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Sökning: WFRF:(Jonsson Anders) > Konferensbidrag > (2005-2009) > (2007)

  • Resultat 1-6 av 6
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  • Bivall Persson, Petter, 1979-, et al. (författare)
  • Designing and Evaluating a Haptic System for Biomolecular Education
  • 2007
  • Ingår i: IEEE Virtual Reality Conference, 2007. VR '07.. - Piscataway, NJ, USA : IEEE. - 1424409063 ; , s. 171-178
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present an in situ evaluation of a haptic system, with a representative test population, we aim to determine what, if any, benefit haptics can have in a biomolecular education context. We have developed a haptic application for conveying concepts of molecular interactions, specifically in protein-ligand docking. Utilizing a semi-immersive environment with stereo graphics, users are able to manipulate the ligand and feel its interactions in the docking process. The evaluation used cognitive knowledge tests and interviews focused on learning gains. Compared with using time efficiency as the single quality measure this gives a better indication of a system's applicability in an educational environment. Surveys were used to gather opinions and suggestions for improvements. Students do gain from using the application in the learning process but the learning appears to be independent of the addition of haptic feedback. However the addition of force feedback did decrease time requirements and improved the students understanding of the docking process in terms of the forces involved, as is apparent from the students' descriptions of the experience. The students also indicated a number of features which could be improved in future development.
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  • Efsing, Pål, 1965-, et al. (författare)
  • IGSCC DISPOSITION CURVES FOR ALLOY 82 IN BWR NORMAL WATER CHEMISTRY
  • 2007
  • Ingår i: 13th International Conference on Environmental Degradation of Materials in Nuclear Power Systems. - 9781605600598 - 9781605600598 ; , s. 1353-1363
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In many nuclear power plants, areas of susceptible material in the reactor systems are replaced or mitigated. Many of the areas where the nickel-based weld metal Alloy 182 have been used, are not replaceable but need to be mitigated. One possibility to mitigate is to make known susceptible material non-accessible for the reactor coolant water by covering it with less susceptible materials. One such possibility that has been utilized frequently in the Swedish Boiling Water Reactor (BWR) fleet is in-lay welding of butt welds in the main circulation and feed water loops with the less susceptible Alloy 82, which has fewer reported failure cases under these conditions. The study focuses on the development of a Factor of Improvement between Alloy 182 and the replacement, Alloy 82 material. As part of this, a disposition curve under conditions relevant for Normal Water Chemistry, NWC, in the Swedish BWRs is presented.
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  • Felsberg, Michael, 1974-, et al. (författare)
  • Exploratory Learning Strucutre in Artificial Cognitive Systems
  • 2007
  • Ingår i: International Cognitive Vision Workshop. - Bielefeld : eCollections.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • One major goal of the COSPAL project is to develop an artificial cognitive system architecture with the capability of exploratory learning. Exploratory learning is a strategy that allows to apply generalization on a conceptual level, resulting in an extension of competences. Whereas classical learning methods aim at best possible generalization, i.e., concluding from a number of samples of a problem class to the problem class itself, exploration aims at applying acquired competences to a new problem class. Incremental or online learning is an inherent requirement to perform exploratory learning. Exploratory learning requires new theoretic tools and new algorithms. In the COSPAL project, we mainly investigate reinforcement-type learning methods for exploratory learning and in this paper we focus on its algorithmic aspect. Learning is performed in terms of four nested loops, where the outermost loop reflects the user-reinforcement-feedback loop, the intermediate two loops switch between different solution modes at symbolic respectively sub-symbolic level, and the innermost loop performs the acquired competences in terms of perception-action cycles. We present a system diagram which explains this process in more detail. We discuss the learning strategy in terms of learning scenarios provided by the user. This interaction between user ('teacher') and system is a major difference to most existing systems where the system designer places his world model into the system. We believe that this is the key to extendable robust system behavior and successful interaction of humans and artificial cognitive systems. We furthermore address the issue of bootstrapping the system, and, in particular, the visual recognition module. We give some more in-depth details about our recognition method and how feedback from higher levels is implemented. The described system is however work in progress and no final results are available yet. The available preliminary results that we have achieved so far, clearly point towards a successful proof of the architecture concept.
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  • Resultat 1-6 av 6

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