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Träfflista för sökning "hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Datavetenskap datalogi) ;conttype:(scientificother)"

Search: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Datavetenskap datalogi) > Other academic/artistic

  • Result 1-10 of 25
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1.
  • Faraon, Montathar, 1983- (author)
  • Webbutveckling med PHP och MySQL
  • 2016. - 2
  • Book (other academic/artistic)abstract
    • PHP är ett av de ledande programmeringsspråken för webbutveckling. Det är ett flexibelt och enkelt språk som används för att skapa dynamiska webbplatser. Denna bok ger en tillgänglig introduktion till PHP och databashantering. Läsaren får den kunskap som krävs för att snabbt utveckla egna webbapplikationer.Boken förutsätter inga tidigare erfarenheter av webbprogrammering. Läsaren leds framåt genom ett rikt utbud av övningar som ger möjlighet att tillämpa innehållet.Denna andra utgåva av boken har reviderats och uppdaterats grundligt. Bland nyheterna finns PHP 7, databashantering med PHP Data Objects (PDO), fler helhetsexempel samt kodexempel i färg.Webbutveckling med PHP och MySQL är avsedd för universitets- och gymnasiestudier i webbprogrammering, men är även en handbok för yrkesverksamma webbutvecklare och programmerare.
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2.
  • Sodhro, Ali Hassan, 1986-, et al. (author)
  • Internet of medical things for independent living and re-learning
  • 2021
  • In: GLOBAL HEALTH 2021 : The Tenth International Conference on Global Health Challenges At: Barcelona, Spain. - 9781612088921 ; , s. 1-5, s. 1-5
  • Conference paper (other academic/artistic)abstract
    • This position paper gives better insight about the role and importance of Internet of Medical Things (IoMT) for independent living and re-learning for older adults. Sensing Technologies are the paradigm shift for transforming conventional healthcare practices into the smart, and self-assisted activities, which are envisioned for today's medical world. Internet of Things (IoT) and IoMT are the interrelated technologies for promoting independent living and re-learning practices. In this paper, re-learning is defined as the process for adults to recover useful instrumental activities of daily living skills that have been lost after an impairment.
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3.
  • Wang, Qinghua, et al. (author)
  • Smart Sewage Water Management and Data Forecast
  • 2021
  • In: 33rd Workshop of the Swedish Artificial Intelligence Society, SAIS 2021. - USA : Institute of Electrical and Electronics Engineers (IEEE). - 9781665442367
  • Conference paper (other academic/artistic)abstract
    • There is currently an ongoing digital transformation for sewage and wastewater management. By automating data collection and enabling remote monitoring, we will not only be able to save abundant human resources but also enabling predictive maintenance which is based on big data analytics. This paper presents a smart sewage water management system which is currently under development in southern Sweden. Real-time data can be collected from over 500 sensors which have already been partially deployed. Preliminary data analysis shows that we can build statistical data models for ground water, rainfall, and sewage water flows, and use those models for data forecast and anomaly detection.
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4.
  • Atxutegi, Eneko, et al. (author)
  • On the move with TCP in current and future mobile networks
  • 2017
  • In: Proceedings of the 8th International Conference on the Network of the Future, London, United Kingdom, November 2017.
  • Conference paper (other academic/artistic)abstract
    • Mobile wireless networks constitute an indispensable part of the global Internet, and with TCP the dominating transport protocol on the Internet, it is vital that TCP works equally well over these networks as over wired ones. This paper identifies the performance dependencies by analyzing the responsiveness of TCP NewReno and TCP CUBIC when subject to bandwidth variations related to movements in different directions. The presented evaluation complements previous studies on 4G mobile networks in two important ways: It primarily focuses on the behavior of the TCP congestion control in medium- to high-velocity mobility scenarios, and it not only considers the current 4G mobile networks, but also low latency configurations that move towards the overall potential delays in 5G networks. The paper suggests that while both CUBIC and NewReno give similar goodput in scenarios where the radio channel continuously degrades, CUBIC gives a significantly better goodput in scenarios where the radio channel quality continuously increases. This is due to CUBIC probing more aggressively for additional bandwidth. Important for the design of 5G networks, the obtained results also demonstrate that very low latencies are capable of equalizing the goodput performance of different congestion control algorithms. Only in low latency scenarios that combine both large fluctuations of available bandwidths and a mobility pattern in which the radio channel quality continuously increases can some performance differences be noticed.
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5.
  • Carlsson, Bengt, et al. (author)
  • Differences between the iterated prisoner's dilemma and the chicken game under noisy conditions
  • 2002
  • Conference paper (other academic/artistic)abstract
    • The prisoner's dilemma has evolved into a standard game for analyzing the success of cooperative strategies in repeated games. With the aim of investigating the behavior of strategies in some alternative games we analyzed the outcome of iterated games for both the prisoner's dilemma and the chicken game. In the chicken game, mutual defection is punished more strongly than in the prisoner's dilemma, and yields the lowest fitness. We also ran our analyses under different levels of noise. The results reveal a striking difference in the outcome between the games. Iterated chicken game needed more generations to find a winning strategy. It also favored nice, forgiving strategies able to forgive a defection from an opponent. In particular the well-known strategy tit-for-tat has a poor successrate under noisy conditions. The chicken game conditions may be relatively common in other sciences, and therefore we suggest that this game should receive more interest as a cooperative game from researchers within computer science.
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  • Result 1-10 of 25

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