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Sökning: db:Swepub > Linköpings universitet > Högskolan i Skövde > Rambusch Jana

  • Resultat 1-4 av 4
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1.
  • Rambusch, Jana, et al. (författare)
  • Exploring E-sports : A case study of game play in Counter-strike
  • 2007
  • Ingår i: Situated play. - Tokyo : Digital Games Research Association (DiGRA). ; , s. 157-164, s. 157-164, s. 157-164, s. 157-164
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, a case study of Counter-strike is presented in which cognitive, cultural, economical, and technologicalaspects of people’s gameplay activities are discussed. Most attention is given to Counter-strike as an e-sport – competitive gameplay which borrows forms from traditional sports. Also, methodological and theoretical issues related to the study are discussed, including issues of player-centered approaches and issues related to the crossdisciplinarily of the study, which borrows perspectives from cognitive science as well as cultural studies
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2.
  • Rambusch, Jana (författare)
  • Mind Games Extended : Understanding Gameplay as Situated Activity
  • 2010
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. An important step towards an understanding of these key factors and their interaction is the consideration of gameplay as situated activity where players who actively engage with games are situated in both the physical world and the virtual in-game world. To analyse exactly how players interact with both worlds, two case studies on two different games have been carried out, and three different levels of situatedness are identifed and discussed in detail in this thesis, on the basis of existing theories within situated cognition research.
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3.
  • Rambusch, Jana (författare)
  • Situated Play
  • 2008
  • Licentiatavhandling (övrigt vetenskapligt/konstnärligt)abstract
    •   This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different levels of situatedness "high-level" situatedness, the contextual "here and now", and "low-level" situatedness. Moreover, theoretical and empirical implications of such a perspective have been explored more in detail in two case studies.
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4.
  • Susi, Tarja, et al. (författare)
  • Situated play : just a temporary blip
  • 2007
  • Ingår i: Proceedings of DiGRA 2007 Conference: Situated Play, September 24-28, 2007, Tokyo, Japan. - : Digital Games Research Association (DiGRA). ; , s. 730-735, s. 730-735
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In this paper we discuss how cognitive science may contribute to understanding the concepts of situatedness and situated play. While situatedness has become something of a catch-all term, it actually has several different meanings, ranging from “higher” social-cultural forms to “lower” sensori-motoric activities. We also discuss an often overlooked, but crucial aspect of situatedness, which is the use of external resources such as tools and their use. As will become apparent, a more thorough understanding of situatedness and tool use are key to understanding computer games and people’s everyday playing activities.
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  • Resultat 1-4 av 4

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