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Sökning: WFRF:(Silfver Eva) > Ottemo Andreas

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  • Berge, Maria, 1979-, et al. (författare)
  • Walking the line of being a geek or not: race, gender and re-surfacing stereotypes
  • 2023
  • Ingår i: ECER 2023: Programme, EERA , 2023 (Glasgow, UK). - : EERA.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Who is a geek? In popular media the geeks are often portrayed as the school’s losers who perform well in school but have low status (Salter and Blodget, 2017). The low status of the geek/nerd/swot/boffin in schools has had the implication of making it less attractive to study hard (Francis 2009, Jackson & Nyström, 2015). This is especially true for male students who do a balancing act to not be categorised as a geek or nerd (Asp-Onsjö & Öhrn, 2015; Nyström, 2012; Peltola & Phoenix, 2022). Different negative traits are connected to the geek label, such as not caring what to wear and not being sporty, and sometimes boys perform purposely less well in school to avoid this label (Nyström 2012). At the same time as this geek figure is ‘congenitally uncool’ the geek figure has always been strongly connected to science, technology and computer science, and the position of being a genius (Willey & Subramaniam, 2017). The idea of brilliant geekiness has been so powerful that people seeking to hire computer programmers have looked for signs of it as proof of intelligence and programming ability (Kendal 1999). The geek figure, the awkward genius, primarily white and male, has thus gatekeeping functions in technology. However, over the last decades the geek label has shifted significantly: from historically being associated with mockery and an outsider position, the geek has become increasingly dominant both in popular media as well as in economic and cultural structures (Salter and Blodget, 2017; Tocci 2009). This shift is partly displayed in how geeks are celebrated in real life, for example Bill Gates and Steve Jobs, but also how the geek figure has become a central one in popular media. The geek entrepreneur in movies such as Iron man and The Social Network answers ‘contemporary tensions within masculinity and capitalism’ (Mendick et al, 2021, p. 2). According to Tocci (2009), there are four overlapping images of geeks today: the Geek as a misfit, the Geek as a genius, the Geek as a fan and ‘Geek as chic’. The Geek as a misfit has low status and is awkward and the Geek as a genius (with the example of Bill Gates) is passionate about technology. Both these images are in line with how a geek has traditionally been conceived before. However, the Geek as a fan is described as into geeky hobbies (such as games, science-fiction, and other traditionally geeky media), but with a ‘shared sense of childlike playfulness, and potentially a purposeful resistance against broader norms of maturity’ (p. 322), which is not necessarily a low status position. The image of Geek as chic makes it not just okay to be a geek, but it is actually a high-status position, the geeks are thought to represent their own hip subculture of sorts and their own sense of style. How big this shift or movement is around the geek figure is contested and needs to be investigated, especially how the limits and borders have changed in relation to race and gender. There is also an urgent need to address if the geek figure still operates as gatekeeper to technology education. The aim of this study is to explore this shift around the geek figure by interviewing Swedish teenagers about what they think about geeks and geekiness today. Methods/methodology: We did group interviews with 32 students doing their third year in upper secondary school, all being 18-19 years old. These 32 students, 21 boys and 11 girls, were classmates in three different school programmes: the Natural Science Programme, the Technology Programme and the Social Science Programme. The students were asked about what a geek is and how it is possible to know if someone is a geek. We also asked if they saw themselves as geeks and if there are any good or bad sides of being a geek. To prompt them to speak of geekiness, we showed them four clips of people handling technology from four US films: Men in Black (1997) featuring Agent J, The Social Network (2010) a biopic of Mark Zuckerberg, Age of Ultron (2015) with Tony Stark and Bruce Banner, and The Black Panther (2018) with the Princess of Wakanda Shuri teasing her brother T’Challa/Black Panther. In our analysis we focused on how the geek figure was positioned by the students in the interviews, how the students related to the geek figure themselves and how the movie characters in the four selected clips were perceived by the students. The first step in our analysis was, after listening to all the interviews carefully, to select instances where geekiness or geeks were described, looking for storylines of geekiness: How do the students position the geek figure? Positioning is the discursive process that people use in conversations to arrange social structures (Davies and Harré, 1990), where positionings can be deliberate, inadvertent, presumptive or taken for granted (Harré et al., 2009). Positionings are always twofold, in that a positioning of someone else also implies a positioning of oneself, so what they express about geeks gives us clues about their own relationship to geekiness. Storylines that are linked to cultural contexts beyond the actual conversation unfold as participants are engaged in positioning themselves and others (Davies and Harré, 1990; Harré and Langenhove, 1999), for example that the geek has suffered and has unhealed wounds (Mendick et al, 2021) or the idea of STEM being a meritocracy (Willey & Subramaniam, 2017). We also analysed how the movie characters Agent J, Mark Zuckerberg, Tony Stark and Bruce Banner, and Shuri and T’Challa were positioned by the students, with a special focus on race and gender. Expected outcomes/results: Our results illustrate how upper secondary Swedish students position geeks as belonging to one of two storylines: The storyline of the modern geek where it is cool to be a geek and the position is non-gendered and non-racialised, and The storyline of the stereotypical geek where the geek is white, male, socially awkward, and primally interested in technology. Since the students use the word ‘stereotypical’ when they talk about the low-status geek it is tempting to believe that this position is only a remnant of timed passed, but this storyline is still active in their narratives. For example, they position people at their own school as stereotypical geeks. These two storylines were interlinked. In the storyline of the modern geek the geek position is open for everyone, but this idea was simply not coherent with how many students did not let the character Shuri pass as a geek. The arguments for not positioning her as a geek (apart from being a woman and black), were that Shuri was too good-looking, too well-dressed and too social. Among all the characters we presented to participants, the character of Shuri was the one the students perceived as least authentic. This is interesting, because they continued saying that ‘[today] anyone can become a geek’ and that gender, race, class, and sexuality have no significance. In our reading, this parallel view of what a geek is keeps the myth of a geek meritocracy (Willey & Subramaniam, 2017) intact, at the same time as they clearly were more hesitant to position black women as geeks. Therefore, our data indicates that hopes that the pluralized modern geek position, i.e. ‘the geek is chic’ (Tocci, 2009) will provide a gateway into STEM for black female students are not well-founded.
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  • Gonsalves, Allison, et al. (författare)
  • "Brunkers and brave heroes" : Dominant Subject Positions in Figured Worlds of Construction Engineering
  • 2019
  • Konferensbidrag (refereegranskat)abstract
    • Research in engineering education has pointed to the need for new engineers to develop a broader skill-set with an emphasis on 'softer' social skills. However, there remains strong tensions in the identity work that engineers must engage in to balance the technical demands of the discipline with the new emphasis on heterogeneous skills. This study explores how three non-traditional students experience these tensions in the final year of their construction engineering program, across classroom and workplace experiences. We explore the dominant subject positions for students in construction engineering classroom and workplaces in a three-year Swedish engineering program. Results demonstrate that dominant soubject positions for construction engineers can trouble students' identity work as the move across classroom and workplace settings. 
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  • Mendick, Heather, et al. (författare)
  • Geek Entrepreneurs: The Social Network, Iron Man and the Reconfiguration of Hegemonic Masculinity
  • 2023
  • Ingår i: Journal of Gender Studies. - : Informa UK Limited. - 0958-9236 .- 1465-3869. ; 32:3, s. 283-295
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper, we argue that the geek entrepreneur is a new hegemonic masculine formation superseding the macho formation exemplified by John Wayne and the global business masculinity proposed as hegemonic by Connell and Messerschmidt more recently. This formation fuses the technological genius and suffering of geekiness with the disruption and innovation of entrepreneurialism. It is the masculinity of the geek entrepreneur that today legitimates both male domination and capitalism. We construct this argument through looking in detail at two cinematic representations of the geek entrepreneur: Mark Zuckerberg in The Social Network and Tony Stark in Iron Man. We hope to open up a debate about how gendered discursive formations have changed since the 1980s, what masculinity is now hegemonic, and how this can illuminate gender and other power relations.
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  • Mendick, Heather, et al. (författare)
  • How colour evasiveness reproduces whiteness in Swedish universities
  • 2024
  • Ingår i: Social Identities. - : Routledge. - 1350-4630 .- 1363-0296.
  • Tidskriftsartikel (refereegranskat)abstract
    • We analyse how the whiteness of science and technology in Swedish universities is reproduced using four interviews with undergraduates involved in groups that work on making their courses more inclusive. Combining discourse analysis with a phenomenological focus on bodies, we begin with their nuanced understandings of gender inequality. We contrast these with their professions of ignorance about ‘race’ and racism and how they naturalise their ignorance. We explore how they create relations of proximity that ‘other’ students of colour and embed racialised distinctions within equalities work. We understand this within a broader colour evasiveness (an extension of colour blindness) in which whiteness is conflated with Swedishness.
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  • Mendick, Heather, 1970, et al. (författare)
  • Popular culture geeks, suffering, revenge and mathematics
  • 2020
  • Ingår i: Proceedings of the British Society for Research into Learning Mathematics, 40(3). - : British Society for Research into Learning Mathematics.
  • Konferensbidrag (refereegranskat)abstract
    • From The Big Bang Theory to Stranger Things, geek characters are increasingly central to contemporary popular culture. They may be primarily into technology or science but this is always grounded in extraordinary mathematical skills. As Tony Stark says in Iron Man “If my math is right, and it always is...”. In this article, we map one aspect of how the pop culture geek is represented: suffering-revenge narratives. We use the Mark Zuckerberg biopic The Social Network as an archetypal example and argue that while suffering and revenge have always been part of geek representations, they are increasingly taking on misogynistic forms. These narratives legitimate the gendered policing of online geek spaces and wider sexism. As a contrast, we look at working-class Latina female geek Betty Aurora Rincón in the television series Betty en NY showing how she responds to suffering with forgiveness and empathy rather than revenge.
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