliance of independent partner companies. One motivation for a network structure is that the partners can join or leave it more easily. A reason for joining and staying is an implicit sense of knowledge sharing (Tomkins 2001) and access to a "win-win" environment. Furthermore, the partners can be linked by information technology, i.e., forming a virtual ­structure rather than a physical one. The technologies provide the channels with additional knowledge. In a best-case scenario, a company would get access to a wide range of useful competences, and in a worst-case scenario the company would be drained of its core competences. Accordingly, at least two considerations for joining a partner network can be considered. First, the resources needed to couple the technologies have to be reasonable, due to the underpinning logic of going in and out of more than one network. Second, the company has to identify its knowledge base and evaluate the prospective gains and losses of sharing its expertise.
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8.
  • Larsson, Andreas, et al. (författare)
  • Rethinking virtual teams for streamlined development
  • 2008
  • Ingår i: Virtual technologies. - Hershey PA : Information Science Reference. - 9781599049557 - 9781599049557 ; , s. 1646-1664
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Drawing from experiences in automotive and aerospace development, the authors argue that it is time to radically progress our current understanding of how creativity could be introduced in organizations where factors like legal demands and contractual agreements severely restrict ‘outside-the-box' thinking, and where well-known creativity enablers such as trust, shared goals, and shared culture are becoming increasingly difficult to accomplish.
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9.
  • Larsson, Andreas, et al. (författare)
  • Rethinking virtual teams for streamlined development
  • 2007
  • Ingår i: Higher creativity for virtual teams. - Hershey, PA : Information Science Reference. - 9781599041292 - 1599041294 - 9781599041315 - 1599041316 ; , s. 138-156
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Drawing from experiences in automotive and aerospace development, the authors argue that it is time to radically progress our current understanding of how creativity could be introduced in organizations where factors like legal demands and contractual agreements severely restrict ‘outside-the-box' thinking, and where well-known creativity enablers such as trust, shared goals, and shared culture are becoming increasingly difficult to accomplish.
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10.
  • Larsson, Tobias, et al. (författare)
  • Project: ProViking THINK - Team för Heterogen Innovationskunskap
  • 2008
  • Annan publikation (populärvet., debatt m.m.)abstract
    • Begreppet product-service systems (PSS), eller funktionella produkter, förutspås ha betydande påverkan för ett framtida hållbart samhälle. Ett PSS-synsätt kommer att förändra hur produkter och tjänster används, men också förändra tillvägagångssättet i utvecklingen, eftersom ansvaret för den fysiska produkten genom hela dess livscykel kvarstår hos företaget eller konsortiet som utvecklar PSS-lösningen. I och med detta kan aktiviteterna med omkonstruktion, återanvändning och återvinning, utföras på ett totalt annorlunda sätt än i dag. I den här situationen blir kapaciteten att ständigt förbättra kundupplevt värde genom nya lösningar en viktig förmåga. Således står utvecklingsteam idag inför två stora utmaningar; dels ska de kunna hantera mer abstrakta kundbehov, dels ska de på ett effektivt sätt ständigt bidra till nya lösningar. Det här projektets mål är att stödja PSS-utvecklingsteamets innovationsprocess genom att föreslå faciliterande metoder och verktyg. Specifikt fokus ligger på följande aspekter för att bidra till utvecklingen av en sammanhängande metodologi för team-baserad innovation:- Identifiering, analys och kommunikation av kundbehov samt modellering av värde- Tvärfunktionella team- Effektiv kunskapsdelning- Modellering och visualisering av lösningar baserat på ett kunskapslivscykel perspektiv Projektet kommer att vara en gemensam prestation av industri- och akademirepresentanter. Det praktiska arbetet kommer att utföras i ett nära samarbete. I stort vägleds projektet av antagandet att – visualisering av affärs- och utvecklingsrelaterad kunskap samt snabba modellerings- och simuleringsmöjligheter i tidiga faser stödjer PSS-teamets förmåga att finna nya lösningar och genomföra hållbar utveckling. Förutom ökad kunskap om strategier och tillvägagångssätt för team-baserad innovation kommer demonstratorer av verktyg och metoder vara ett resultat av projektarbetet.
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