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1.
  • Buckland, Philip I., 1973-, et al. (författare)
  • SEAD - The Strategic Environmental Archaeology Database : Progress Report Spring 2014
  • 2014
  • Ingår i: SEAD. - : The Environmental Archaeology Laboratory, Umeå University.
  • Rapport (övrigt vetenskapligt)abstract
    • This report provides an overview of the progress and results of the VR:KFI infrastructure projects 2007-7494 and (825-)2010-5976. It should be considered as a status report in an on-going long-term research infrastructure development project.
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2.
  • Lu, Zhihan, et al. (författare)
  • Multimodal Hand and Foot Gesture Interaction for Handheld Devices
  • 2014
  • Ingår i: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Association for Computing Machinery (ACM). - 1551-6857 .- 1551-6865. ; 11:1
  • Tidskriftsartikel (refereegranskat)abstract
    • We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
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3.
  • Huhnstock, Nikolas Alexander, 1988-, et al. (författare)
  • An Infinite Replicated Softmax Model for Topic Modeling
  • 2019
  • Ingår i: Modeling Decisions for Artificial Intelligence. - : Springer. - 9783030267728 - 9783030267735 ; , s. 307-318
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we describe the infinite replicated Softmax model (iRSM) as an adaptive topic model, utilizing the combination of the infinite restricted Boltzmann machine (iRBM) and the replicated Softmax model (RSM). In our approach, the iRBM extends the RBM by enabling its hidden layer to adapt to the data at hand, while the RSM allows for modeling low-dimensional latent semantic representation from a corpus. The combination of the two results is a method that is able to self-adapt to the number of topics within the document corpus and hence, renders manual identification of the correct number of topics superfluous. We propose a hybrid training approach to effectively improve the performance of the iRSM. An empirical evaluation is performed on a standard data set and the results are compared to the results of a baseline topic model. The results show that the iRSM adapts its hidden layer size to the data and when trained in the proposed hybrid manner outperforms the base RSM model.
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4.
  • Frezza, S., et al. (författare)
  • Modelling competencies for computing education beyond 2020 : A research based approach to defining competencies in the computing disciplines
  • 2018
  • Ingår i: Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE. - : Association for Computing Machinery. - 9781450362238 ; , s. 148-174, s. 148-174
  • Konferensbidrag (refereegranskat)abstract
    • How might the content and outcomes of tertiary education programmes be described and analysed in order to understand how they are structured and function? To address this question we develop a framework for modelling graduate competencies linked to tertiary degree programmes in the computing disciplines. While the focus of our work is computing the framework is applicable to education more broadly. The work presented here draws upon the pioneering curricular document for information technology (IT2017), curricular competency frameworks, other related documents such as the software engineering competency model (SWECOM), the Skills Framework for the Information Age (SFIA), current research in competency models, and elicitation workshop results from recent computing conferences. The aim is to inform the ongoing Computing Curricula (CC2020) project, an endeavour supported by the Association for Computing Machinery (ACM) and the IEEE Computer Society. We develop the Competency Learning Framework (CoLeaF), providing an internationally relevant tool for describing competencies. We argue that this competency based approach is well suited for constructing learning environments and assists degree programme architects in dealing with the challenge of developing, describing and including competencies relevant to computer and IT professionals. In this paper we demonstrate how the CoLeaF competency framework can be applied in practice, and though a series of case studies demonstrate its effectiveness and analytical power as a tool for describing and comparing degree programmes in the international higher education landscape.
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5.
  • Frid, Emma, et al. (författare)
  • An Exploratory Study On The Effect Of Auditory Feedback On Gaze Behavior In a Virtual Throwing Task With and Without Haptic Feedback
  • 2017
  • Ingår i: D0511301. - Espoo, Finland : Aalto University. ; , s. 242-249
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents findings from an exploratory study on the effect of auditory feedback on gaze behavior. A total of 20 participants took part in an experiment where the task was to throw a virtual ball into a goal in different conditions: visual only, audiovisual, visuohaptic and audio- visuohaptic. Two different sound models were compared in the audio conditions. Analysis of eye tracking metrics indicated large inter-subject variability; difference between subjects was greater than difference between feedback conditions. No significant effect of condition could be observed, but clusters of similar behaviors were identified. Some of the participants’ gaze behaviors appeared to have been affected by the presence of auditory feedback, but the effect of sound model was not consistent across subjects. We discuss individual behaviors and illustrate gaze behavior through sonification of gaze trajectories. Findings from this study raise intriguing questions that motivate future large-scale studies on the effect of auditory feedback on gaze behavior. 
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6.
  • Paçacı, Görkem, et al. (författare)
  • Towards a visual compositional relational programming methodology
  • 2012
  • Ingår i: Diagrams 2012. ; , s. 17-19
  • Konferensbidrag (refereegranskat)abstract
    • We present a new visual programming method, based on Combilog, a compositional relational programming language. In this paper we focus on the compositional aspect of Combilog, the make operator, visually implementing it via a modification of Higraph diagrams, in an attempt to overcome the obscurity and complexity in the textual representation of this operator.
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7.
  • Jönsson, Daniel (författare)
  • Enhancing Salient Features in Volumetric Data Using Illumination and Transfer Functions
  • 2016
  • Doktorsavhandling (övrigt vetenskapligt)abstract
    • The visualization of volume data is a fundamental component in the medical domain. Volume data is used in the clinical work-flow to diagnose patients and is therefore of uttermost importance. The amount of data is rapidly increasing as sensors, such as computed tomography scanners, become capable of measuring more details and gathering more data over time. Unfortunately, the increasing amount of data makes it computationally challenging to interactively apply high quality methods to increase shape and depth perception. Furthermore, methods for exploring volume data has mostly been designed for experts, which prohibits novice users from exploring volume data. This thesis aims to address these challenges by introducing efficient methods for enhancing salient features through high quality illumination as well as methods for intuitive volume data exploration.Humans are interpreting the world around them by observing how light interacts with objects. Shadows enable us to better determine distances while shifts in color enable us to better distinguish objects and identify their shape. These concepts are also applicable to computer generated content. The perception in volume data visualization can therefore be improved by simulating real-world light interaction. This thesis presents efficient methods that are capable of interactively simulating realistic light propagation in volume data. In particular, this work shows how a multi-resolution grid can be used to encode the attenuation of light from all directions using spherical harmonics and thereby enable advanced interactive dynamic light configurations. Two methods are also presented that allow photon mapping calculations to be focused on visually changing areas.The results demonstrate that photon mapping can be used in interactive volume visualization for both static and time-varying volume data.Efficient and intuitive exploration of volume data requires methods that are easy to use and reflect the objects that were measured. A value that has been collected by a sensor commonly represents the material existing within a small neighborhood around a location. Recreating the original materials is difficult since the value represents a mixture of them. This is referred to as the partial-volume problem. A method is presented that derives knowledge from the user in order to reconstruct the original materials in a way which is more in line with what the user would expect. Sharp boundaries are visualized where the certainty is high while uncertain areas are visualized with fuzzy boundaries. The volume exploration process of mapping data values to optical properties through the transfer function has traditionally been complex and performed by expert users. A study at a science center showed that visitors favor the presented dynamic gallery method compared to the most commonly used transfer function editor.
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8.
  • Koniaris, Christos, 1979- (författare)
  • Perceptually motivated speech recognition and mispronunciation detection
  • 2012
  • Ingår i: European Union FP6-034362 research project ACORNS. - Stockholm : KTH Royal Institute of Technology.
  • Doktorsavhandling (övrigt vetenskapligt)abstract
    • This doctoral thesis is the result of a research effort performed in two fields of speech technology, i.e., speech recognition and mispronunciation detection. Although the two areas are clearly distinguishable, the proposed approaches share a common hypothesis based on psychoacoustic processing of speech signals. The conjecture implies that the human auditory periphery provides a relatively good separation of different sound classes. Hence, it is possible to use recent findings from psychoacoustic perception together with mathematical and computational tools to model the auditory sensitivities to small speech signal changes.The performance of an automatic speech recognition system strongly depends on the representation used for the front-end. If the extracted features do not include all relevant information, the performance of the classification stage is inherently suboptimal. The work described in Papers A, B and C is motivated by the fact that humans perform better at speech recognition than machines, particularly for noisy environments. The goal is to make use of knowledge of human perception in the selection and optimization of speech features for speech recognition. These papers show that maximizing the similarity of the Euclidean geometry of the features to the geometry of the perceptual domain is a powerful tool to select or optimize features. Experiments with a practical speech recognizer confirm the validity of the principle. It is also shown an approach to improve mel frequency cepstrum coefficients (MFCCs) through offline optimization. The method has three advantages: i) it is computationally inexpensive, ii) it does not use the auditory model directly, thus avoiding its computational cost, and iii) importantly, it provides better recognition performance than traditional MFCCs for both clean and noisy conditions.The second task concerns automatic pronunciation error detection. The research, described in Papers D, E and F, is motivated by the observation that almost all native speakers perceive, relatively easily, the acoustic characteristics of their own language when it is produced by speakers of the language. Small variations within a phoneme category, sometimes different for various phonemes, do not change significantly the perception of the language’s own sounds. Several methods are introduced based on similarity measures of the Euclidean space spanned by the acoustic representations of the speech signal and the Euclidean space spanned by an auditory model output, to identify the problematic phonemes for a given speaker. The methods are tested for groups of speakers from different languages and evaluated according to a theoretical linguistic study showing that they can capture many of the problematic phonemes that speakers from each language mispronounce. Finally, a listening test on the same dataset verifies the validity of these methods.
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9.
  • Nugent, Christopher, et al. (författare)
  • Improving the Quality of User Generated Data Sets for Activity Recognition
  • 2016
  • Ingår i: Ubiquitous Computing and Ambient Intelligence, UCAMI 2016, PT II. - Amsterdam : Springer Publishing Company. - 9783319487991 - 9783319487984 ; , s. 104-110
  • Konferensbidrag (refereegranskat)abstract
    • It is fully appreciated that progress in the development of data driven approaches to activity recognition are being hampered due to the lack of large scale, high quality, annotated data sets. In an effort to address this the Open Data Initiative (ODI) was conceived as a potential solution for the creation of shared resources for the collection and sharing of open data sets. As part of this process, an analysis was undertaken of datasets collected using a smart environment simulation tool. A noticeable difference was found in the first 1-2 cycles of users generating data. Further analysis demonstrated the effects that this had on the development of activity recognition models with a decrease of performance for both support vector machine and decision tree based classifiers. The outcome of the study has led to the production of a strategy to ensure an initial training phase is considered prior to full scale collection of the data.
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10.
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