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Träfflista för sökning "WFRF:(Ihlström Eriksson Carina) srt2:(2005-2009)"

Sökning: WFRF:(Ihlström Eriksson Carina) > (2005-2009)

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1.
  • Bergquist, Magnus, 1960, et al. (författare)
  • Combining Actor Network Theory and Genre Theory to Understand the Evolution of Digital genres
  • 2008
  • Ingår i: Proceedings of the JAIS Theory Development Workshop. Sprouts Working Papers on Information Systems. - Amsterdam : Sprouts Alliance. ; 8:20, s. 36-
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we argue that a combination of Actor-Network Theory (ANT) and Genre Theory can constitute a theoretical framework for understanding how digital genres evolve. Genre theory states that genres evolve over time through reciprocal interaction between institutionalized practices and individual action; that they develop from actors’ responses to recurrent situations, and are shaped around characteristics as content, form, functionality and purpose. Genres emerge out of practice and at the same time they shape that practice. While genre theory can describe the characteristics of a genre, it cannot handle the process of how a genre is formed and what powers and forces are involved in this shaping process. In order to address this problem, several authors have incorporated structuration theory into genre analysis. However, structuration theory can only catch these constitutional processes of genre in a very broad manner. As a genre is evolving and stabilizing over time in interplay with different actors, it goes beyond what is possible to explain only by means of structuration theory. Instead, ANT could work as a tool to capture the process of how a genre takes form in negotiations with different stakeholders. In this paper we discuss how genre theory and ANT can be combined in a framework for analyzing emerging genres. We apply this theoretical framework on an e-newspaper project that embodies a new genre in the making. We will here show how evolving genre characteristics are developed, formed and stabilized in a negotiation and struggle between the involved actors when they translate their interests in ways that finally are resulting in a new genre.
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2.
  • Bergvall-Kåreborn, Birgitta, et al. (författare)
  • A Milieu for Innovation : Defining Living Labs
  • 2009
  • Ingår i: Stimulating recovery. - New York : ISPIM. - 9789522148643 - 9522148644 ; , s. 12-
  • Konferensbidrag (refereegranskat)abstract
    • A new trend of user involvement in open innovation processes has emerged. Concurring with this trend the Living Lab concept has been re-vitalized. This concept has attracted attention lately, but there exist no coherent view. In this paper we discuss and define the concept and propose five key components and five key principles for Living Labs based on experiences from over 30 development and research projects within two Living Labs, Botnia Living Lab and Halmstad Living Lab. The key components are: ICT & Infrastructure; Management; Partners & Users; Research; and Approach. The key principles are: Openness; Influence; Realism; Value; and Sustainability. Our proposed definition of a Living Lab is: A Living Lab is a user-centric innovation milieu built on every-day practice and research, with an approach that facilitates user influence in open and distributed innovation processes engaging all relevant partners in real-life contexts, aiming to create sustainable values.
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3.
  • Crowston, Kevin, et al. (författare)
  • Introduction to genres in communication and digital documents minitrack
  • 2008
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - Washington, DC : IEEE Computer Society. - 1530-1605.
  • Tidskriftsartikel (refereegranskat)abstract
    • Rhetoricians since Aristotle have attempted to classify communications into categories or "genres" with similar form, topic or purpose. Given a socially recognized need to communicate, individuals will typically express similar social motives, themes and topics in a communication with similar physical and linguistic characteristics, that is, they will communicate in a recognized genre.
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4.
  • Eliason, Emma (författare)
  • Value awareness in web site design
  • 2009
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This thesis aims to develop knowledge about value-awareness in website design. To achieve the aim - this thesis investigates values in thedesign of Swedish municipality web sites through a perspective ofinherited values. It covers the designer perspectives’ intentions andreasons as well as user experiences and expectations. Value awarenessis influenced by theories where values and the creation of meaning arefocused. E.g., theories about: Genres; Use quality; Value sensitivedesign. The design process is seen as a decision process, wherequestions about prioritization of values have been considered.The study yields four main contributions. 1) A reflective concept ofvalue awareness; 2) Knowledge about genre-related design effects byusing the perspective of inherited values; 3) A method for value awareweb design; and 4) A guide to design by example. The empirical studyis a contribution for practical web site design for municipalities.A conclusion made in the study is that the perspective of inheritedvalues contributes to reflections on website design in several differentways. The perspective makes it possible to detect effects of designdecisions and it supports the identification of different designexamples which can be used to discuss design priorities,communicated values, and design effects. This study has shown that itis important to be value aware in web site design. Inspiration fromother designs, leads to inheritance of value prioritizations. Elements ofthe design process, such as technical and organizational arrangementsconvey prioritizations made elsewhere at earlier stages. These factorscreate expectations and experiences that might not be appropriate inthe context in which the web site is intended.
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5.
  • Ihlström Eriksson, Carina, et al. (författare)
  • A User Centered Innovation Approach Identifying Key User Values for the E-newspaper
  • 2009
  • Ingår i: International Journal of E-Services and Mobile Applications. - Hershey, PA : IGI Global. - 1941-627X .- 1941-6288. ; 1:3, s. 38-78
  • Tidskriftsartikel (refereegranskat)abstract
    • We have studied the pre-adoption phase of the e-newspaper, i.e. a newspaper published with e-paper technology. The research question of this article is: In what way can a user centered innovation process contribute to identifying key values in mobile innovations? The aim of this article is threefold: firstly, to identify key values for the e-newspaper, and secondly, to examine the intention to adopt a new possible innovation and thirdly, to explore user centered design processes ability to capture user values early in the innovation process. We have identified seven key user values: mobility, availability, personalization, usability, interactivity, readability and environment. Furthermore, we found that surprisingly many would consider exchanging their traditional newspaper with an e-newspaper in the future, indicating that the e-newspaper have a fair chance of becoming an important innovation. Finally, we propose a four phase model for identifying user values in a pre-adoption phase of an innovation.
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6.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Advertising in Ubiquitous Media Environments
  • 2007
  • Ingår i: Proceedings of the 30th Information Systems Research Seminar in Scandinavia, IRIS 30. Tampere, Finland. - Tampere, Finland : Department of Computer Sciences, University of Tampere, Finland. - 9789514470486 ; , s. 150-168
  • Konferensbidrag (refereegranskat)abstract
    • This paper address advertising in ubiquitous media environments by empirically discussing challenges suggested in previous research. We have performed 15 interviews, 4 workshops and 3 brainstorming sessions with publishers and advertisiers. Our findings agree with previous research but also point out several additional challeging issues. We conclude by suggesting that the publishers are well suited to take on the role as pervasive service providers and identify four specificchallenges related to that role: 1) How to develop models to produce and make use of consumer information dynamically over time in a ubiquitous media environment?; 2) How to adjust advertising to consumer preferences, i.e. advertising on consumer terms?; 3) In what ways can advertising be integrated with services/content adjusted to context? and 4) How to create an arena for building relations between consumers and advertisers as well as between advertisers?
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7.
  • Ihlström Eriksson, Carina, et al. (författare)
  • An Interorganizational Learning Approach to New Innovations : Exploring the e-newspaper Case
  • 2007
  • Ingår i: Proceedings of the 4th International Conference on Intellectual Capital, Knowledge Management and Organisational Learning. - Reading, U.K. : Academic Conferences Limited. - 9781905305605 - 9781905305612 ; , s. 179-187
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we are addressing the following research question: How can an interorganizational learning approach influence an industry business strategy for a new innovation? When adopting new innovations organizations need to learn about the innovation’s gains and how it functions in the organizations line of business. This organizational learning process varies between “trial and error”, information seeking or a“wait and see” approach etc. When new innovations have the potential to cause paradigm shifts to whole industries interorganizational learning approaches are called for. We have explored the e-newspaper case, i.e. the introduction of e-paper technology in the newspaper industry. E-paper is a reflecting display technology with properties very close toprint on paper, with high contrast and readability. Thus, an e-newspaper, i.e. a newspaper service published on an e-paper device, holds the potential of replacing the printed editionin the long run, thereby heavily reducing printing and distribution cost, making it an interesting prospect for the industry. In two research projects, DigiNews and UbiMedia, we have conducted interviews, future workshops, design focus group and steering committee meetings with newspaper representatives from nine Swedish newspaper companies and the Swedish Newspaper Publishers´ Association. The purpose of this paper is to analyze how an interorganizational learning approach between competing organizations to new innovations can play out using the four modes of knowledge conversion by Nonaka and Takeuchi (1995). The results indicates that by taking such an approach, Swedish newspaper organizations were able to reach an agreement on collaborating on distribution, possible standards and business models while still competing on content, thereby initiating a joint business strategy for the e-newspaper introduction. Summing up, the findings show that an interorganizational learning approach benefits from: (1) being organized at very early in the innovation process; and (2) being organized by a neutral facilitator and academics are suitable for that role.
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8.
  • Ihlström Eriksson, Carina, et al. (författare)
  • Audience view on new technology for media consumption
  • 2006
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we experiment with different audience groups to study how they differ with respect to the adoption of new media products/services. We expand the existing framework of early adopters, which is heavily directed towards the technological aspects of a product, by including users that are more interested in the social and content-related aspects of products/services. We are interested in seeing whether these audience groups differ in terms of preferences for new media products in order to shed light on possible strategies for the introduction of the e-newspaper. The study was done in a larger research project, DigiNews, on the introduction of e-newspapers. The paper is built on the results from an online survey on attitudes and preferences towards new technology, media in general and a planned e-newspaper. Data was collected from in total 2976 respondents at the web sites of three Swedish newspapers Aftonbladet, Göteborgs-Posten, and Sundsvalls Tidning.
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9.
  • Ihlström Eriksson, Carina, et al. (författare)
  • Business models for m-services : Exploring the e-newspaper case from a consumer view
  • 2008
  • Ingår i: Journal of Electronic Commerce in Organizations. - Hershey, PA : Idea Group Publishing. - 1539-2937 .- 1539-2929. ; 6:2, s. 29-57
  • Tidskriftsartikel (refereegranskat)abstract
    • This article presents the consumer view of an innovative m-service, that is, the e-newspaper, which is published for a mobile reading device equipped with an e-paper display. The research question of this article is: What are the implications of the consumer view of future m-service innovation on business models? In this article, we present empirical results from an online survey with 3,626 respondents representing the consumer view. The factor analysis revealed three aspects of consumer preferences, that is, Ubiquitous access, Prestige of news source and Local anchorage and advertising. These were then correlated with media behavior and e-newspaper preferences to indicate three possible market segments. We then discuss the implications that these consumer views could have on developing new business models, followed by a comparison to earlier research. Finally, we propose an integrated e-newspaper business model framework consisting of three models, ubiquitous, local, and prestige.
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10.
  • Ihlström Eriksson, Carina, et al. (författare)
  • Co-creation in Living Labs : Experiences from Halmstad Living Lab
  • 2009
  • Konferensbidrag (refereegranskat)abstract
    • Halmstad Living Lab was established in 2007 with the application areas of health technology and media, but have been working with co-creation since 2004. Our experiences from co-reation is derived from four research projects, two within media (DigiNews and UbiMedia) and two from health technology (Secure at Home - Living Lab and Secure at Home - Smart Locks). We have conducted 100 user involvement activities with around 500 individuals in face to face activities and over 7000 individuals in online surveys. The empirical activities all relates to different innovation processes concerning both products and services. The innovation processes has involved different stakeholders such as companies, researchers and users who have worked in an open environment to create and validate innovations. Below we discuss our experiences.
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