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Träfflista för sökning "WFRF:(Svensson Jesper) ;pers:(Svensson Jesper 1976)"

Sökning: WFRF:(Svensson Jesper) > Svensson Jesper 1976

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1.
  • Ebbesson, Esbjörn, 1979-, et al. (författare)
  • Criteria for social software implementation in Living Labs
  • 2012
  • Ingår i: ISM 2012 workshop proceedings. - Trondheim : Akademika forlag. - 9788232100880 ; , s. 32-40
  • Konferensbidrag (refereegranskat)abstract
    • Halmstad Living Lab has extended experience of working closely with end-users in cocreation projects and has, during recent years, started to experiment more and more with social software and other online software programs to include users in the innovation process. In this paper we draw upon our experiences as a Living Lab to generate a framework that details key criteria for implementation of social software in a Living Lab setting. The framework can be used to guide successful implementation of social software in co-creation projects and to help evaluate or assess proposed solutions to be used in a Living Lab setting to support user involvement.
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2.
  • Ihlström Eriksson, Carina, 1960-2017, et al. (författare)
  • Introducing the e-newspaper : Identifying initial target groups
  • 2007
  • Ingår i: Journal of Media Business Studies. - Abingdon : Routledge. - 1652-2354 .- 2376-2977. ; 4:3, s. 41-62
  • Tidskriftsartikel (refereegranskat)abstract
    • This article investigates how audience groups differ with respect to the adoption of new media services. The authors expand the existing framework of early adopters, which is heavily directed towards the technological aspects of a product, by including users that are more interested in the social and content-related aspects of media services. The objective is to identify and explore important audience groups that can be used as initial target groups for the introduction of the e-newspaper (a newspaper that is published on e-paper technology). Data was collected from 2976 respondents through the web sites of three Swedish newspapers. © 2007 Journal of Media Business Studies.
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3.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Participatory Design of Future Every Day IT Artifacts : Engaging readers and publishers in designing the e-newspaper
  • 2005
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In this paper we describe a PD approach applied in a context of designing a future everyday IT artifact with limited resources. In the DigiNews project we aim at proposing design suggestions for the future e-newspaper, i.e. a newspaper based on e-paper technology. The PD approach includes future workshop, scenario and mock-up techniques and focus groups. Based on eleven workshops with readers, newspaper staff and advertisers and three different focus groups involving readers, newspaper designers and interaction designers respectively, we illustrate the various types of results which could be derived from this approach.
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4.
  • Lahti, Angelica, et al. (författare)
  • Ethical Heuristics – A Tool for Applying Ethics in User-Involved IS Projects
  • 2012
  • Konferensbidrag (refereegranskat)abstract
    • User involvement in information system development, as well as in digital innovation processes, is viewed as a key element for success. By introducing users in IS projects, ethical consideration is needed. Even though ethical theoretical frameworks are available in the IS (and other) spheres; cheap and fast methods and tools for applying ethics efficiently and effectively in everyday design and development work remain scarce. This paper presents a suggested heuristics-based tool that bears the promise of quick integration, and effective and efficient application of ethics in user-involved IS projects.
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5.
  • Svensson, Jesper, 1976-, et al. (författare)
  • Exploring Social Aspects Influence on Change in Network Relationships : A Case Study of Digital Innovation
  • 2012
  • Ingår i: International Journal of Social and Organizational Dynamics in IT. - Hershey, PA : IGI Global. - 2155-6334 .- 2155-6342. ; 2:4, s. 14-33
  • Tidskriftsartikel (refereegranskat)abstract
    • Digital innovation processes are becoming more and more networked, and actors are growing dependent oneach other’s competences, resources and knowledge. In networks developing digital innovation actors needto identify, mobilize, and integrate diverse and heterogeneous knowledge resources to be able to innovatesuccessfully. Social aspects are important where heterogeneous actors connect, negotiate, and adjust to eachother’s perspectives. The aim of this paper is to explain how social aspects such as trust, commitment andpower, influence changes in relationships in digital innovation networks. A case study approach was selectedto study events involving multiple actors in an innovation and development project aimed at introducingtechnology that aids elderly, home care personnel and next of kin by improving the management of homecare visits. Based on the authors’ findings they present a model for how social aspects influence changes inrelationships and conclude by making six propositions. Copyright © 2012, IGI Global.
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6.
  • Svensson, Jesper, 1976-, et al. (författare)
  • Facilitating Social and Cognitive Translation in Innovation Networks
  • 2010
  • Ingår i: MCIS 2010 Proceedings. - 9789655554748 ; , s. Paper 85-
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present a two year long interpretative case study based on a Living Lab project. The case study is used to in retrospect investigate cognitive and social translation in a doubly distributed innovation network. By identifying and empirically exemplify how translations occurred, we present insights of how to support cognitive and social translations in these kind of networks. Using the concepts from Yoo et al. (2009) we explore the research question: how can cognitive and social translation be supported in Living Labs? Based on the findings we conclude that Living Labs can support heterogeneous set of actors and knowledge resources by supporting cognitive translation with techniques such as scenarios, mock-ups and prototypes. By working with an iterative process the involved actors can be supported to materialize prior and new knowledge which can be translated between different communities of actors. By setting up and providing a common ground a trading zone can be established supporting the social translations within the network by offering a space where negotiation of interests and alignment of perspectives can be facilitated.
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7.
  • Svensson, Jesper, 1976- (författare)
  • Living Lab Principles : Supporting Digital Innovation
  • 2012
  • Ingår i: The Proceedings of The XXIII ISPIM Conference 2012 Barcelona, Spain - 17-20 June 2012. - 9789522652430
  • Konferensbidrag (refereegranskat)abstract
    • Digital innovation processes are becoming more complex with a need for heterogeneous actors collaborating. One approach to support digital innovation is Living Lab. However, even if Living Lab seems like a promising initiative, there is little guidance of how Living Lab can be setup and managed to support digital innovation processes. The aim with this paper is to provide guidance for Living Lab practice and research by presenting a set of four Living Lab principles and explain how these can be put into Living Lab practice. Derived from Living Lab literature, the principles are established and then elaborated by analysing a Living Lab case study from the perspective of the following principles: Boundary spanning co-creation, Exploration & experimentation, User-centricity, Realism & Authenticity. The analysis of the empirical case study is guided by the following research question: how can digital innovation processes be supported by Living Lab principles?
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8.
  • Svensson, Jesper, 1976-, et al. (författare)
  • Methods and Techniques for User Contribution : Challenges from a Living Lab Perspective
  • 2009
  • Konferensbidrag (refereegranskat)abstract
    • This paper discusses user contribution in innovation processes from a Living Labperspective. We view Living Lab as a milieu in which specific methods are used to involvedifferent stakeholders in open innovation processes to create and validate IT-products andservices in a real world setting. The involvement of different stakeholders is of particular importance in a Living Lab to secure the development of usable products and services. In thispaper we focus on methods and techniques for user contribution in innovation processes by discussing our own experiences based on 100 activities conducted within four differentresearch projects. The purpose of this paper is to discuss our experiences of methods andtechniques for user contribution in relation to three different aspects: a) phase in the innovation process, b) kind of user contribution and c) type of users, all in relation to a Living Lab perspective. We conclude that there is a need to translate face to face methods and techniques to distributed user involvement activities to be able to scale up and use these in a Living Lab setting.
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9.
  • Svensson, Jesper, 1976-, et al. (författare)
  • The Role of Social Aspects in Digital Innovation Networks
  • 2012
  • Ingår i: IRIS 35. - Uppsala : Department of Informatics and Media, Uppsala University.
  • Konferensbidrag (refereegranskat)abstract
    • Digital innovation processes are becoming more and more networked, where stakeholders are growing dependent of each other’s competences, resources and knowledge. In networks working with digital innovation, actors need to identify, mobilize and integrate diverse and heterogeneous knowledge resources to be able to innovate successfully. Social aspects seem to be important at the boundaries of communities where heterogeneous actors connect, negotiate and adjust to each other’s perspectives. The aim with this paper is to explain what role relationships play in digital innovation networks as well as to describe how social aspects influence these relationships. A case study approach was selected to study events involving multiple stakeholders in a development project aimed at introducing technology that aid elderly, home care personnel and next of kin by improving the management of home care visits. We describe how social aspects such as trust, interest, and commitment between actors influence the relationships
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10.
  • Svensson, Jesper, 1976-, et al. (författare)
  • User Contribution in Innovation Processes : Reflections from a Living Lab Perspective
  • 2010
  • Ingår i: Proceedings of the 43rd Annual Hawaii International Conference on System Sciences. - Los Alamitos : IEEE Computer Society. - 9780769538693 - 076953869X ; , s. 1607-1616
  • Konferensbidrag (refereegranskat)abstract
    • This paper discusses user contribution in innovation processes from a Living Lab perspective. In this paper we focus on methods and techniques for user contribution in innovation processes by discussing our own experiences based on 100 activities conducted within four different research projects over a period of five years. The purpose of this paper is to discuss our experiences of methods and techniques for user contribution in innovation processes, in relation Living Labs, as well as to: a) phase in the innovation process, b) kind of user contribution and c) type of users. Our contribution is threefold, we have: (1) theoretically modified the CIC model to better suit a Living Lab milieu, (2) empirically discussed methods and techniques for user contribution in relation to the modified model, and (3) identified several issues regarding different kinds of user contribution and types of users that need to be considered in Living Labs. © 2010 IEEE.
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