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  • Resultat 1-10 av 1497
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1.
  • Lu, Zhihan, et al. (författare)
  • Multimodal Hand and Foot Gesture Interaction for Handheld Devices
  • 2014
  • Ingår i: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Association for Computing Machinery (ACM). - 1551-6857 .- 1551-6865. ; 11:1
  • Tidskriftsartikel (refereegranskat)abstract
    • We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
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2.
  • Picazo-Sanchez, Pablo, 1985, et al. (författare)
  • Are chrome extensions compliant with the spirit of least privilege?
  • 2022
  • Ingår i: International Journal of Information Security. - : Springer Science and Business Media LLC. - 1615-5262 .- 1615-5270. ; 21:6, s. 1283-1297
  • Tidskriftsartikel (refereegranskat)abstract
    • Extensions are small applications installed by users and enrich the user experience of browsing the Internet. Browsers expose a set of restricted APIs to extensions. To be used, extensions need to list the permissions associated with these APIs in a mandatory extension file named manifest. In particular, Chrome’s permission ecosystem was designed in the spirit of the least privilege. Yet, this paper demonstrates that 39.8% of the analyzed extensions provided by the official Web Store are compliant with the spirit of least privilege. Also, we develop: (1) a browser extension to make aware regular users of the permissions the extensions they install; (2) a web app where extensions developers can check whether their extensions are compliant with the spirit of the least privileged; and (3) a set of scripts that can be part of the vendors’ acceptance criteria such that when developers upload their extensions to the official repositories, the scripts automatically analyze the extensions and generate a report about the permissions and the usage.
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3.
  • Frid, Emma, et al. (författare)
  • Perception of Mechanical Sounds Inherent to Expressive Gestures of a NAO Robot - Implications for Movement Sonification of Humanoids
  • 2018
  • Ingår i: Proceedings of the 15th Sound and Music Computing Conference. - Limassol, Cyprus. - 9789963697304
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present a pilot study carried out within the project SONAO. The SONAO project aims to compen- sate for limitations in robot communicative channels with an increased clarity of Non-Verbal Communication (NVC) through expressive gestures and non-verbal sounds. More specifically, the purpose of the project is to use move- ment sonification of expressive robot gestures to improve Human-Robot Interaction (HRI). The pilot study described in this paper focuses on mechanical robot sounds, i.e. sounds that have not been specifically designed for HRI but are inherent to robot movement. Results indicated a low correspondence between perceptual ratings of mechanical robot sounds and emotions communicated through ges- tures. In general, the mechanical sounds themselves ap- peared not to carry much emotional information compared to video stimuli of expressive gestures. However, some mechanical sounds did communicate certain emotions, e.g. frustration. In general, the sounds appeared to commu- nicate arousal more effectively than valence. We discuss potential issues and possibilities for the sonification of ex- pressive robot gestures and the role of mechanical sounds in such a context. Emphasis is put on the need to mask or alter sounds inherent to robot movement, using for exam- ple blended sonification.
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4.
  • Frid, Emma, 1988-, et al. (författare)
  • Perceptual Evaluation of Blended Sonification of Mechanical Robot Sounds Produced by Emotionally Expressive Gestures : Augmenting Consequential Sounds to Improve Non-verbal Robot Communication
  • 2021
  • Ingår i: International Journal of Social Robotics. - : Springer Nature. - 1875-4791 .- 1875-4805.
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents two experiments focusing on perception of mechanical sounds produced by expressive robot movement and blended sonifications thereof. In the first experiment, 31 participants evaluated emotions conveyed by robot sounds through free-form text descriptions. The sounds were inherently produced by the movements of a NAO robot and were not specifically designed for communicative purposes. Results suggested no strong coupling between the emotional expression of gestures and how sounds inherent to these movements were perceived by listeners; joyful gestures did not necessarily result in joyful sounds. A word that reoccurred in text descriptions of all sounds, regardless of the nature of the expressive gesture, was “stress”. In the second experiment, blended sonification was used to enhance and further clarify the emotional expression of the robot sounds evaluated in the first experiment. Analysis of quantitative ratings of 30 participants revealed that the blended sonification successfully contributed to enhancement of the emotional message for sound models designed to convey frustration and joy. Our findings suggest that blended sonification guided by perceptual research on emotion in speech and music can successfully improve communication of emotions through robot sounds in auditory-only conditions.
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5.
  • Latupeirissa, Adrian Benigno, et al. (författare)
  • Exploring emotion perception in sonic HRI
  • 2020
  • Ingår i: 17th Sound and Music Computing Conference. - Torino : Zenodo. ; , s. 434-441
  • Konferensbidrag (refereegranskat)abstract
    • Despite the fact that sounds produced by robots can affect the interaction with humans, sound design is often an overlooked aspect in Human-Robot Interaction (HRI). This paper explores how different sets of sounds designed for expressive robot gestures of a humanoid Pepper robot can influence the perception of emotional intentions. In the pilot study presented in this paper, it has been asked to rate different stimuli in terms of perceived affective states. The stimuli were audio, audio-video and video only and contained either Pepper’s original servomotors noises, sawtooth, or more complex designed sounds. The preliminary results show a preference for the use of more complex sounds, thus confirming the necessity of further exploration in sonic HRI.
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6.
  • Barreiro, Anabela, et al. (författare)
  • Multi3Generation : Multitask, Multilingual, Multimodal Language Generation
  • 2022
  • Ingår i: Proceedings of the 23rd Annual Conference of the European Association for Machine Translation. - : European Association for Machine Translation. ; , s. 345-346
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents the Multitask, Multilingual, Multimodal Language Generation COST Action – Multi3Generatio(CA18231), an interdisciplinary networof research groups working on different aspects of language generation. This "meta-paper" will serve as reference for citationof the Action in future publications. It presents the objectives, challenges and a the links for the achieved outcomes.
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7.
  • Håkansson, Maria, et al. (författare)
  • Facilitating Mobile Music Sharing and Social Interaction with Push!Music
  • 2007
  • Ingår i: Proceedings of the 40th Hawaii International Conference on System Sciences. - Los Alamitos, Calif. : IEEE Computer Society Washington. - 1530-1605. - 0769527558 ; , s. 87-
  • Konferensbidrag (refereegranskat)abstract
    • Push!Music is a novel mobile music listening and sharing system, where users automatically receive songs that have autonomously recommended themselves from nearby players depending on similar listening behaviour and music history. Push!Music also enables users to wirelessly send songs between each other as personal recommendations. We conducted a two-week preliminary user study of Push!Music, where a group of five friends used the application in their everyday life. We learned for example that the shared music in Push!Music became a start for social interaction and that received songs in general were highly appreciated and could be looked upon as 'treats'.
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8.
  • Frid, Emma, et al. (författare)
  • An Exploratory Study On The Effect Of Auditory Feedback On Gaze Behavior In a Virtual Throwing Task With and Without Haptic Feedback
  • 2017
  • Ingår i: Proceedings of the 14th Sound and Music Computing Conference. - Espoo, Finland : Aalto University. - 9789526037295 ; , s. 242-249
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents findings from an exploratory study on the effect of auditory feedback on gaze behavior. A total of 20 participants took part in an experiment where the task was to throw a virtual ball into a goal in different conditions: visual only, audiovisual, visuohaptic and audio- visuohaptic. Two different sound models were compared in the audio conditions. Analysis of eye tracking metrics indicated large inter-subject variability; difference between subjects was greater than difference between feedback conditions. No significant effect of condition could be observed, but clusters of similar behaviors were identified. Some of the participants’ gaze behaviors appeared to have been affected by the presence of auditory feedback, but the effect of sound model was not consistent across subjects. We discuss individual behaviors and illustrate gaze behavior through sonification of gaze trajectories. Findings from this study raise intriguing questions that motivate future large-scale studies on the effect of auditory feedback on gaze behavior. 
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9.
  • Nugent, Christopher, et al. (författare)
  • Improving the Quality of User Generated Data Sets for Activity Recognition
  • 2016
  • Ingår i: Ubiquitous Computing and Ambient Intelligence, UCAMI 2016, PT II. - Amsterdam : Springer Publishing Company. - 9783319487991 - 9783319487984 ; , s. 104-110
  • Konferensbidrag (refereegranskat)abstract
    • It is fully appreciated that progress in the development of data driven approaches to activity recognition are being hampered due to the lack of large scale, high quality, annotated data sets. In an effort to address this the Open Data Initiative (ODI) was conceived as a potential solution for the creation of shared resources for the collection and sharing of open data sets. As part of this process, an analysis was undertaken of datasets collected using a smart environment simulation tool. A noticeable difference was found in the first 1-2 cycles of users generating data. Further analysis demonstrated the effects that this had on the development of activity recognition models with a decrease of performance for both support vector machine and decision tree based classifiers. The outcome of the study has led to the production of a strategy to ensure an initial training phase is considered prior to full scale collection of the data.
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10.
  • Pilarczyk, Kacper, et al. (författare)
  • Molecules, semiconductors, light and information: Towards future sensing and computing paradigms
  • 2018
  • Ingår i: Coordination Chemistry Reviews. - : Elsevier BV. - 0010-8545. ; 365, s. 23-40
  • Forskningsöversikt (refereegranskat)abstract
    • Over the last few years we have witnessed a great progress in the research devoted to unconventional computing - an unorthodox approach to information handling. It includes both novel algorithms and computing paradigms as well as completely new elements of circuitry: whole organisms (e.g., Physarum species), DNA, enzymes, various biomolecules, molecular and nanoparticulate materials. One of the biggest challenges in this field is the realisation of in-materio computing - i.e., the utilisation of properties of pristine materials, instead of high-tech structures - for advanced information processing. In this review we present recent achievements in the design of logic devices (binary, ternary and fuzzy) implemented in molecular and nanoscale components, photoelectrochemical chemosensing, photoactive memristive devices and reservoir computing systems. A common denominator for all these devices is the involvement of molecular species, semiconducting nanoparticles and light in information processing. (C) 2018 Elsevier B.V. All rights reserved.
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