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Sökning: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Medieteknik) > Umeå universitet

  • Resultat 1-10 av 43
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1.
  • Lu, Zhihan, et al. (författare)
  • Multimodal Hand and Foot Gesture Interaction for Handheld Devices
  • 2014
  • Ingår i: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Association for Computing Machinery (ACM). - 1551-6857 .- 1551-6865. ; 11:1
  • Tidskriftsartikel (refereegranskat)abstract
    • We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
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2.
  • Hermansson, Cajsa-Tora, et al. (författare)
  • Developing useful mobile applications in cross media platforms
  • 2014
  • Ingår i: 2014 Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS). - : IEEE. - 9781479943319 ; , s. 128-132
  • Konferensbidrag (refereegranskat)
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3.
  • Kvarnbrink, Per, et al. (författare)
  • Biometric interaction : A case study of visual feedback and privacy issues in new face recognition solutions
  • 2013
  • Ingår i: CHI 2013 Extended Abstracts on Human Factors in Computing Systems. - New York, NY : Association for Computing Machinery (ACM). - 9781450319522 ; , s. 2367-2370
  • Konferensbidrag (refereegranskat)abstract
    • This case study describes how to convert a gate system from using magnetic keycards to face recognition. The gate is placed at one of Europe's biggest indoor training facilities, IKSU. The goal with this case study was to make the system efficient, easy to use and friendly.
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4.
  • Mejtoft, Thomas, Universitetslektor, et al. (författare)
  • Design Friction : How intentionally added friction affect users level of satisfaction
  • 2019
  • Ingår i: ECCE 2019. - New York, NY : ACM Press. - 9781450371667 ; , s. 41-44
  • Konferensbidrag (refereegranskat)abstract
    • This study evaluates if intentionally added design friction affects users level of satisfaction when using a mobile application. Today most applications are designed to have as little friction as possible. An interesting question is if a more mindful interaction will lead to more satisfied users. In this study two prototypes inspired by the Headspace application where tested. One prototype had added design friction and the other had none. The participants were asked to rate their experience and to choose which prototype they preferred. The result shows that most participants of the test would choose the mobile application with added design friction and that they felt more satisfied when they had a clear understanding of the goal of the task.
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5.
  • Proceedings of the 19th Student Conference in Interaction Technology and Design
  • 2020
  • Proceedings (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • The Student Conference in Interaction Technology and Design is the annual grand finale of the course Current Topic in Interaction Technology and Design at the Department of Applied Physics and Electronics, Umeå University. The idea and objective of the course are to give the students a forum, where they can actively participate in scientific research and development through their own ideas and interests. The course introduces students to independently finding and researching a topic of interest for them, writing a scientific article, peer-reviewing, and presenting their work at a conference. The course is conducted in English both in writing and orally, and it is a foreign language for most of the students. The conference format is chosen to provide a realistic environment for the presentation of the results. The work of each student has been reviewed both by other participants on the course and members of the department. If the reviews are favorable, the paper is accepted as a full paper at the conference and included in the proceedings.
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6.
  • Proceedings of the 21st Student Conference in Interaction Technology and Design
  • 2021
  • Proceedings (redaktörskap) (refereegranskat)abstract
    • The Student Conference in Interaction Technology and Design is the annual grand finale of the course Current Topic in Interaction Technology and Design at the Department of Applied Physics and Electronics, Umeå University, Sweden. The main objective of the course is to give the participants a forum, where they can actively discuss scientific research and development through the implementation of their own ideas and interests. The course introduces students to independently finding and researching a topic of interest for them, finding related sources of information and related research publications, writing a scientific article, peer-reviewing, and presenting their work at a conference. The course is conducted in English which is a foreign language for most of the students. The final examination format is chosen as a conference to provide a realistic environment for the presentation of the results. The work of each student has been reviewed by other participants on the course and members of the department acting not only as teachers and consultants but also as program committee members. If the reviews are favorable, the paper is accepted as a full paper at the conference and included in the proceedings.
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7.
  • Söderström, Ulrik, 1978-, et al. (författare)
  • Comparing millennials view on minimalism and maximalism in web design
  • 2019
  • Ingår i: Proceedings of the 31st European Conference on Cognitive Ergonomics. - New York, NY : ACM Press. - 9781450371667 ; , s. 92-95
  • Konferensbidrag (refereegranskat)abstract
    • This study evaluates how Generation Y, also known as millennials, perceive different web design approaches. Two web design approaches were compared, using methods in User Experience design. The first approach is minimalism and the second one is maximalism. Minimalism has been a recurring web design trend ever since the end of the twentieth century. Maximalism is claimed to be the most important web design trend of 2018. The interesting question is if millennials who have grown up with minimalism in web design are interested in a new approach – the maximal approach. This study probe the opinions, thoughts and emotions of millennials after they have browsed two websites, one developed with minimalism and one developed with maximalism. The results show that the participants in this study were more exited by the maximal design. However, combining quantitative and qualitative data, the conclusion is that the different design approaches are more or less suitable to use depending on the message that the website is supposed to convey.
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8.
  • Söderström, Ulrik, 1978-, et al. (författare)
  • Evaluating electronic ink display technology for use in drawing and note taking
  • 2019
  • Ingår i: ECCE 2019. - New York, NY : ACM Press. - 9781450371667 ; , s. 108-113
  • Konferensbidrag (refereegranskat)abstract
    • In recent years, electronic paper – a display technology known for its low power consumption and paper-like appearance has started emerging in several consumer products, replacing reading and writing on regular paper to some extent. In this paper, the capabilities of electronic ink technology is evaluated in the context of drawing and note taking. Our tests were done by letting test participants use two different tablet devices as replacements for daily activities that usually require pen and paper; the reMarkable, using an electronic ink display, and the Apple iPad, using an LCD screen. The results from the tests showed that for writing, the reMarkable was superior to the iPad, although insufficient when it comes to software and user experience. This shows that the nature of tasks performed throughout a day benefits from a less niched, more do-all device such as an iPad. In summary, the results from this evaluation shows that while the technology has come a long way mimicking the look and feel of paper, integrating electronic paper technology into a tablet in this case demands a little too much of the technology itself. Ultimately, electronic paper still has some way to go before being the go to paper replacement that has been long sought after.
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