SwePub
Tyck till om SwePub Sök här!
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Ihlström Eriksson Carina 1960 ) srt2:(2005-2009)"

Sökning: WFRF:(Ihlström Eriksson Carina 1960 ) > (2005-2009)

  • Resultat 1-10 av 11
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Bergquist, Magnus, 1960, et al. (författare)
  • Combining Actor Network Theory and Genre Theory to Understand the Evolution of Digital genres
  • 2008
  • Ingår i: Proceedings of the JAIS Theory Development Workshop. Sprouts Working Papers on Information Systems. - Amsterdam : Sprouts Alliance. ; 8:20, s. 36-
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we argue that a combination of Actor-Network Theory (ANT) and Genre Theory can constitute a theoretical framework for understanding how digital genres evolve. Genre theory states that genres evolve over time through reciprocal interaction between institutionalized practices and individual action; that they develop from actors’ responses to recurrent situations, and are shaped around characteristics as content, form, functionality and purpose. Genres emerge out of practice and at the same time they shape that practice. While genre theory can describe the characteristics of a genre, it cannot handle the process of how a genre is formed and what powers and forces are involved in this shaping process. In order to address this problem, several authors have incorporated structuration theory into genre analysis. However, structuration theory can only catch these constitutional processes of genre in a very broad manner. As a genre is evolving and stabilizing over time in interplay with different actors, it goes beyond what is possible to explain only by means of structuration theory. Instead, ANT could work as a tool to capture the process of how a genre takes form in negotiations with different stakeholders. In this paper we discuss how genre theory and ANT can be combined in a framework for analyzing emerging genres. We apply this theoretical framework on an e-newspaper project that embodies a new genre in the making. We will here show how evolving genre characteristics are developed, formed and stabilized in a negotiation and struggle between the involved actors when they translate their interests in ways that finally are resulting in a new genre.
  •  
2.
  • Crowston, Kevin, et al. (författare)
  • Introduction to genres in communication and digital documents minitrack
  • 2008
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - Washington, DC : IEEE Computer Society. - 1530-1605.
  • Tidskriftsartikel (refereegranskat)abstract
    • Rhetoricians since Aristotle have attempted to classify communications into categories or "genres" with similar form, topic or purpose. Given a socially recognized need to communicate, individuals will typically express similar social motives, themes and topics in a communication with similar physical and linguistic characteristics, that is, they will communicate in a recognized genre.
  •  
3.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Advertising in Ubiquitous Media Environments
  • 2007
  • Ingår i: Proceedings of the 30th Information Systems Research Seminar in Scandinavia, IRIS 30. Tampere, Finland. - Tampere, Finland : Department of Computer Sciences, University of Tampere, Finland. - 9789514470486 ; , s. 150-168
  • Konferensbidrag (refereegranskat)abstract
    • This paper address advertising in ubiquitous media environments by empirically discussing challenges suggested in previous research. We have performed 15 interviews, 4 workshops and 3 brainstorming sessions with publishers and advertisiers. Our findings agree with previous research but also point out several additional challeging issues. We conclude by suggesting that the publishers are well suited to take on the role as pervasive service providers and identify four specificchallenges related to that role: 1) How to develop models to produce and make use of consumer information dynamically over time in a ubiquitous media environment?; 2) How to adjust advertising to consumer preferences, i.e. advertising on consumer terms?; 3) In what ways can advertising be integrated with services/content adjusted to context? and 4) How to create an arena for building relations between consumers and advertisers as well as between advertisers?
  •  
4.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Forming a Value Network - Analyzing the Negotiations Between Actors in the E-Newspaper Case
  • 2009
  • Ingår i: Proceedings of the 42nd Annual Hawaii International Conference on System Sciences, HICSS. - Los Alamitos, Calif. : IEEE Computer Society. - 9780769534503 ; , s. 1-10
  • Konferensbidrag (refereegranskat)abstract
    • We have studied a two-year project aiming at exploring the potentials of the e-newspaper, i.e. a news service published with e-paper technology. Different actors have interests in this process, e.g. newspaper publishers, device producers, readers and advertisers. These actors are forming value networks by negotiations of interests and positions. The contribution of the paper is twofold: firstly we show how the value network created around e-newspaper is dependent on the convergence of different actors and their interests; secondly our theoretical contribution is to show how Actor Network Theory (ANT) can be used in combination with other theories - in this case genre theory - to analyze emergent value networks. ANT captures the general process of how the value network takes form, while genre theory captures the domain specific context of e-newspapers, and how this structures negotiations between different stakeholders who want to form the e-newspaper genre.
  •  
5.
  • Ihlström Eriksson, Carina, 1960-2017, et al. (författare)
  • Introducing the e-newspaper : Identifying initial target groups
  • 2007
  • Ingår i: Journal of Media Business Studies. - Abingdon : Routledge. - 1652-2354 .- 2376-2977. ; 4:3, s. 41-62
  • Tidskriftsartikel (refereegranskat)abstract
    • This article investigates how audience groups differ with respect to the adoption of new media services. The authors expand the existing framework of early adopters, which is heavily directed towards the technological aspects of a product, by including users that are more interested in the social and content-related aspects of media services. The objective is to identify and explore important audience groups that can be used as initial target groups for the introduction of the e-newspaper (a newspaper that is published on e-paper technology). Data was collected from 2976 respondents through the web sites of three Swedish newspapers. © 2007 Journal of Media Business Studies.
  •  
6.
  • Ihlström Eriksson, Carina, 1960-, et al. (författare)
  • Participatory Design of Future Every Day IT Artifacts : Engaging readers and publishers in designing the e-newspaper
  • 2005
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In this paper we describe a PD approach applied in a context of designing a future everyday IT artifact with limited resources. In the DigiNews project we aim at proposing design suggestions for the future e-newspaper, i.e. a newspaper based on e-paper technology. The PD approach includes future workshop, scenario and mock-up techniques and focus groups. Based on eleven workshops with readers, newspaper staff and advertisers and three different focus groups involving readers, newspaper designers and interaction designers respectively, we illustrate the various types of results which could be derived from this approach.
  •  
7.
  •  
8.
  • Roussinov, Dmitri, et al. (författare)
  • Genres of digital documents
  • 2007
  • Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences. - Washington, DC : IEEE Computer Society. - 1530-1605.
  • Tidskriftsartikel (refereegranskat)
  •  
9.
  • Svensson, Jesper, 1976-, et al. (författare)
  • Methods and Techniques for User Contribution : Challenges from a Living Lab Perspective
  • 2009
  • Konferensbidrag (refereegranskat)abstract
    • This paper discusses user contribution in innovation processes from a Living Labperspective. We view Living Lab as a milieu in which specific methods are used to involvedifferent stakeholders in open innovation processes to create and validate IT-products andservices in a real world setting. The involvement of different stakeholders is of particular importance in a Living Lab to secure the development of usable products and services. In thispaper we focus on methods and techniques for user contribution in innovation processes by discussing our own experiences based on 100 activities conducted within four differentresearch projects. The purpose of this paper is to discuss our experiences of methods andtechniques for user contribution in relation to three different aspects: a) phase in the innovation process, b) kind of user contribution and c) type of users, all in relation to a Living Lab perspective. We conclude that there is a need to translate face to face methods and techniques to distributed user involvement activities to be able to scale up and use these in a Living Lab setting.
  •  
10.
  • Åkesson, Maria, 1963-, et al. (författare)
  • Designing and evaluating the calm electronic newspaper
  • 2006
  • Ingår i: Proceedings of the 14th European Conference on Information Systems, ECIS 2006. - Göteborg : IT-universitetet, Göteborgs universitet. - 9789163198946 - 9163198940 ; , s. 12-
  • Konferensbidrag (refereegranskat)abstract
    • This paper reports from an ongoing action research study concerning the design of the future e-newspaper, i.e. a newspaper on e-paper technology. The e-paper innovation is of great importance to the newspaper publishers since it has the potential of eventually replacing the printed newspaper due to its readability and high contrast. This study addresses the challenge of how to design calm user experience of the e-newspaper. The action research approach followed the canonical action research method, in collaboration with publisher, reader and advertiser clients. The activities include a range of data collection techniques such as project meetings, workshops, interviews and prototype testing. In the diagnosing phase we identified the core challenges for designing the e-newspaper which directed us to the literature of calm technology. Three design principles for calm user experience were formulated in the action planning phase, followed by designing three e-newspaper prototypes, which embeds the design principles, in the action taking phase. The prototypes were evaluated with 36 readers in the evaluating phase and the outcome of these evaluations was later assessed in collaboration with newspaper designers for specifying learning. The results indicate that the design principles support calm user experience.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-10 av 11

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy