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Sökning: WFRF:(Romero A) > Humaniora

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1.
  • Jimenez, T. R., et al. (författare)
  • The Canaveral de Leon stela (Huelva, Spain). A monumental sculpture in a landscape of settlements and pathways
  • 2021
  • Ingår i: Journal of Archaeological Science-Reports. - : Elsevier BV. - 2352-409X. ; 40
  • Tidskriftsartikel (refereegranskat)abstract
    • A newly discovered prehistoric stela from Can similar to averal de Le ' on (Huelva, Spain) is studied through a combination of scientific methods, including thin section petrography and lithological contextualisation, various state-of-the-art digital imaging techniques for the analysis of the engraved motifs (3D modelling and Reflectance Transformation Imaging), and detection of pigments on its surface (Principal Components Analysis, HSI-contrast stretch, ferric pigments index and algebraic operations between bands), as well as archaeological surveys aimed at establishing the landscape context the stela was part of. The results reveal this stela is analogous to a larger series of late prehistoric sculptures portraying personages with 'headdresses', largely concentrated in the Iberian south-west and often connected to Bronze Age settlements and burial sites. In addition, the Can similar to averal de Le ' on stela is closely associated to an old pathway that has had a historical prominence in terms of long-distance mobility, connecting various regions of western Spain in a South-North direction.
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2.
  • Lazaridis, Iosif, et al. (författare)
  • Ancient human genomes suggest three ancestral populations for present-day Europeans
  • 2014
  • Ingår i: Nature. - : Springer Science and Business Media LLC. - 0028-0836 .- 1476-4687. ; 513:7518, s. 409-
  • Tidskriftsartikel (refereegranskat)abstract
    • We sequenced the genomes of a similar to 7,000-year-old farmer from Germany and eight similar to 8,000-year-old hunter-gatherers from Luxembourg and Sweden. We analysed these and other ancient genomes(1-4) with 2,345 contemporary humans to show that most present-day Europeans derive from at least three highly differentiated populations: west European hunter-gatherers, who contributed ancestry to all Europeans but not to Near Easterners; ancient north Eurasians related to Upper Palaeolithic Siberians(3), who contributed to both Europeans and Near Easterners; and early European farmers, who were mainly of Near Eastern origin but also harboured west European hunter-gatherer related ancestry. We model these populations' deep relationships and show that early European farmers had similar to 44% ancestry from a 'basal Eurasian' population that split before the diversification of other non-African lineages.
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3.
  • Anderson, E F, et al. (författare)
  • Preserving and presenting cultural heritage using off-the-shelf software
  • 2020
  • Ingår i: Springer Series on Cultural Computing. - The National Centre for Computer Animation, Bournemouth University, Poole, United Kingdom : Springer. ; , s. 423-444
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • The preservation and presentation of cultural heritage (CH) encompasses many domains and disciplines and ranges from tangible CH, traditionally taking the form of museum exhibits and historical sites that are open to the public to intangible CH, focussing on human and societal aspects of CH, as opposed to physical artefacts. The use of computer graphics (CG) and related techniques such as interactive virtual environments since the 1990s has had a profound impact on the presentation of and public engagement with CH, allowing virtual reconstruction of archaeological/historical sites as well as the virtual (re-)construction of culturally and historically relevant artefacts. These are frequently implemented using bespoke or proprietary systems, often explicitly created with a CH application in mind, which may require specialist expertise or significant investment. There exist, however, alternative approaches that can simplify and improve the uptake of CG for CH. In this chapter we discuss how off-the-shelf CG systems such as developer and artists’ tools for the entertainment industries, which are comparatively inexpensive, usually provide open developer licenses, and sometimes are even available free of charge, or affordable consumer-level hardware, can be used for the preservation and presentation of tangible and intangible CH, the application of which we illustrate with a set of case studies. 
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  • Resultat 1-3 av 3

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