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Sökning: hsv:(HUMANIORA) hsv:(Konst) hsv:(Bildkonst) > Kristensen Lars

  • Resultat 1-3 av 3
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1.
  • Kristensen, Lars (författare)
  • The conversational intervention
  • 2013
  • Ingår i: The Drouth. - 1474-6190. ; :44, s. 62-69
  • Tidskriftsartikel (populärvet., debatt m.m.)
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2.
  • Persson, Lina, 1978-, et al. (författare)
  • Perceiving non-human subjectivity: between theory and practice : Presented by A Researching Bastard
  • 2018
  • Ingår i: Multispecies Storytelling in an Intermedial Perspectives. - Växjö.
  • Konferensbidrag (refereegranskat)abstract
    • This panel will present different ways of conceptualizing multispecies and storytelling. It aims at investigating the rhetoric of nonhuman subjectivity and thereby highlighting a specific form of interaction that takes place while detecting organic multitude. We hold that through assenting a nonhuman subjectivity, we are able to identify, recognize and reify multitude. While human subjectivity is created through inter-human actions, such as communication, narration and storytelling, we cannot assume that nonhuman subjectivity is formed in the same way. In order not to see only our human-selves in nonhuman interaction, we will propose an investigative, dialectic and inclusive platform for perceiving nonhuman subjectivity. Understanding any form of discourse as a process of dialectics, we can only reach an understanding for nonhuman subjectivity by merging different artistic as well as academic practices. We believe this process to be interdisciplinary, reaching over into activism, politics and ideology, and thus forcing a future-orientated discourse into being that includes nonhuman subjecthoods. Our theoretical base is founded on thinkers such as Judith Butler, Louis Althusser and Donna Haraway, while our practices include fine art, still photography, digital video and computer games. The presentation will be performed as one organic body comprised of three researching organs producing a two limbs and appendage creature.   
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3.
  • Art and Game Obstruction
  • 2016
  • Samlingsverk (redaktörskap) (refereegranskat)abstract
    • Artists, writers, computer programmers, designers, tutors and curators, game researchers and game developers: All were present at the ‘Art and Game Obstruction’ summer school held at Skövde Art Museum in 2015. This anthology documents what happened and the result is a unique insight into research and creative practices. What is the art in computer games and what is the playability in contemporary art? These are some of the questions explored in this collection. Here, the key ‘players’ of the summer school give their view on the intersection between art and games.
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