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Sökning: hsv:(HUMANIORA) hsv:(Konst) hsv:(Arkitektur) > Hooshyar Yousefi Bahram 1977

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1.
  • Chokhachian, Ata, 1988-, et al. (författare)
  • Toward Object-Oriented Knowledge-Based Parametric Design Thinking
  • 2015
  • Konferensbidrag (refereegranskat)abstract
    • The parameter, as a variable of differentiation, defines the limits and boundaries of a system and the conditions for its operation. It is through parameters that we are able to produce certain logical relationships between different parts in design procedure. Fundamental to this, however, is the assumption that the object or phenomenawe are modeling is in fact quantifiable. Advances in computational processing have promoted our capacity, and thus faith in the ability, to systematically classify and itemize the world around us. The Parametricism Manifesto concerns itself solely with appearance and arejection of the term Parametricism in certain levels could be clearly visible within the contemporary discourse of Object-oriented and knowledge-based approach that reflects the cognitive attitude of the designer/architect regarding the object-oriented reasoning and analogy. Moreover, instead of having parametric manifestation alternate terms such as digitally intelligent design , algorithmic design, object oriented design , Context-oriented design , Parametric thinking , and even postparametric design have arisen and could be used to describe this vastly differentiated field. What these design theories do share, however, is a predilection and belief in the tool. Nowadays the project fields are information-rich contexts and the tool sets for design are able to interpret, analyze, synthesize and realize these data into the design procedure. This research mainly aims to uncover potentialities of the existing enablers and assistive technologies in context-oriented design in order to have more content-embedded architectural conceptualization solutions.
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  • Hooshyar Yousefi, Bahram, 1977-, et al. (författare)
  • Performing a Mini-Brainstorming Session on Architecture, Innovation and Creativity
  • 2016
  • Ingår i: DESIGNER. - 2008-9538. ; :12, s. 65-73
  • Tidskriftsartikel (populärvet., debatt m.m.)abstract
    • In an architectural judgment It is apparent that a mismatch between predicted and exercised conclusions of spatial design process could be recognized specially in the early phase of design; the figure which eventually we call architecture (or built environment) is deep-rooted in the programmatic approach to architectural design or the concepts. In spite of the development of design and documentations of construction arrangements which are normally follow the authorization/legislation organizations formats/templates, the conceptual part as a qualitative/spiritual issue, which is potentially shaping the illustrative/imaginative visual division of built object, seems has been considered as a part of architectural creativity; Traci Matthews (FDOT, 2003) defines process as "a sequence of activities executed by a human or machine, often with the goal of transforming a set of inputs into outputs. A complete description of a process includes naming of the steps within the process and using models of the system in various abstractions". He also adds about method: "A methodology is simply the implementation of a specific process..." Exploration of what –these days- has been calling "architectural concept" and "methods of architectural programming" and the issue of its interrelation to design process and exploration of the conceptual and historical structure that, hopefully, shapes current issues in architectural theories in addition with politics, ideology and, in a general view, the cultural context, whenever we make a revolutionary leap in personal development, scientific theory or any other qualitative or quantum shift of paradigm or framework, that to which subject becomes object for consideration could be considered as our perceptions and evaluations, those things that subject us to themselves, become things we can behold. As psychologist Robert Kegan (1982) has suggested, rather than be held by our perspective, we can hold it and choose our way of thinking. We can thus step back from patterns that bind and keep us in their hold, and instead choose whether to "hold" those ways or other ways. We can either be hold by a thinking pattern or choose to have the pattern. In fact, the space between architectural creativity and a managerial approach to the case of design must be filled with structural process-based components; here the main issue appears, how does this advent happen and how does this understanding occur? Loon (2008) is right when he is talking about computer dominance in architectural offices even in exploration of conceptual design possibilities; it is even overtaking the current methodologies. He believes that "the bridge between the non-cognitive intuitive design process and the ultra- systematic computer as a potential design medium is missing". Nowadays it is not hard to find many types of software which have been designed specifically in order to form generation in architecture; even there are some courses in architectural faculties just for working with form generating computer applications. Special processes like (Building Information Modeling) BIM have been developed just for dealing with building data during its design and construction life cycle. Collier (1995) like many architectural critics/theorists believe that the architecture must be technically/spiritually a value production activity; in the book of "Design, Technology and Development Process" by using a rich and diverse range of examples from different countries, cultures and historical periods, he explains his fundamental ideas. Collier firstly, sets the scene by exploring generation of buildings and types of architecture and structures to illustrate basic ideas that influence them and then, he discuss the nature of the development and analysis its process. Gaver & Martin (2000) have reported mapping a design space for a project on information appliances, "we produced a workbook describing about twenty conceptual design proposals. On the one hand, they serve as suggestions that digital devices might embody values apart from those traditionally associated with functionality and usefulness. On the other, they are examples of research through design, balancing concreteness with openness to spur the imagination, and using multiplicity to allow the emergence of a new design space..." (2000, p209). Tarrah [Designer Magazine] have had the opportunity to hold an mini-brainstorming [idea generation gaming] session in order to bring the creativity and innovation issues in accordance with architectural design up.1. Collier, Tonny. (1995). Design, Technology and the Development Process in the Built Environment (Ed.). New York: E&FN Spon.2. Florida Department of Transport. (2003). the report of "A Process Review and Appraisal of the Systems Engineering Capability for FDOT". Retrieved from: h​ttp://www.floridaits.com/SEMP/Files/PDF_Report/030220‐TMI‐V2.pdf3. GAVER, Bill & MARTIN H. (2000). Alternatives: Exploring information appliances through conceptual design proposals. In: CHI ’00: Proceedings ofthe SIGCHI Conference on Human Factors in Computing Systems, ACM Press, pp 209‐216. Retrieved from: http://www.cs.chalmers.se/idc/ituniv/kurser/04/projektkurs/artiklar/p209‐gaver.pdf4. Loon, P.P. (2008). A decision‐based design approach. Design Processes: What Architects & Industrial Designers can teach other about managing the design process. Delft: Delft University Press.5. Kagen, Robert. (1982). The Evolving Self. Boston: Harvard University Press.
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4.
  • Hooshyar Yousefi, Bahram, 1977- (författare)
  • The Core of Design Thinking and its Architectural Application
  • 2016
  • Ingår i: DESIGNER. - Tehran. - 2008-9538. ; :12, s. 40-51
  • Tidskriftsartikel (refereegranskat)abstract
    • The term design thinking is used to refer to the study of the practices of working designers (Melles et al., 2006), the methods and processes for investigating challenges, acquiring information, analyzing knowledge, and positioning solutions in the design and planning fields (Meinel & Leifer, 2011) by combining “empathy, creativity, and rationality”. Architectural theory has evolved over time, to reflect the development of new materials, new construction, new structures, new philosophies, new socio-cultural contexts, new scientific findings, and, of course, new technology. As Dorst (2011) emphasises ‘Design Thinking’ has been part of “the collective consciousness of design researchers since Rowe used it as the title of his 1987 book and different models have emerged since then. Nowadays, “Design Thinking” is identified as an exciting new paradigm for adopting designerly practices dealing with complex problems to build up a “conceptual framework”. Architectural logic provides us with a various of approaches toward the reasoning in design exploring potential value of the design process. In this paper the author will move from the architectural process definitions to a broad descriptions of design thinking and its application in the architectural design process. Since the process of design and its logical principles look quite complex, an integral attitude has been introduced in order to elaborate multi-step process avoiding the natural paradox of the sense of a complex statement of Design Process and Design Thinking. It is on this particular aspect of the creative design that we position our work: how to design a software tool support, and even improve, creativity in the early stages of the design? We will restrict ourselves to this in a specific area, that architectural design that we describe in the next section.Dorst, K. (2011). The core of ‘design thinking’ and its application. Design Studies, 32(6), 521‐532.Meinel, C., & Leifer, L. (2011). Design Thinking Research. Design thinking understand ‐ improve ‐ apply (pp. 1‐12). Berlin: Springer.Melles, G., Howard, Z., & Thompson‐Whiteside, S. (2012). Teaching Design Thinking: Expanding Horizons in Design Education. Procedia ‐ Social and Behavioral Sciences, 31, 162‐166.
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5.
  • Hooshyar Yousefi, Bahram, 1977-, et al. (författare)
  • Toward a Supporting KM Model of Concept Generation in Small Architectural Firms
  • 2016
  • Ingår i: Revista Eletrônica Gestão & Sociedade. - : Federal University of Minas Gerais. - 1980-5756. ; 10:27, s. 1477-1500, s. 78-92
  • Tidskriftsartikel (refereegranskat)abstract
    • Design is an activity that formulates, physically and mentally, the “environment” of human (designer and user) and the “artifact” interaction. To develop the mentioned “interaction” it is vital to understand the mechanism of the design and designers’ behavior and approaches as a manageable knowledge-based outlook. According to our literature review, there is not any specific integrated model based on Knowledge Management (KM) and sharing information explaining the “Architectural Creation and Conceptualization”. In this paper, it has been emphasized that architectural design is a creative process of converting knowledge and information into products and/or services (Durst et al., 2014), based on requirements into an upper level of awareness as the product concept and capturing the new knowledge as the solutions which are complete, clear, and consistent. Regardless the normative considerations, an organizational framework based on knowledge for architecture SMEs, can improve the overall performance of the architecture design enterprises. The objective of this article is to propose the need of a new approach toward “Architectural Design Process Syntax” (Yousefi, 2014) based on the developing a KM visual system/model illuminating the managerial approach in the process. The final Visual KM model could be used as a conceptual reference for architectural design process in architectural small and medium offices (SMEs). The authors have mainly followed the literature study, task analysis based on interviews and questionnaires and also visual models, as the assessment and result methodology. This article also reflects the lack of application of the key knowledge management initiatives in architecture SMEs and highlights the essential of a managerial approach toward the question by presenting some potential line of research.
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6.
  • Hooshyar Yousefi, Bahram, Senior Lecturer, 1977-, et al. (författare)
  • از پایبست علوم شناختی تا یک پلتفرم بازی بنیان: = From Cognitive Science Basics to the Game-based Platforms : مقدمهای بر استخراج پتانسیل بازیوارسازی در آموزش طراحی معماری = An Introduction to the Gamifying Potential in Architecture Design Training
  • 2019
  • Ingår i: City & Landscape. ; 7:39, s. 98-111
  • Tidskriftsartikel (refereegranskat)abstract
    • The importance of the Games has already been perceived for more than three decades by the use of computers in education as an aid in the process of knowledge construction. In Gamification, the game is dislocated from the distraction function, since it has influence in the sensory and cognitive development of the individual. The elements of the Gamification do not follow a specific rule or a standard, and can be applied in whole or in part of an educational process, remodeling of existing procedures in both theoretical tasks or practical procedures. Developing a gamification platform will depend on the purpose, available resources and cognitive pedagogical bases, since the concept tends to redefine the learning process, rescuing the interest and participation with a view to intellectual growth. The current architectural education methods in Iranian universities suffer from lack of coverage of methods both artistically and technologically; the mentioned methods are mostly following the traditional teacher-focused trainings.. Nowadays, considering the advancement of new educational technologies, one of the most fundamental issues facing the current educational systems would be the contextual innovation which seems to change the learning methods both in content and method. The new processes and methods have formed a new playground which makes it possible to take the next step and make a decision on the set of new tools, educational goals and quality of the courses in the discipline architecture. The method of teaching based on the gamification approaches is more effective than other educational methods but there must be a comprehensive platform accordingly. The current study extends the authors' prior work examining the possibility of the formulating a model-based integration of architectural design education with a gamified platform based on the associated literature and resulting in a comprehensive understanding of role games and serious games in the overall educational field. Finally, we have tried to shape the conceptual model of the platform as a framework for creating a followable pattern for regenerating a game-based architecture design education.
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7.
  • Hooshyar Yousefi, Bahram, 1977-, et al. (författare)
  • An Analytic Approach toward Risks of the Process of Recent Architectural Competitions in Iran
  • 2015
  • Konferensbidrag (refereegranskat)abstract
    • Not similar to management discipline, it is really hard to recognize a body of official knowledge and science which deals with the fundamental issues and challenges confronted the architectural design; in spite of the lack of general methodic attitude, the essential forces influencing the architectural design process established guidelines and outline plan of works such as RIBA Outline Plan of Work (Royal Institute of British Architects [RIBA]) or RIBA Work Stages which describes the key tasks, the American Institute of Architects (AIA) as the organization in charge of regulation in the US, the Architects' Council of Europe (ACE), the European Association for Architectural Education (EAAE), etc. Unfortunately there is not such a regulation in Iran to provide a platform which supports the architectural mission as a social discipline by using a format to generate a foundation toward a standard syntax in the field of architectural design performance.There have always been attention about hesitations and risk; based on the mentioned background, the architectural design project is not risk-free. The confronting strategy is the most important part of managing risk. While risks cannot be omitted, successful projects are those where risks are effectively managed. This paper presents some routine risks that may occur on the process of the architectural design projects in order to establish a model-oriented approach to manage and cope them.It is concluded that architects must take the responsibility to manage their applicable risks in accordance with the architectural design process and work cooperatively from the possible phase onwards to address potential risks in time. Risk management is thus a notable tool to cope with such substantial risks. Risk management is about thinking ahead and analysing the risks and hesitations involved in a project, which is most important part of the quality management system. The results from this study show a necessity for improvements regarding risk management in architectural design projects.
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8.
  • Hooshyar Yousefi, Bahram, 1977-, et al. (författare)
  • Analysis of the Sociability Improvement as a Concept in Urban Spaces/Places : the Case of Miyar-Miyar in Tabriz
  • 2015
  • Konferensbidrag (refereegranskat)abstract
    • 's economy, as the most populated city in the Tabriz1 northwest of Iran and a major industry and trade hub, is gradually improving which causes dramatic effects in accordance with the urban/architecture cultural development. Architectural/urban aspects are very sensitive to the issue of the place perception; whether we are equipped to develop a confrontation strategy related to the different challenges of urban/architectural context or not, we have to deal with the social consequences. By definition if we consider a "social urban place" as an integrated object includes our memories and life courses. In a contextual point of view, we identify ourselves with social spatial memories provided by the place we have been experiencing; on the other hand, a ―place‖ without this potential would not respond the needs of the identical sociability and eventually the existence of urban places. In this study we developed identity- based approaches to explain an understandings of ―place‖ the urban area Miyar Miyar [Persian: میار میار [in Tabriz. We have examined the relationship between this public space and social aspects and developed a perceptional platform to analyse the characteristics of the place and place identity associated with the physical built environment. In order to achieve the mentioned platform, we have investigated different factors that have been affecting the formation of the place, mostly the qualitative components. The paper also contains an argument about the existing models and methods of recent changes in Miyar-Miyar and and analytical prospect toward the recent developments considering the Islamic/Iranian spatial forms and concepts/theories and the perception of the audience; then we mention the possibilities of the contribution of the perception to design a responsive environment as sustainable attitude.
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9.
  • Hooshyar Yousefi, Bahram, 1977-, et al. (författare)
  • Clues for Identity Formation in Contemporary Architectureof Iran : A search for the lost identity
  • 2015
  • Ingår i: Designer Magazine. - Iran. - 2008-9538. ; :11
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • The buildings are one of the most resistant and at the same time exclusive creatures of human beings in different civilizations. In the past, the most significant impact of each society was the scale and hugeness of their buildings as a direct mirror of their power among other nations. Also theirs buildings were intelligent and practical enough to respect the nature and the user by means of implementing local achievements. The mentioned respect was not just for the nature, but it was caring about the beliefs, feelings, costumes and lifestyle of the inhabitants. Architecture in its scenario, since the commencement till now was in struggle to locate itself as the historical image of different styles and in this procedure it updates itself according to different forms, spaces, climates etc. within this frame, when we shift the lens on contemporary architecture of Iran which has got long history and background, the notion of identity becomes one of the main issues on the table. Identity could be discussed in diverse scale starting from human to the society, but when an architect tries to reflect identical phenomena in his/her design there are two contradictory orientations. Some of them are digging into the history to find clues of identity and reflect them in contemporary design but the other group has got too much radical view which means neglecting of classical architecture and looking for identity in more prospective perspective. The notion of identity and culture could alter from architect to architect, building to building and form to form. This article tries to give some clues and base points in order to bring two mentioned radical perspectives to a kind of mid-point which could possibly be a guideline for the cure of contemporary architecture in Iran.
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10.
  • Hooshyar Yousefi, Bahram, 1977-, et al. (författare)
  • Dimensions of Knowledge Management in the Enhancement of Sociability in Urban Spaces/Places
  • 2017
  • Konferensbidrag (refereegranskat)abstract
    • Architects and urban researchers have long held the view that the semantical analysis of “space syntax” and understanding physical and social dynamics of public spaces, play a vital role in the social and economic life of the social units and also the formation of public culture, the identity and the notion that could be called “sense of place”. Public spaces/places allow the citizens to have interaction with each other while meeting on the ostensibly ground in a planned and unplanned means. By definition, if we consider a "social urban place" as an integrated object, it will have a tendency to support the emotional expressions of the mentioned sense, including the human-oriented social common achievements, which in a way would eventually make our memories and life courses. In this sense, the crucial importance of the designing of public place/space as an integrated issue, related to the social identity and also the cultural intangible and tangible attitudes, would shape a confrontation strategy which could cause a dramatic change in the mentioned social units. In a broader approach, as many commentator also argue, the the underlying support of the sociability improvement is fundamentally developed by obtaining a comprehensive perception of “knowledge” associated with the city and its public spaces/places. While urban analysts and practitioners’ ideas differentiate in the sense of the approach toward the place/space, as a contextual phenomenon, they have generally accepted that without managing the mentioned “knowledge”, the corresponding data and information would be overloaded increasingly. Consequently the decision-making, the acceleration of the urban progress, stimulating cultural changes and the innovative attitudes etc. will encounter a significant failure risk; so that, abnormal resonance and chaos will occur over and over in the urban place/space. considering that there is no traceable regulating ground base/strategy in Iran to provide and improve urban-generated knowledge, based on social identity, particularly the practical management of the mentioned knowledge remain a major issue for the sociability improvement in urban public places/spaces. In order to respond to this gap, the current paper discusses the integrated identity factors in the management structure of urban public places. In order to achieve the mentioned purpose, in an analytic mode of understanding, we observe relationships between “space syntax” semantically; then, based on theoretical investigations and literature review we distinguish fundamental issues enhancing the identity and quality of place. As the result, we have presented a managerial method of the gained place identical knowledge in order to promote the sociability of public spaces. We have also examined the relationship between this public space and the associated social aspects and developed a perceptual semantic platform to manage the related knowledge of the place identity which is associated with the physical built environment. The conclusion contains a conceptual model representing a sociability-oriented knowledge management visualization of the public urban place/space  considering architectural identity factors.
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