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Träfflista för sökning "WFRF:(Hallberg Josef 1976 ) ;conttype:(refereed);srt2:(2020-2023)"

Search: WFRF:(Hallberg Josef 1976 ) > Peer-reviewed > (2020-2023)

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1.
  • Cruciani, Federico, et al. (author)
  • Personalizing Activity Recognition with a Clustering based Semi-Population Approach
  • 2020
  • In: IEEE Access. - : IEEE. - 2169-3536. ; 8, s. 207794-207804
  • Journal article (peer-reviewed)abstract
    • Smartphone-based approaches for Human Activity Recognition have become prevalent in recent years. Despite the amount of research undertaken in the field, issues such as cross-subject variability are still posing an obstacle to the deployment of solutions in large scale, free-living settings. Personalized methods (i.e. aiming to adapt a generic classifier to a specific target user) attempt to solve this problem. The lack of labeled data for training purposes, however, represents a major barrier. This is especially the case when taking into consideration that personalization generally requires labeled data to be user-specific. This paper presents a novel personalization method combining a semi-population based approach with user adaptation. Personalization is achieved through the following. Firstly, the proposed method identifies a subset of users from the available population as best candidates for initializing the classifier to the target user. Subsequently, a semi-population Neural Network classifier is trained using data from this subset of users. The classifier’s network weights are then updated using a small amount of labeled data from the target user subsequently implementing personalization. This approach was validated on a large publicly available dataset collected in a free-living scenario. The personalized approach using the proposed method has shown to improve the overall F-score to 74.4% compared to 70.9% when using a generic non-personalized approach. Results obtained, with statistical significance being confirmed on a set of 57 users, indicate that model initialization using the semi-population approach can reduce the amount of labeled data required for personalization. As such, the proposed method for model initialization could facilitate the real-world deployment of systems implementing personalization by reducing the amount of data needed for personalization.
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3.
  • Hedemalm, Emil, et al. (author)
  • Application of Online Transportation Mode Recognition in Games
  • 2021
  • In: Applied Sciences. - : MDPI. - 2076-3417. ; 11:19
  • Journal article (peer-reviewed)abstract
    • It is widely accepted that human activities largely contribute to global emissions and thus, greatly impact climate change. Awareness promotion and adoption of green transportation mode could make a difference in the long term. To achieve behavioural change, we investigate the use of a persuasive game utilising online transportation mode recognition to afford bonuses and penalties to users based on their daily choices of transportation mode. To facilitate an easy identification of transportation mode, classification predictive models are built based on accelerometer and gyroscope historical data. Preliminary results show that the classification true-positive rate for recognising 10 different transportation classes can reach up to 95% when using a historical set (66% without). Results also reveal that the random tree classification model is a viable choice compared to random forest in terms of sustainability. Qualitative studies of the trained classifiers and measurements of Android-device gravity also raise several issues that could be addressed in future work. This research work could be enhanced through acceleration normalisation to improve device and user ambiguity.
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4.
  • Sanchez-Comas, Andres, et al. (author)
  • Hardware for Recognition of Human Activities : A Review of Smart Home and AAL Related Technologies
  • 2020
  • In: Sensors. - : MDPI. - 1424-8220. ; 20:15
  • Research review (peer-reviewed)abstract
    • Activity recognition (AR) from an applied perspective of ambient assisted living (AAL) and smart homes (SH) has become a subject of great interest. Promising a better quality of life, AR applied in contexts such as health, security, and energy consumption can lead to solutions capable of reaching even the people most in need. This study was strongly motivated because levels of development, deployment, and technology of AR solutions transferred to society and industry are based on software development, but also depend on the hardware devices used. The current paper identifies contributions to hardware uses for activity recognition through a scientific literature review in the Web of Science (WoS) database. This work found four dominant groups of technologies used for AR in SH and AAL—smartphones, wearables, video, and electronic components—and two emerging technologies: Wi-Fi and assistive robots. Many of these technologies overlap across many research works. Through bibliometric networks analysis, the present review identified some gaps and new potential combinations of technologies for advances in this emerging worldwide field and their uses. The review also relates the use of these six technologies in health conditions, health care, emotion recognition, occupancy, mobility, posture recognition, localization, fall detection, and generic activity recognition applications. The above can serve as a road map that allows readers to execute approachable projects and deploy applications in different socioeconomic contexts, and the possibility to establish networks with the community involved in this topic. This analysis shows that the research field in activity recognition accepts that specific goals cannot be achieved using one single hardware technology, but can be using joint solutions, this paper shows how such technology works in this regard.
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  • Result 1-4 of 4

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