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  • Srinivasan, Jayakanth, 1977- (författare)
  • Exploring the Sources of Enterprise Agility in Software Organizations
  • 2009
  • Doktorsavhandling (övrigt vetenskapligt)abstract
    • Software is one of the core elements that drive the modern economy, with visible use in areas such as personal computing, telecommunications and banking, and background use in areas such as aircraft traffic management, nuclear power generation, and automotive control systems. Organizations that build software are unique in that they span industrial domains, and at their core of what they do is codifying human knowledge. When we talk about software organizations, we think of organizations that work in the three broad areas of shrink wrapped application software, software-intensive systems, or software services.  By shrink wrapped application software, we refer to the software that one can buy in a retail store for use on his or her computer. Software-intensive systems are part of a larger system such as air traffic management, and software services focus on making software work for other organizations. This thesis uses studies of eight software organizations to understand how these organizations are able to identify changes to their environment, and create the required capabilities to meet those changes – in other words, how these organizations gain enterprise agility. To understand enterprise agility, we ask three simple questions, namely how does the organization improve what it currently does? What does the organization do? and Who does the work that the organization chooses to do? By answering each of these questions in the context of software organizations, we identify the three mechanisms of Software Process Improvement (SPI), Creating Systems of Innovation (CSI), and Leveraging Globally Available Capabilities (LGAC). These three mechanisms are interconnected and interdependent. By creating rich descriptions of how these mechanisms are implemented in the organizations that we studied in the thesis, we are able to build confidence that these mechanisms are an accurate representation of the approaches that organizations use. In addition to identifying the mechanisms, by analyzing across the cases, we identify the four organizational enablers of stakeholder alignment, employee empowerment, group & organizational learning, and governance. Organizations can create enterprise agility by ensuring the presence of the four organizational enablers and leveraging some combination of the three mechanisms. While it is possible for the organization to create enterprise agility in the absence of these mechanisms, we believe that the agility generated is not sustainable. To survive in the tough economic conditions of today, software organizations need to be aware of, and actively manage both the enablers and the mechanisms for sustained success. This thesis is a first step in finding more effective ways to manage software organizations as a whole, rather than as a collection of individual projects. It presents a philosophy of thinking about software organizations that addresses the uniqueness of these organizations while at the same time leveraging best practices and thought leadership from the disciplines of software engineering, quality,  knowledge management, strategy, organizational theory, and stakeholder theory.
  • Srinivasan, Jayakanth, et al. (författare)
  • Organizational Enablers for Agile Adoption: Learning from GameDevCo
  • 2009
  • Ingår i: AGILE PROCESSES IN SOFTWARE ENGINEERING AND EXTREME PROGRAMMING. - Springer. - 978-3-642-01852-7 ; s. 63-72
  • Bokkapitel (övrigt vetenskapligt)abstract
    • Adopting agile methods requires an understanding of both the mechanics and the dynamics of value creation in software organizations. From a mechanics perspective, successful agile adoption is about ensuring that project stakeholders are aligned toward a common project objective, employees have the ability to make decisions at the right level of abstraction, that there is effective project management, and an environment exists that supports individual and group learning. The dynamics of value creation require an understanding of organizational-level stakeholders and their value propositions, the development of an organizational learning system, and last but not least, an effective governance strategy. This paper uses the lessons learned a case study of GameDevCo to illustrate these organizational enablers for agile adoption.
  • Srinivasan, Jayakanth (författare)
  • Preparing your offshore organization for agility : Experiences in India
  • 2010
  • Ingår i: Agility across time and space : Implementing agile methods in global software projects. - Springer Berlin/Heidelberg. - 9783642124419 ; s. 117-130
  • Bokkapitel (övrigt vetenskapligt)abstract
    • Two strategies that have significantly changed the way we conventionally think about managing software development and sustainment are the family of development approaches collectively referred to as agile methods, and the distribution of development efforts on a global scale. When you combine the two strategies, organizations have to address not only the technical challenges that arise from introducing new ways of working, but more importantly have to manage the 'soft' factors that if ignored lead to hard challenges. Using two case studies of distributed agile software development in India we illustrate the areas that organizations need to be aware of when transitioning work to India. The key issues that we emphasize are the need to recruit and retain personnel; the importance of teaching, mentoring and coaching; the need to manage customer expectations; the criticality of well-articulated senior leadership vision and commitment; and the reality of operating in a heterogeneous process environment.
  • Srinivasan, Jayakanth, et al. (författare)
  • Real-Time Architecture Analysis : A COTS Perspective
  • 2002
  • Ingår i: AIAA/IEEE Digital Avionics Systems Conference - Proceedings, Volume 1, 2002.
  • Konferensbidrag (övrigt vetenskapligt)abstract
    • Real-time systems are defined as systems in which the correctness of the system depends not only on the logical correctness of the computation, but also on the time at which the result is produced. Honeywell's choice of the Time Triggered Protocol (TTP) for a low cost avionics bus in 2001, exemplifies the industry trend to using Commercial Off The Shelf (COTS) components to implement real-time systems. The driving factors behind the trend are the introduction of SoC devices (Systems on a Chip) that contain processors, memory, network access, I/O interface, system and application software, and smart MEMS transducers which contain the sensing element, the signal conditioning logic and network access logic on a single silicon die. In this paper, we compare and contrast TTP, FlexRay and MIL-STD-1553 architectures in terms of the basic requirements for a systems bus, namely, network architecture, bus access, message formats, clock synchronization, fault tolerance, error detection and tool support.
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