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Sökning: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Medieteknik) > Holmquist Lars Erik

  • Resultat 1-10 av 36
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1.
  • Håkansson, Maria, et al. (författare)
  • Facilitating Mobile Music Sharing and Social Interaction with Push!Music
  • 2007
  • Ingår i: Proceedings of the 40th Hawaii International Conference on System Sciences. - Los Alamitos, Calif. : IEEE Computer Society Washington. - 1530-1605. - 0769527558 ; , s. 87-
  • Konferensbidrag (refereegranskat)abstract
    • Push!Music is a novel mobile music listening and sharing system, where users automatically receive songs that have autonomously recommended themselves from nearby players depending on similar listening behaviour and music history. Push!Music also enables users to wirelessly send songs between each other as personal recommendations. We conducted a two-week preliminary user study of Push!Music, where a group of five friends used the application in their everyday life. We learned for example that the shared music in Push!Music became a start for social interaction and that received songs in general were highly appreciated and could be looked upon as 'treats'.
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2.
  • Jacobsson, Mattias, et al. (författare)
  • GlowBots : Designing and Implementing Engaging Human-Robot Interaction
  • 2008
  • Ingår i: Journal of Physical Agents. - 1888-0258. ; 2:2, s. 51-60
  • Tidskriftsartikel (refereegranskat)abstract
    • GlowBots are small tangible, communicating and interactive robots that show eye-catching visual patterns on a round LED display. This paper details the development of the GlowBots from the early user-oriented design phase, through hardware and software development and onto preliminary user studies. In the design phase we outlined a robot application based on a study of how owners relate with unusual pets, such as snakes and lizards. This led to an application concept of a set of ”hobby robots” which would communicate with each other and the user through dynamic patterns. Based on these requirements, we developed a LED display called see- Puck, which together with an open robot platform was used for the GlowBots application itself. One particular issue is dealing with energy consumption problems, as resources in embedded systems often limit the potential time for user interaction. We conclude with a report on early user experiences from demonstrating GlowBots and a preliminary user study in a home environment as well as remarks about future directions.
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4.
  • Brown, Barry, et al. (författare)
  • Seeing Ethnographically: Teaching ethnography as part of CSCW
  • 2007
  • Ingår i: In L. J. Bannon, I. Wagner, C. Gutwin, R. H. R. Harper & K. Schmidt (Eds.), Proceedings of the 10th European Conference on Computer-Supported Cooperative Work. London: Springer. - London : Springer. ; , s. 411-430, s. 411-430
  • Konferensbidrag (refereegranskat)
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5.
  • Gaye, Lalya, et al. (författare)
  • Context photography
  • 2007
  • Ingår i: Vague terrain. ; :6
  • Tidskriftsartikel (populärvet., debatt m.m.)
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6.
  • Holmquist, Lars Erik (författare)
  • Automated journeys—automated connections
  • 2009
  • Ingår i: interactions. - : Association for Computing Machinery (ACM). - 1072-5520 .- 1558-3449. ; 16:1, s. 17-19
  • Tidskriftsartikel (populärvet., debatt m.m.)
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7.
  • Holmquist, Lars Erik (författare)
  • Ubiquitous Japan
  • 2006
  • Ingår i: interactions. - : Association for Computing Machinery (ACM). - 1072-5520 .- 1558-3449. ; 13:6, s. 54-55
  • Tidskriftsartikel (refereegranskat)abstract
    • The ubiquitous computing and networking have become very popular in Japan, such that the national strategy for information technology is called ubiquitous-Japan or u-Japan. Japanese universities and corporations are putting major research funding toward new applications where computation is embedded in the world and everything is connected. Hitachi is in negotiations with several countries to integrate the μ-chip in paper currency to trace a ubiquitous application area. The Z-Agon is an interactive cube with displays on all sides, which allows to view innovative forms on content. The BiblioRoll is another innovative device, an electronic book reminiscent of an ancient book scroll. The u-Texture, a set of interlocking computational tiles that can be combined to create different applications, where the tiles are roughly the size of a Tablet PC, have integrated network connections and of course RF-ID readers.
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8.
  • Ljungblad, Sara, et al. (författare)
  • Ubicomp challenges in collaborative scheduling : Pin&Play at the Göteborg film festival
  • 2007
  • Ingår i: Journal of Personal and Ubiquitous Computing. - : Springer Science and Business Media LLC. - 1617-4909 .- 1617-4917. ; 11, s. 563-575
  • Tidskriftsartikel (refereegranskat)abstract
    • Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and tested a ubiquitous computing prototype supporting collaborative scheduling. It is based on Pin&Play, a surface-based networking technology with interactive pushpins. The team of a local film festival was engaged in the development process, which resulted in a partial implementation illustrating how their current work practice could be supported. Drawing on this particular design case, we report findings and discuss challenges for ubicomp technology in general.
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9.
  • Jacobsson, Mattias, et al. (författare)
  • When media gets wise: Collaborative filtering with mobile media agents
  • 2006
  • Ingår i: International Conference on Intelligent User Interfaces, Proceedings IUI. - New York, NY, USA : ACM. - 1595932879
  • Konferensbidrag (refereegranskat)abstract
    • We present a model where media (e.g. music files) are autonomous entities that carry their own individual information. Our goal is to turn such files into autonomous, rule-following agents capable of building their own identities from interactions with other agents and users, We are exploring how collaborative filtering-like behaviour could emerge out of large ensembles of interacting agents, which are distributed over mobile devices in social networks. We have implemented a first version of the model in the form of a music player application for mobile devices, called Push!Music. This system takes advantage of active recommendations as well as implicit user activity to build a profile for each media file.
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10.
  • Westerlund, Markus, 1977-, et al. (författare)
  • Express Location : Supporting Coordination of Mobile Delivery Work
  • 2011
  • Ingår i: CSCW'11. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450305563 ; , s. 729-732
  • Konferensbidrag (refereegranskat)abstract
    • This paper introduces Express Location, a mobile web application, supporting drivers in delivery service in the daily coordination of work. Remote communication and cooperation takes place on a shared map view around the drivers’ locations and next stop, through a drawing/doodling tool and multiple visual object representations. The aim is to understand the working situation and the use of locations in the daily work to better support the coordination of mobile delivery work.
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  • Resultat 1-10 av 36

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