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1.
  • Andersson, Erik, et al. (författare)
  • Ambio fit for the 2020s
  • 2022
  • Ingår i: Ambio. - : Springer Nature. - 0044-7447 .- 1654-7209. ; 51:5, s. 1091-1093
  • Tidskriftsartikel (refereegranskat)
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2.
  • Kamb, Anneli, et al. (författare)
  • Potentials for reducing climate impacts from tourism transport behavior
  • 2021
  • Ingår i: Journal of Sustainable Tourism. - : Informa UK Limited. - 0966-9582 .- 1747-7646. ; 29:8, s. 1365-1382
  • Tidskriftsartikel (refereegranskat)abstract
    • Emissions of greenhouse gases from tourism transport are rising globally, with air transport accounting for the largest share. Although travel is not likely to decrease drastically, people could travel differently, and still have similar experiences. This study aims to map the emissions from air travel and analyse the theoretical potential for emissions reduction by changing transport mode and destinations, and the readiness potential for emissions reduction based on tourists’ stated readiness to change their travel behaviour. The theoretical potential was assessed by analysing alternative trips to closer destinations and using transport modes with lower emissions or through virtual meetings. The readiness potential was assessed by a survey designed to capture people’s stated readiness to change their behaviour. The results show a theoretical potential for an emissions reduction of 67%, while the readiness potential is 26%. About half of the readiness potential for reductions is from changing destination, while only a small share is from changing transport mode. This shows that, when accounting for people’s readiness to change behaviour, destination choice has a greater potential to reduce emissions compared to transport mode choice. This finding has implications for policy makers in designing policy measures to reduce emissions.
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3.
  • Bellman, Lina, et al. (författare)
  • Boende för äldre: En studie av 10 kommuner
  • 2015
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Andelen äldre personer i det svenska samhället ökar. I Sverige finns boendeformer som på olika sätt är anpassade efter äldres behov. Hur utbudet av dessa för äldre individer anpassade boendeformer ser ut och vilken information kommuner ger till äldre kan ses som viktiga för att förstå om äldre väljer att bo kvar eller flytta.  I denna rapport kartläggs hur nuvarande utbud av de tre boendeformerna vård- och omsorgsboende, trygghetsbostäder och seniorbostäder ser ut på bostadsmarknaden vad gäller den äldre befolkningen i tio utvalda kommuner. I rapporten ligger tonvikten på kommunala företrädares uppfattningar och på kommunernas planer. För att få en större förståelse görs jämförelser med siffror från samtliga kommuner hämtade från Boverkets Bostadsmarknadsenkät (2014). Denna rapport är den första delen av en större studie som syftar till att undersöka push- och pullfaktorer som påverkar äldres val av boende. Av kartläggningen framgår att bostadsutbudet i de olika kommunerna skiljer sig åt, där vissa har bostadsöverskott medan andra har bostadsunderskott men där majoriteten av kommunerna erbjuder de tre olika boendeformerna. I storstadsregionen och i de större städerna finns ett utbud av samtliga tre boendeformer medan flera av glesbygdskommunerna saknar trygghetsbostäder. Rådgivning i de flesta kommuner är reaktiv snarare än proaktiv. I rapporten väcks frågan om hur vi ska se på boendet för de äldsta.                      
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4.
  • Dahlberg, Stefan, et al. (författare)
  • A Distributional Semantic Online Lexicon for Linguistic Explorations of Societies
  • 2023
  • Ingår i: Social Science Computer Review. - : SAGE Publications. - 0894-4393 .- 1552-8286. ; 41:2
  • Tidskriftsartikel (refereegranskat)abstract
    • Linguistic Explorations of Societies (LES) is an interdisciplinary research project with scholars from the fields of political science, computer science, and computational linguistics. The overarching ambition of LES has been to contribute to the survey-based comparative scholarship by compiling and analyzing online text data within and between languages and countries. To this end, the project has developed an online semantic lexicon, which allows researchers to explore meanings and usages of words in online media across a substantial number of geo-coded languages. The lexicon covers data from approximately 140 language-country combinations and is, to our knowledge, the most extensive free research resource of its kind. Such a resource makes it possible to critically examine survey translations and identify discrepancies in order to modify and improve existing survey methodology, and its unique features further enable Internet researchers to study public debate online from a comparative perspective. In this article, we discuss the social scientific rationale for using online text data as a complement to survey data, and present the natural language processing-based methodology behind the lexicon including its underpinning theory and practical modeling. Finally, we engage in a critical reflection about the challenges of using online text data to gauge public opinion and political behavior across the world.
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5.
  • Eriksson, Henrik, 1973, et al. (författare)
  • Exploring Quality Challenges and the Validity of Excellence Models
  • 2016
  • Ingår i: International Journal of Operations & Production Management. - 0144-3577 .- 1758-6593. ; 36:10, s. 1201-1221
  • Tidskriftsartikel (refereegranskat)abstract
    • Purpose: The purpose is to identify and explore important quality-related challenges facing organizations, and how current excellence models incorporate these challenges.Methodology: The article is based on a Delphi study in Swedish organizations, 49 challenges were generated and ranked according to importance. The top 10 ranked challenges were compared to the principles of four excellence models.Findings: The excellence models seem to still be relevant since their content matches many of the challenges identified. The MBNQA and the SIQ models were found to have the most comprehensive coverage, while the ISO model had limited coverage.Research Limitations/Implications: Three areas for further research were identified: 1) how QM can evolve in different contexts with varying needs in terms of adaptive and explorative capabilities, 2) the interfaces of QM and sustainability, and ways to understand how customers and stakeholders can be active contributors to improvements and 3) the roles of the owners and board of directors in QM, and how to organize and distribute responsibilities of the QM work.Practical and Social Implications: Three important challenges could be addressed in upcoming revisions of excellence models: 1) making QM a strategic issue for company owners; 2) involving customers in the improvement activities; and 3) developing processes that are robust, while still easily adaptable.Originality/Value: The Delphi study has identified upcoming challenges in the QM area based on input from 188 quality professionals.
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6.
  • Jaldestad, Ellen, et al. (författare)
  • Hälsofrämjande job crafting i samspel med arbetserfarenhet och individuella förutsättningar bland medarbetare inom hälso- och sjukvården
  • 2023
  • Ingår i: Program och abstrakt.
  • Konferensbidrag (refereegranskat)abstract
    • Job crafting kan definieras som medarbetares sätt att själva forma och förändra sina arbeten, för att optimera tillgängliga resurser och hantera utmaningar i arbetet. Job crafting har tidigare kopplats till många positiva effekter för individer, till exempel arbetsengagemang och arbetstillfredsställelse. Ett stödjande ledarskap, autonomi i arbetet och samarbete mellan olika professionsgrupper är exempel på vad som kan främja job crafting i vården. Men kunskap om hur individuella förutsättningar, så som exempelvis arbetserfarenhet, bidrar till medarbetares strategier att försöka forma och förändra sina arbeten är ännu begränsad.Övergripande syfte i denna pågående studie är att undersöka hur individuella förutsättningar samspelar med hur individer job craftar på sätt som främjar deras hälsa. Studien kommer särskilt fokusera hur arbetserfarenhet samspelar med job crafting, men även samspel mellan familjeliv och professionstillhörighet kommer att analyseras.Djupintervjuer har genomförts med sexton medarbetare med olika professioner på fem olika vårdenheter. Respondenternas erfarenhet i det nuvarande arbetet varierar mellan sex månader och 43 år.De preliminära resultaten indikerar olika job crafting strategier och motiv till dem bland respondenter med längre och kortare arbetserfarenhet. Med kortare arbetslivserfarenhet fokuseras att lära sig sitt nya yrke samt att bygga relationer med kollegor för stöd och erfarenhetsutbyte. Mer erfarna respondenter fokuserar mer på att vårda sina sociala relationer och på meningsskapande förändringar i arbetet, för att trivas och må bra i arbetet snarare än att utvecklas professionellt. Respondenter med familjer fokuserar förändringar de gör i arbetet på att få en bra balans mellan arbete och privatliv. Gemensamt för respondenterna, oavsett profession och hur mycket arbetserfarenhet de har, är att de förändringar de gör i arbetet oftast är kopplade till att deras patienter ska ha det så bra som möjligt.
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7.
  • Arman, Rebecka, et al. (författare)
  • Work activities and stress among managers in health care
  • 2012. - 1
  • Ingår i: The Work of Managers. - Oxford : Oxford University Press. - 9780199639724
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • This chapter reports on the work activities, time-use patterns, and stress patterns of ten health care managers in Sweden. The qualitative and quantitative evidence reveals the fragmentation in their nine-hour working days where each activity, on average, lasts only ten minutes. The time-use patterns vary individually though some patterns are related to position and unit type. Activities deal with the coexisting and competing logics of employeeship, administration, and strategy and risk handling. None of the managers’ approaches for handling the multiple legitimation processes and delimiting their workload boundaries really challenges the complexity of the coexistence of the multiple logics or the boundlessness of their working hours. Using biophysical measures, the research finds that stress reported by the managers is caused by (a) interruptions during challenging tasks and (b) personal situations such as private dilemmas and conflict-loaded or ineffective meetings. It is important to acknowledge managers’ fragmented working situation and to recognize that management should be seen as collective process, or as part of an administrative system.
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8.
  • Baalsrud Hauge, Jannicke, 1969-, et al. (författare)
  • Educational Location-based Interaction
  • 2022
  • Ingår i: IxD&A. - : ASLERD. - 1826-9745 .- 2283-2998. ; :52, s. 141-143
  • Tidskriftsartikel (refereegranskat)abstract
    • Focus section on 'Educational Location-based Interaction' PrefaceJannicke Baalsrud Hauge, Esteban Clua, Jimmy Jaldemark, Heinrich Söbke(https://doi.org/10.55612/s-5002-052-001pfs)1. Thematic introduction Mobile devices have become more common in recent years. A key feature is their location awareness. The absolute location as well as the relative location awareness related to an object can be exploited for location-based applications on mobile devices allowing location-based interactions. A common example are digital scavenger hunt apps that guide users to different locations. Social inclusion [1] and social interaction [2] are a common goal of location-based experiences. Location-based apps are also used for learning purposes, as they support a variety of learning concepts. In their literature review on mobile apps in general [3], the authors found situated learning, inquiry-based learning, sociocultural theory, scaffolding, communities of practice, and seamless learning, which can be taken as an indication of the manifold didactic options of location-based apps. Moreover, developments opening up new possibilities have been observed for more than a decade [4] are related to Internet of Things (IoT), ensuring that interaction possibilities of mobile devices with many other technical objects are provided. In addition, the Smart Cities paradigm provides more sensors and location-based data both offering options for location-based interactions potentially fostering learning. This is being enhanced through the 5G networks being implemented over the world, with more and more connected devices.Another group of location-based interactions is given by commercial location-based entertainment games. Games such as Ingress, Pokémon GO and Minecraft Earth attract a large player base on the one hand and are increasingly credited for learning effects on the other [5,6]. However, it has also been observed that convergence between the real world and superimposed virtual layers does not necessarily exist [7]. The relevance to learning remains to be investigated.Based on these trends, this special issue intends to foster a more general discourse on the specific contexts in which location-based interactions, e.g. enabled by location-based apps, might be at the core of learning tools, based on the debate of mobile and context-based learning. Some of the contributions in this focus section provide some guidelines on the balance between technical content and educational purpose, while the main contribution of others is more in the area of user experience and immersiveness. Among the topics of interest were design frameworks for (educational) location-based interactions and Augmented Reality (AR) technology enabling location-based interactions. 2. Summaries  Overall the work with this special issue embraced the involvement of 30 scholars in the role of authors, editors and reviewers. This project was a true global enterprise by scholars from four continents and ten countries, including Australia, Austria, Brazil, Colombia, Cyprus, Finland, Germany, Italy, Romania, Spain, Sweden, and the US. The article by Nekoui and Roig “Children and the Mediated City. Place Attachment Development Using Augmented Reality in Urban Spaces” focused on augmented spaces as main elements of mediated cities. The authors discuss the application of Augmented Reality to facilitate communication and interaction between digital and physical spaces. The paper explored three case studies that exhibit how children use AR technology to develop various skills. The goal was to promote AR as a contemporary tool that helps children better perceive and experience the feeling of place attachment in their city.The article “A framework for designing applications to support knowledge construction on learning ecosystems” written by Silveira, Cury and de Menezes discussed the increased digital immersion of education and the role learning ecosystems have to support informal and personal aspects of learning. The article develops a framework for location-based applications that may support the modeling of Smart Learning Environments. Cases are included to demonstrate the framework and show its practical implications.The article 'Attention, stimulus and augmented reality for urban daily life education on a social peripheral setting: the 'Altamira - story-telling streets'' by Ricca, Lupo, Diniz, Veras, and Mazzilli addresses designers of location-based experiences. The authors consider location-based experiences in the urban environment as cognitive and attentional stimuli and develop a stimulus level framework in which they distinguish between linear, circular and spiraled stimuli. The framework, which is validated in the article, aims at reflecting on contextual educational experiences.Raber, Ferdig, Gandolfi and Clements explore foundations of AR in teaching related to psychology of learning in their article 'An analysis of motivation and situational interest in a location-based augmented reality application'. Interestingly, they find a decrease in motivation alongside an increase in situational interest as well as a gain in knowledge. What needs to be noted is that the subject of the AR experience, namely tragic shootings at the authors' institution just over 50 years ago may likely not be conducive to motivation. Thus, one lesson may be that assertions regarding psychology of learning must also be contextualized in terms of the knowledge being imparted.Special thanks go to the editor, Carlo Giovanella, who gave the inspiration for this focus section and who patiently and constructively guided the editing process, and to the reviewers, without whom this focus section would not have been possible. 3. Conclusion  The multifaceted topics of the articles in this focus section highlight that location-based interactions have found their way into various learning scenarios for different age groups and teaching topics. It also illustrates the wide range of factors and the multi-disciplinarity that characterize a good location-based digital app. As digitalisation continues to spread, the technical foundations are broadening, suggesting that the possibilities and importance of location-based interaction will continue to grow in the future. We believe that the articles provide valuable insights into the current state of location-based interactions and the prospects for the future, and we are intrigued about potential further developments. May the articles be a good inspiration for the readers' own approaches to the use of location-based interactions and researches!  References:  1.  Bengs, A., Hägglund, S., Wiklund-Engblom, A., & Staffans, S. (2015). Designing for suburban social inclusion: A case of geo-located storytelling. Interaction Design and Architecture(S), 25(1), 85–99.2.   Fonseca, X., Lukosch, S., & Brazier, F. (2022). Design Framework for Social Interaction with Location-based Games. International Journal of Serious Games, 9(1), 59–81. https://doi.org/10.17083/ijsg.v9i1.4813.   Zydney, J. M., & Warner, Z. (2016). Mobile apps for science learning: Review of research. Computers and Education, 94, 1–17. https://doi.org/10.1016/j.compedu.2015.11.0014.   Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Location-based games for learning in smart cities. Interaction Design and Architecture(S), 16(1), 47–64.5.   Mozelius, P., Eriksson Bergström, S., & Jaldemark, J. (2017). Learning by Walking-Pokémon Go and Mobile Technology in Formal Education. In 10th International Conference of Education, Research and Innovation, Seville, Spain, NOV 16-18, 2017 (Vol. 10, pp. 1172-1179). The International Academy of Technology, Education and Development.6.   Söbke, H., Baalsrud Hauge, J., & Stefan, I. A. (2017). Prime Example Ingress: Reframing the Pervasive Game Design Framework (PGDF). International Journal of Serious Games, 4(2), 39–58. https://doi.org/10.17083/ijsg.v4i2.1827.   Laato, S., Inaba, N., & Hamari, J. (2021). Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics and Informatics, 65, 101716. https://doi.org/https://doi.org/10.1016/j.tele.2021.101716
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9.
  • Bellman, Lina, 1971-, et al. (författare)
  • How Does Education from a High-Status University Affect Professional Property Appraisers' Valuation Judgments?
  • 2016
  • Ingår i: Journal of Real Estate Practice and Education. - : American Real Estate Society. - 1521-4842 .- 1930-8914. ; 19:2, s. 99-124
  • Tidskriftsartikel (refereegranskat)abstract
    • The repertory grid technique is used to investigate professional property appraisers' thought patterns, and these patterns' complexity, with respect to the universities from which the appraisers graduated. Nearly half of Sweden's 138 authorized property appraisers participated in the study. The results indicate that the appraisers graduating from the university with the longest tradition of property education and ranked highest among the universities offering such education in Sweden have less complex thought patterns than do those graduating from other Swedish universities. This indicates that appraisers graduating from the highest ranked university simplify their valuation judgments more than do other appraisers.
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10.
  • Bellman, Lina, et al. (författare)
  • Valuation standards and methods : are Sweden's (still) different?
  • 2019
  • Ingår i: Journal of European Real Estate Research. - : Emerald Group Publishing Limited. - 1753-9269 .- 1753-9277. ; 12:1, s. 79-96
  • Tidskriftsartikel (refereegranskat)abstract
    • Purpose The purpose of this study is to describe and analyse the methods and standards of valuation used by Swedish professional property valuers when appraising commercial properties and factors affecting those standards. The study builds on a 2002 comparative study of valuers in four European countries by McParland et al. (2002), but focuses specifically on property valuers in Sweden. Design/methodology/approach In 2010-2011, a questionnaire was used in face-to-face interviews with about half of the authorised property valuers in Sweden. Another questionnaire was emailed to all authorised property valuers in Sweden 2015 and again about half participated. Findings Analysis of the results shows some new trends in used and preferred standards and methods. Although Swedish valuers still rely mainly on local guidelines, they now increasingly use international standards and company guidelines, which may indicate a growing, if indirect, form of internationalisation. Swedish valuers still use discounted cash flow as their primary method, but their use of comparative methods has increased. Originality/value The data in this comparative study of valuation standards and methods over time used were collected from a specific group of property valuers authorised through the professional Swedish organisation Samhallsbyggarna (Swedish Professionals for the Built Environment), which contributes to an insight in the presiding of the harmonisation of valuation methods and standards.
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