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Sökning: hsv:(SAMHÄLLSVETENSKAP) > Högskolan i Skövde > Humaniora

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  • Brozović, Danilo (författare)
  • Societal Collapse : A Literature Review
  • 2022
  • Ingår i: Futures. - : Elsevier. - 0016-3287 .- 1873-6378. ; 145
  • Forskningsöversikt (refereegranskat)abstract
    • Because of concerns that ongoing climate change could lead to a possible collapse of human civilization, the topic of societal (civilization) collapse has emerged as especially relevant, not least for the futures-oriented studies. While this has led to extensive research on societal collapse, there is a lack of consolidation and synthesis of the research. The purpose of this article is thus to systematize the extant research on societal collapse and suggest future research directions. This article offers a systematic multidisciplinary review of the existing literature (361 articles and 73 books) and identifies five scholarly conversations: past collapses, general explanations of collapse, alternatives to collapse, fictional collapses, and future climate change and societal collapse. The review builds the foundation for a critical discussion of each line of inquiry by focusing on theoretical tensions and themes within each scholarly conversation, ending with a discussion of how these conversations inform futures research.
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  • Ohlsson, Claes, 1970-, et al. (författare)
  • The Framing of Corporate Social Responsibility and the Globalization of National Business Systems : A Longitudinal Case Study
  • 2010
  • Ingår i: Journal of Business Ethics. - : Springer Science and Business Media LLC. - 0167-4544 .- 1573-0697. ; 93:4, s. 653-669
  • Tidskriftsartikel (refereegranskat)abstract
    • The globalization movement in recent decades has meant rapid growth in trade, financial transactions, and cross-country ownership of economic assets. In this article, we examine how the globalization of national business systems has influenced the framing of corporate social responsibility (CSR). This is done using text analysis of CEO letters appearing in the annual reports of 15 major corporations in Sweden during a period of transformational change. The results show that the discourse about CSR in the annual reports has changed from a national and communitarian view of social responsibility (cf. a negotiated view of CSR) toward an international and individualistic view of social responsibility (cf. a self-regulating view of CSR). The article contributes theoretically (1) by adding a national–global dimension to previous conceptualizations of CSR and (2) by showing that the rise of CSR discourse and activities in the last 10 years does not have to imply an increased commitment and interest in corporate responsibility per se, only that there are increased societal expectations that corporations should develop the capability to act more independently as moral agents.
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5.
  • Rodin, Lika (författare)
  • ‘Developmental talk’ as confession : The role of trade unions in workplace governance
  • 2016
  • Ingår i: Ephemera: Theory & Politics in Organization. - 1473-2866 .- 2052-1499. ; 16:2, s. 53-75
  • Tidskriftsartikel (refereegranskat)abstract
    • With increasing market deregulation, workplace relationships, identities, and functions are gradually transforming. This study problematizes the role of trade union organizations, looking at the phenomenon of performance appraisal interviews or so-called ‘developmental talks’ in the Swedish context. The critical tradition in organizational research and Michel Foucault’s notion of ‘technologies of governance’ (examination and confession) are utilized to scrutinize discourses produced by a trade union’s training video on developmental talk. As I will demonstrate, the trade union appears in the educational materials as an expert-therapist, assisting the worker in the development of a specific identity type — a ‘disciplined entrepreneurial self’ — that fits neoliberal demands addressed to labour. The paper emphasizes the legitimation of normalizing power by means of the video narration and it’s special concern for a particular category of employees, namely workers with non-Swedish background. The study ends with a discussion on a possibility of resistance to the regularity and normalizing effects of the video discourse.
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6.
  • Engström, Henrik, 1968- (författare)
  • Game Development Research
  • 2020. - 1
  • Bok (övrigt vetenskapligt/konstnärligt)abstract
    • Digital games have become a ubiquitous part of our society. In many countries, game development is a substantial and important industry. Academic institutions provide programmes aimed at preparing students for careers in game development. Over the past 20 years, there has been great interest in game research. However, very few studies address game development. Instead, most studies have focused on: serious applications of games; analysis of games and players; or, social aspects of playing.This book provides an overview of the scattered academic landscape of game development research. It highlights studies from a wide range of disciplines and raises arguments for game development to be understood as a complex activity that inherently includes elements of science, engineering, design and art. The consequences of this complexity need to be taken into account by research and/or academic programmes that have a disciplinary focus. There is otherwise the risk that the true nature of game development will not be understood.
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7.
  • Pistone, Isabella, 1987, et al. (författare)
  • We Need to Talk about Knowledge! Rethinking Management and Evidence-Based Practice in Welfare
  • 2023
  • Ingår i: Scandinavian Journal of Public Administration. - : University of Gothenburg School of Public Administration. - 2001-7405 .- 2001-7413 .- 2000-8058. ; 27:3, s. 37-56
  • Tidskriftsartikel (refereegranskat)abstract
    • New Public Management (NPM) and Evidence-Based Practice (EBP) are two fundamental concepts within welfare professions. Both NPM and EBP are central to many debates within welfare, and often criticised as posing simplified or positivist approaches to management and knowledge utilization. Epistemologically, both are manifestations of modernity, with its emphases on standardization, control, simple causality and measurability. These epistemological similarities have not been explored as potential doorways for making modifications to NPM and EBP. The purpose of this paper is to contribute to new ways of thinking and doing management and EBP of complex welfare issues by increasing the epistemological understanding of these concepts. NPM and EBP are taken here as subjects for joint conceptual analysis. The paper is guided by the following question: What is an appropriate epistemology for professionals involved in EBP and managing? Literature on NPM and EBP are analyzed together with theoretical insights from scholarship on formalization and heterogeneity of expertise, and analyzed in light of empirical examples taken from a case of a subregional social sustainability/public health initiative. Drawing on the development of post-NPM and more complex versions of EBP, the paper ends by introducing the notion post-EBP, and concludes by outlining some implications of this concept for the working professions. 
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8.
  • Einarsson, Anna, et al. (författare)
  • Exploring the Multi-Layered Affordances of Composing and Performing Interactive Music with Responsive Technologies
  • 2017
  • Ingår i: Frontiers in Psychology. - : Frontiers Media S.A.. - 1664-1078. ; 8
  • Tidskriftsartikel (refereegranskat)abstract
    • The question motivating the work presented here, starting from a view of music as embodied and situated activity, is how can we account for the complexity of interactive music performance situations. These are situations in which human performers interact with responsive technologies, such as sensor-driven technology or sound synthesis affected by analysis of the performed sound signal. This requires investigating in detail the underlying mechanisms, but also providing a more holistic approach that does not lose track of the complex whole constituted by the interactions and relationships of composers, performers, audience, technologies, etc. The concept of affordances has frequently been invoked in musical research, which has seen a "bodily turn" in recent years, similar to the development of the embodied cognition approach in the cognitive sciences. We therefore begin by broadly delineating its usage in the cognitive sciences in general, and in music research in particular. We argue that what is still missing in the discourse on musical affordances is an encompassing theoretical framework incorporating the sociocultural dimensions that are fundamental to the situatedness and embodiment of interactive music performance and composition. We further argue that the cultural affordances framework, proposed by Rietveld and Kiverstein (2014) and recently articulated further by Ramstead et al. (2016) in this journal, although not previously applied to music, constitutes a promising starting point. It captures and elucidates this complex web of relationships in terms of shared landscapes and individual fields of affordances. We illustrate this with examples foremost from the first author's artistic work as composer and performer of interactive music. This sheds new light on musical composition as a process of construction-and embodied mental simulation-of situations, guiding the performers' and audience's attention in shifting fields of affordances. More generally, we believe that the theoretical perspectives and concrete examples discussed in this paper help to elucidate how situations-and with them affordances-are dynamically constructed through the interactions of various mechanisms as people engage in embodied and situated activity.
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9.
  • Wilhelmsson, Ulf, 1967- (författare)
  • On Bikers at War : Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem
  • 2022. - 1
  • Ingår i: Representing Conflicts in Games. - London : Routledge. - 9781032285597 - 9781032278278 - 9781003297406 ; , s. 30-45
  • Bokkapitel (refereegranskat)abstract
    • This chapter discusses how conflicts are transformed from real life, via narratives to a game. It explores four types of conflicts: intergroup, intragroup, interpersonal and intrapersonal derived from a material consisting of three cultural artefacts that are interconnected: Shakespear’s dramaThe Tragedy of Hamlet, the TV-series Sons of Anarchy and the table top game Sons of Anarchy: Men of Mayhem. The fundamental and underlining question in this chapter is what the board game medium is capable of preserving from a Shakespearean drama and real life conflicts. For each step in the transformation the conflicts take on a slightly different form. The world, objects agents and events undergo changes and conflicts are presented in terms of motivation, how they are initiated and how they are turned into events such as direct war player versus player. In the stepwise transformation from Hamlet to Men of Mayhem the characters as such disappear and only function as emblematic objects rather than agents. The main finding of the chapter is that there is no room for intrapersonal and intragroup conflicts in the game. Social structures and social conflicts are the common denominators between non-fiction, narrative and the game.
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10.
  • Berg Marklund, Björn, 1988-, et al. (författare)
  • Postcolonial Threads in GUX : a Conversation
  • 2022. - 1
  • Ingår i: What Happens When We Play. - Pittsburgh, PA : ETC Press. - 9781387441655 - 9781387434831 ; , s. 67-81
  • Bokkapitel (populärvet., debatt m.m.)abstract
    • Videogames have a long, and complex, relationship with “non-Western” countries. Game narratives and ludic symbols are fraught with implicit, or explicit, imperialist history and ideologies. In some games, such as Sid Meier’s Colonization, the connection is fairly obvious. But a game doesn’t have to be about colonization to present a colonialist narrative. Souvik Mukherjee is a game researcher at the front of a growing discussion on this topic. In his work, he analyses games from different perspective (media analysis, philosophy, and sociology) to present a holistic understanding of the way games represent, and constructs, different cultures, people, political systems, ethics, and societal issues. This chapter is an edited transcript of an interview with Souvik, where we talked about everything from his academic work, to how he modded Age of Empires in his childhood.
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