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Träfflista för sökning "WFRF:(Waterworth Eva) ;pers:(Waterworth John A.)"

Sökning: WFRF:(Waterworth Eva) > Waterworth John A.

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1.
  • Ballesteros, S., et al. (författare)
  • The role of ICT and networking in healthy ageing
  • 2012
  • Ingår i: Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments. - New York, NY, USA : ACM Digital Library. - 9781450313001
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we report the results from the psychologicalassessment conducted using a test battery composed of cognitiveand social wellbeing tests and questionnaires performed by usersand controls that participated in the AGNES project in Spain,Sweden and Greece at the beginning of the study and after thedeployment of the first prototype. The project carries out noveltechnological interventions in an emerging area in ageingresearch. The main innovation is the integration of differenttechnological components and social networking to provide anovel solution to the ageing population living at home. Themotivation was based on relevant findings on the psychology ofageing and the need for technologies to support the ageingpopulation. End-users have been heavily involved, providingdesign input, continuum evaluation and feedback. Theprojectfocuses on improving the mental and physical wellbeing ofelderly people living at home, who often suffer the effects ofsocial and physical isolation including cognitive decline, lowactivity levels and poor mood states. The main results were thatthe users but not the control participants improved cognitiveperformance andthe feeling of being treated with respect, beingindependent, self-realization and greater achievement.
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2.
  • Riva, Giuseppe, et al. (författare)
  • Intention, action, self and other : an evolutionary model of presence
  • 2015
  • Ingår i: Immersed in media. - New York : Springer. - 9783319101897 - 9783319101903 ; , s. 73-99
  • Bokkapitel (refereegranskat)abstract
    • The term "presence" entered in the wide scientific debate in 1992 when Sheridan and Furness used it in the title of a new journal dedicated to the study of virtual reality systems and teleoperations: Presence, Teleoperators and Virtual Environments. Following this approach, the term "presence" has been used to describe a widely re-ported sensation experienced during the use of virtual reality. The main limitation of this vision is what is not said. What is presence for? Is it a specific cognitive process? To answer to these questions, a second group of researchers considers presence as a broad psychological phenomenon, not necessarily linked to the experience of a medium, whose goal is the control of the individual and social activity. In this chapter we support this second vision, starting from the following broad statements: (a) the psychology of presence is related to human action and its organization in the environment; (b) the psychology of presence is related to the body and to the embodiment process; (c) presence is an evolved process related to the understanding and management of the causal texture of both the physical and social worlds. In the following paragraphs we will justify these claims and underline their relevance for the design and usage of interactive technologies.
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3.
  • Waterworth, Eva Lindh, et al. (författare)
  • Designing IT for Older People
  • 2006
  • Ingår i: Exploiting the Knowledge Economy. - : IOS Press. - 9781586036829 ; , s. 1523-1530
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Older people are largely excluded from the use of new information and communication technology (IT), a fact which contributes to the tendency for them to become socially isolated and under-stimulated TO understand any group of users, the design team needs to get to know them. Spending time with older people, especially observing and participating in their normal social activities, provides many clues on which to base design decisions. Older people with memory problems often cannot learn new skills, or at least cannot retain them. However, longstanding knowledge remains. For this reason, a design based around an interaction metaphor from earlier technology can prove effective. We briefly introduce the MAMA (Mobile Augmented Memory Aid) project, and describe the hardware and software prototypes that have resulted so tar. We go on to present Five design principles developed during the project, as a general approach to designing technology for older users. We indicate future work and how our approach can be applied more generally in the area of eInclusion.
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4.
  • Waterworth, John A., et al. (författare)
  • Presence in the Future
  • 2008. - 1
  • Ingår i: Presence 2008. - Padova : HT Lab, University of Padova. - 9788861292871 ; , s. 61-65
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We view the sense of presence as being the result of an evolved neuropsychological process, created through the evolution of the central nervous system, and which solves a key problem for an organism’s survival: how to differentiate between the internal (the self) and the external (the other). When we experience strong mediated presence, our experience is that the technology has become part of the self, and the mediated reality part of the other. There is no attentional effort of access to information. We can perceive and often act directly, as if unmediated. The rapidly developing phenomena of mediated presence point beyond the replacement of the world with virtual other worlds, and towards dynamically changing relationships between self (and selves) and others. We discuss the implications these developments for the future of the sense of presence and of presence research.
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